After I get a feel for the game, I will get to work on adding new government types and AI personalities to match. Until such a time I start releasing content(Which will not be for a number of weeks post-release), I will use this thread to keep track of ideas I'm working and what I'm planning on doing(As well as a general order of which thing will be done first). A lot of what I first put up here will be a "What if I could do this" kind of idea - i.e. mess around with a left of field concept, work with it for a while and eventually see if it makes sense and fits in the game - if it does, it's released, if not I'll throw it away and someone else can mess with it if they want.
Everything will be modularised(Bar AI Personalities which I intend to have correspond to specific governments).
Everything including names is work in progress.
Government Types
Autocracy
Fascist Dictatorship
Totalitarian Bureaucracy
Feudal Monarchy
Oligarchy
Corporatism
Constitutional Monarchy
This I might just remove this as there's no niche I can really think of placing it in right now i.e. the only thing behind the concept right now is the name.
Meritocracy
Democracy
Soviet Democracy
Citizens' Republic
Presidential Republic
AI Personalities
Will work on these once I have a better idea of the mechanical implementation of governments and see the full list and how they work ingame i.e. no point designing and working on a Personality if I don't really need it.
Everything will be modularised(Bar AI Personalities which I intend to have correspond to specific governments).
Everything including names is work in progress.
Government Types
Autocracy
Fascist Dictatorship
- Fanatic Militarist or Fanatic Collectivist, or Militarist and Collectivist, ethoses unlocks this form of government
- Fanatic Pacifist, Pacifist, Fanatic Individualist, and Individualist lock this government
- Bonus to production speed of military units
- Bonuses to Influence based on rivals, wars, military strength etc.
- Boost to War Tolerance
- No limit on who can lead the empire, but it is done until death of the leader
- Maluses currently being considered
Totalitarian Bureaucracy
- Collectivist or Fanatic Collectivist ethoses unlocks this form of government
- Boosts to production of Minerals, Energy and Food
- Boost to Influence
- Malus to happiness
Feudal Monarchy
- Collectivist or Militarist ethoses unlock this form of government
- Boost to base Influence gain and reduction in Influence costs in relation to sector management
- Boost to number of embassies and rate of relation improvement
- Boost to number of leaders
- Reduction in leader cost
- Malus to number of Core Worlds
- Malus to science output
Oligarchy
Corporatism
- Economy orientated
Constitutional Monarchy
This I might just remove this as there's no niche I can really think of placing it in right now i.e. the only thing behind the concept right now is the name.
Meritocracy
- Happiness boost
- Leader chosen based on skill/experience?
Democracy
Soviet Democracy
- Materialist or Fanatic Materialist ethoses unlock this form government
- Xenophobe, Fanatic Xenophobe, Collectivist, Fanatic Collectivsts lock this government
- Leader is chosen every year
- Bonuses to production of Minerals and Food
- Malus to upkeep costs across the board
- Bonus to upgrade costs
- Bonus to building construction speed
- Reduced wargoal cost on Liberation goals
Citizens' Republic
- Xenophobe or Fanatic Xenophobe ethoses unlock this form of government
- Fanatic Individualism or Individualism lock this government
- Leader is randomly chosen every X number of years
- Reduced wargoal cost on Conquer goals
- Slavery Tolerance for Aliens boosted
- Only dominant species can be leaders
- Malus to resource output without slaves
- Boost to resource output by slaves
Presidential Republic
- Individualist ethos unlocks this government
- Fanatic Individualist ethos locks this government
- Leader is chosen every X number of years
AI Personalities
Will work on these once I have a better idea of the mechanical implementation of governments and see the full list and how they work ingame i.e. no point designing and working on a Personality if I don't really need it.
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