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You're right. I work in two differents folders and it seems there was a bigger fail than I thought when I use one to overwrite the second.
I'm uploading the corrections now. Version V1.23.
 
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It seems the only change was "nThis trait also decreases/increases Trust Growth by 25%.§!\n", yes?
I guess in that case:
"nEsta Trait também diminui/aumenta o Crescimento de Confiança por 25%.§!\n"
 
Exactly. :)
I'm updating the mod with your translation.
I'm also modifying the german translation according to the suggestions from Noobier (on steam), which you can find here : Dropbox link. I'm not taking the modification for Iconoclastic because it wouldn't fit in the IU window. But the rest seem sound and safe (If not, I can always revert to a earlier version).

Version 1.24.
 
Version 1.25 released. It's only a number change so the mod looks up to date for 1.2.1. I'll try to be awake when 1.2.2 comes live.
Sadly, I'm not able to add new icons these days. I have no idea what to create, which drawing to use for which trait and so on. I'm stuck.
 
Version 1.26 released.

Fast Analyser, Belligerent, Lateral Thinker, both Aggressive, Competitive, Sociable, Born-warriors and Hateful are now impossible to acquire by genetic modifications.
Robotician already was.
 
Mod updated for 1.2.5 (missed 1.2.4 by cause of holidays). Nothing much except the number version. I don't understand why I can't set the version to 1.*.* like in Europa Universalis, instead of having to update the mod for each game update (especially since, except in case of a modification on traits, or new traits, the mod is fully playable even with the little red warning).
 
Mod updated for 1.3.0 Heinlein.

Three new traits have been added :
- Photosynthesic : Food required : -80% : Cost : -3 // From anitachall
- War Lover : Pop War Happiness : +20% : Cost : -1
- Doulophage : Slave food output : +15% : Cost : -1 // From Sriseru


Does somebody knows how to change the title of the thread ? I would like to mention that I'm looking for a graphic artist and translators for the mod, since all languages currently supported now have new traits and so, new titles and descriptions in need of a translation.
 
The mod on steam has been updated to include the german translation for these new traits.
All languages excepted english lacks a description for "photosynthetic". The steam version contains this description.
The forum version will be updated tomorrow (I expect other problems to be discovered before, and would prefer to wait a bit instead to uploading version after version in the same day).
 
New update, v1.30, adding the german lines and modifying the War Lover trait. Now cost -2, for a gain of +15% happiness in war, bringing it more equal to Easily Satisfied.
 
Thank you @apshepard1. :)

V1.31 :
New icons , "polish" supported (in english, for the time been, still better than "trait_born_warriors" or "trait_lazy_desc"), typos corrections and rebalance for some traits already available on steam. I'll update the direct download version in a few hours.
 
V1.32 updated on the forum for Kennedy. 1.4.1 came a bit later than I expected, I won't wait so long next time.

New traits for presentients :
  • Natural Inventors : Engineering Output : +20% : Energy : -10% : Minerals : -20% : Cost : -1 : Presentients only
  • Natural Savants : Physics Output : +20% : Energy : -10% : Minerals : -20% : Cost : -1 : Presentients only
 
Hello everyone!

I'm Granhyt, main programmer of the Additional Traits mod. I hope everyone is doing good and enjoying Banks patch! Here I am going to explain how to update your customs empires.

See, with this new patch, lot of things are changing. At the time I'm writing these lines, we don't know exactly how things will go, but some traits may disappear. Some may become civics. And new ones will appear. Also, Wasteful will be renamed Prodigal, since Paradox is taking that name for their own traits.

Besides, we're changing the convention used to name our traits in the code to allow a better compatibility with other mods. Thus we felt the need to explain how to return traits in your custom empire design without launching game in the first place.

You'll need a text editor software such as Gedit, Notepad++ or Sublime Text. The default Notepad is suffisent for our needs. If you want more choices take a look at Wikipedia: https://en.wikipedia.org/wiki/List_of_text_editors

You have a text editor ? Good. Now you will need to find the file where your custom empires are stored. By default, it's located in
Documents/Paradox Interactive/Stellaris/user_empire_designs.txt

When you see this user_empire_designs.txt file, open it.
The structure is really simple. Each empire is keeping all of it's informations in one big block. You have the name and then every characteristic of your empires inside {brackets}.
We are interested in the last lines of these blocks. Such as
"trait=trait_quick_learners"
and all the "trait=" lines. If you don't see the "trait=" then your empire has no traits at all.

You'll have to replace the old trait names from our mod with new ones.
I've written down the traits to replace in the pattern: "Old name => New name".
In most cases you just have to add "additrait_" to the name. Exception is "Wasteful" trait which was renamed to "Prodigal". I'll update the list as the mod changes.


trait_ephemeral => trait_additrait_ephemeral
trait_easily_distracted => trait_additrait_easily_distracted
trait_simple_minded => trait_additrait_simple_minded
trait_lazy => trait_additrait_lazy
trait_wasteful => trait_additrait_prodigal
trait_lethargic => trait_additrait_lethargic
trait_unfit_engineers => trait_additrait_unfit_engineers
trait_unfit_physicists => trait_additrait_unfit_physicists
trait_unfit_sociologists => trait_additrait_unfit_sociologists
trait_hateful => trait_additrait_hateful
trait_hunter_gatherers => trait_additrait_hunter_gatherers
trait_violent => trait_additrait_violent
trait_free_spirits => trait_additrait_free_spirits
trait_iconoclastic => trait_additrait_iconoclastic
trait_delicate => trait_additrait_delicate
trait_weak_willed => trait_additrait_weak_willed
trait_very_slow_breeders => trait_additrait_very_slow_breeders
trait_multitasking => trait_additrait_multitasking
trait_easily_satisfied => trait_additrait_easily_satisfied
trait_born_warriors => trait_additrait_born_warriors
trait_sociable => trait_additrait_sociable
trait_competitive => trait_additrait_competitive
trait_aggressive => trait_additrait_aggressive
trait_extremely_aggressive => trait_additrait_extremely_aggressive
trait_zealous_defenders => trait_additrait_zealous_defenders
trait_lateral_thinkers => trait_additrait_lateral_thinkers
trait_roboticians => trait_additrait_roboticians
trait_belligerent => trait_additrait_belligerent
trait_fast_analysers => trait_additrait_fast_analysers
trait_thermosynthetic => trait_additrait_thermosynthetic
trait_war_lovers => trait_additrait_war_lovers
trait_doulophage => trait_additrait_doulophage
trait_psionics => trait_additrait_psionics
trait_presentient_natural_inventors => trait_additrait_presentient_natural_inventors
trait_presentient_natural_savants => trait_additrait_presentient_natural_savants


Once you have done all that, try launching Stellaris and look at the empire selection screen. Is everything alright there now?
Yes? Great.
No? No worries, a solution exist. Look into
Documents/Paradox Interactive/Stellaris/logs
and open file "error.log". Search the lines containing "user_empire_designs". The following lines should tell you which traits are missing for the empire which has failed to load.

If this guide didn't help you to restore your empire then don't hesitate to contact us in order to help and resolve your problem.

Thank you for reading this little guide and using our mod!
Good luck, whenever you are a friendly federalist or a fanatical purifier!
The Universe is big and Worm loves you. :)
 
Mod updated for 1.8.1 : Additional Traits V1.3.8

New traits since the last update on the forum, the * before a trait means it's empire-wide and dependent on the dominant species (usually the empire's founder) :

Melancholic : Happiness : -5% : Pop Growth : -5% : Unity Prod From Pop : -10% : Cost : +2
* Rooted : Colony development speed : -10% : Colony Ship Cost : +10% : Cost : +1
Divided : Unity output : -15% : Cost : +1

Passionated : Happiness : +5% : Pop Growth : +5% : Unity Prod From Pop : +10% : Cost : -2
* Elusive : Ship Evasion : +10% : Cost : -1
* Living Ships : Ship Hp Regeneration : +1% : Cost : -1
* Mob Mentality : Fleet capacity : +10% : Ship damage : -5% : Cost : -1
* Pioneers : Colony development speed : +10% : Colony Ship Cost : -10% : Cost : -1
* Influencial : Influence : +20% : Cost -2
United : Unity output : +15% : Cost : -1
* Planetary Designers : Terraforming Speed : +10% : Terraforming Cost : -10% : Clear Blockers Speed : +10% : Clear Blockers Cost : -10% : Cost : -2

Tasty : Food when using pop as livestock : +25% : Cost : -1 : Presentient only
 
Is this dead?