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You don't need the duchies, you need to completely control the de jure territory. It's like the requirements for forming the Roman Empire.

I'll look into the holy war thing.

Ok. I was going to say I was missing a county/barony from one of those duchies but I just double checked and saw I was mistaken.

RE: the HO Do you think it was just my save? I'll start another one w/o any mods including cosmetic and see what happens.
 
Here's my latest save. I consoled currencies and added/removed traits to make it a bit faster but not titles. As the title states it's right before reformation. I waited until September and there was no change so I went back to the autosave and saved after I got enough MA to reform.
 

Attachments

  • Maghreb832_02_14_Before_Reformation.ck2
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It does seem to be broken, but I can't figure out why - Paradox must have broken some really fundamental scripting thing. I recommend just changing their religion with the console until it's fixed.
 
So I never mentioned this because I figured it was a design decision that I didn't see documented but just in case: I've noticed in my games there's no building option for "wall and ditch", or whatever it's called. Basically it's a building upgrade that requires piety. I assume it's tied to vanilla African Pagan (or maybe the region?) because I don't think I've seen it available for any of the other tribal pagans I've played. I only bring it up because I'm building a lot of piety that I can't use and it's bugging me lol.
 
Is there any particular reason the Amazigh HO is smaller (at 100% MA) than that of the Bori?
 
Because the Bori and West Sahelian holy orders use the Spirit Guardians composition, which has a lot of light infantry, whereas the Amazigh holy order uses the Bektashi composition, which has fewer troops but also has heavy infantry and horse archers.
 
I don't usually play in Africa, but this mod has made African starts more interesting to me and thus worth playing. Aiming toward doing a Carthaginian Empire as a Berber. Good work :)
 
Really interested in this. I just merged it with Ancient Religions Reborn for my own game--here are the conflicting files (+ the paganify event) which I tweaked in github. Haven't tested much except to see that it boots up. There are probably a lot of things in ARR that limit scopes to pagan_group that I need to make say that or african_group, but for now this suits me.

I just throw one file on top of another and overwrite, then throw the attached files on and overwrite again. It's better practice to something to make it dependent on both though.

After ARR's Paganify decision.
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Thinking about including 633's Cushitic/Waaq religion (and still am for my home game), but it wouldn't work as a patch because I'm only interested in the religion and some other features and not the whole bookmark at 633 with no de jure kingdoms in Eastern Europe thing.

Is it possible to get this on Steam?