I've been wondering about that. At that time, there were many small Phrygian kingdoms in Anatolia, except that the gordion was simply the largest and in the 10th century BC it controlled 2, 3 large cities including today's Ankara. Therefore, I hesitated to make the Kingdom of Phrygia as a country to be formed, or to live it as the gordion that created it historically.can you rename Gordio city -state in Frigia kingdom ?
As for the first one, I don't know, we'll see if I will make it. As for the second, Aryans come to the island around the 6th century BC with tamils also migrating somewhere around the same time, so the kingdom of Tambapanni is a bit too much said, but I can change the name of the territory. There were ports around at that time because the Vedda peoples traded through Arab and Damotan intermediaries with Egypt.perchance instead will you publish latest dev diary and at same time you will release this mod this saturday ? If please you can rename Tampada in Sri lanka in Tambapanni kingdom.
Is this mod releasing Saturday or am I reading this wrong? I hope not!As for the first one, I don't know, we'll see if I will make it. As for the second, Aryans come to the island around the 6th century BC with tamils also migrating somewhere around the same time, so the kingdom of Tambapanni is a bit too much said, but I can change the name of the territory. There were ports around at that time because the Vedda peoples traded through Arab and Damotan intermediaries with Egypt.
I wasn’t randomly asking for a release date, I read the comments above that and it seemed I had missed the announcement of a release Saturday, otherwise I would have never mentioned a release date.It'll release when it releases. The mods progressed massively, so it mightn't be too far away. Though I don't think constantly asking when the mods going to release will accelerate release.
This mod really looks great, and since Paradox made v.1.12.2 (old, I know, but still!) of EU4 unavailable, along with my own ancient era mods, I'll be seeking new games and mods to play. And this one looks like the exactly right to try out (although I dont even own I:R yet).Dev Diary 12: What cosmetic work really meant.
As the confusion in my private life continues, the progress is quite slow ... I think that after the greeting screens and decisions (the most important ones at least), I will release the mod. ... Since alpha is probably too much of a word, maybe we'll call it beta instead. Until next time.
Thanks for noticing the typo. As for Troy, after the siege of the city during the Fall of the Bronze Age, it was settled by a population of probably Greek or Thracian origin, and the previous Luvian inhabitants fled to the mountains. Then they returned briefly. Alexander the Great, when he stopped in the city, found the Greek population. All in all, I still have to read more about this area. If you know something more, let me know.in the mod it's present a grammatical small error in the Calabria region, Morgentes tribe becames Morgetes tribe, instead in the Anatolic peninsula if you can deleate Wilusa, situated near Troy, because Wilusa and Troy are the same thing.
I don't think the romans should be very important to an iron age mod. There are a lot of interesting topics to explore in the mod time period, like phoenician colonisation and later greek colonisation of the mediterranean; kushite egypt; the assyrians; the babylonians; kingdom of israel... The romans, other than maybe a formable tag, shouldn't really be a focus here imo. There is no need to be anachronistic when there are already tons of interesting stuff happening during the time period.Is there any flavor/mechanic to depict the rise of rome within the latin league? I know it's a bit anachronistic but still, the game is called Imperator Rome
Also what type of goverment is the Latins tag? Monarchy, tribe or republic? IMO they should be a tribe, but the decision is of course yours
What you say is true, but either you do as the bronze age mod did and remove italy completely or if you let it stay there you migth as well give it some content. Plus we have to keep in mind that while some accuracy is good PDX game are inherently sandbox games ,and Imperator is no exeption. I agree that the more accuracy the better, but if we ant to be accurate then the iron age saw the rise of rome in the italian peninsula and while is true that there are other parts of the world that should receive more attention in the first iteration of the mod, I'd like to see some italian stuff in the futureI don't think the romans should be very important to an iron age mod. There are a lot of interesting topics to explore in the mod time period, like phoenician colonisation and later greek colonisation of the mediterranean; kushite egypt; the assyrians; the babylonians; kingdom of israel... The romans, other than maybe a formable tag, shouldn't really be a focus here imo. There is no need to be anachronistic when there are already tons of interesting stuff happening during the time period.
As I said a few DDs ago, I am planning events in the area related to the Etruscan expansion. I don't know how to replicate their "slightly" decentralized form of government yet. Historically, the union of Etruscan cities expanded into the Latin territories and the Po river valley, where they founded a number of cities. Their expansion was ended by the Greek Navy and the Gallic invasion in the north. As for the Romans, the pre-Aeneas version of the founding myth spoke about the founding of the city by the Arcadians (central peloponese) led by the wealthy merchant Romos. The version with Aeneas is probably of Etruscan origin. To sum up, there is a bit of it and if it goes well with the mod, I will have a lot to implement.What you say is true, but either you do as the bronze age mod did and remove italy completely or if you let it stay there you migth as well give it some content. Plus we have to keep in mind that while some accuracy is good PDX game are inherently sandbox games ,and Imperator is no exeption. I agree that the more accuracy the better, but if we ant to be accurate then the iron age saw the rise of rome in the italian peninsula and while is true that there are other parts of the world that should receive more attention in the first iteration of the mod, I'd like to see some italian stuff in the future
Thanks for noticing the typo. As for Troy, after the siege of the city during the Fall of the Bronze Age, it was settled by a population of probably Greek or Thracian origin, and the previous Luvian inhabitants fled to the mountains.
Oh, and there is one more thread because on Lemnos, which is nearby, lived nation linguistically related to the Etruscans and figures of Aeneas (or looking like Aeneas) were found in Etruria. So it is also possible that the Trojans were related to the Etruscans also.
Thanks for the answer. One of the reasons I started with the Iron Age is because so little is known. I suspect that the problem with excessive nationalism will start when I release the first version of the modification since there are a lot of controversial topics. As for lemnos and pelasgians, I have read several versions and I know that the items found on the island show the Mycenaean style, although the language of the inhabitants did not resemble Greek-like, and in some studies Etruscans (for whom I created a separate cultural group because mixing them with Italian tribes did not suited me ) a mostly pre-Indo-European people, they are accused of quite distant kinship with the inhabitants of Lemnos (maybe I will give a new group for them and pelasgians). As for pelasgians and lelegians, these names are said to be used interchangeably (at least I had such an impression), which would make it possible to believe that they belong to one ethnic group. During the Snowlet modification action, a group of the population from the region of Troy moved to the islands of the Aegean Sea from the north, hence the distant supposition that the inhabitants of Troy and Lemnos may be related. There is also the case of Lycian people showing Minoan features such as the high status of women (according to the Greeks, they were supposed to mention the female side of their ancestors when introducing themselves). For now they are included into west anatolian culture group. In conclusion, as I said at the beginning, in the absence of historical data, I will simply choose some version of the events and in case of problems we will discuss it here.Around the 12th c. Troy and Gordion share quite a few links to a demographic shift likely related to an influx of people and renewed connections to Thrace - probably the ancestors of the later Phrygians. But the only connections to Greece seem related to continued cross-Aegean trade. But these proto-Phrygians/Thraco-Anatolians (not a very good designation, but I'm in a hurry, sorry) seemed to have assimilated into the local populations similarly to the Phrygians. (Possibly related to later ideas about the Mysians being related to the Phrygians and having migrated there from Thrace as well). The remains we have from what is lated called Aeolis (The coastal Troad, Lesbos, and coastal areas opposite Lesbos) firmly link the region with a broader West Anatolian cultural area, including Troy. Also included here are the eastern Aegean islands (Lemnos, Kos, Rhodes, Samos, etc). Links with Cilicia and inland (proto-)Phrygia are also present.
Most of this would last until the 8th and 7th centuries, where we start to see a increased migration from Greeks (though not an Aeolian migration in itself, which seems to be a later fabrication). It is here we start to see major shifts in the archaeological records. It is around the 7th century evidence of Aeolian and Ionian leagues starts to appear. Particularly were Athenian and Milesian colonies in the region (Abydos, Lampsakos, Sigeion (and Elaious opposite it), Methymna, Assos. Now, its hard to really esablish the areas of control needed for your mod in the time around the early 10th century, but the Anatolian inhabitants still seem very much present in the coastal Troad and broader Aeolis, in the process of assimilating with the Thracian influx of a few centuries prior. The Anatolian inhabitants living primarily in the mountains is only the case by the Hellenistic period, when the coastal region seem to be predominantly Greek but the inland poleis and towns are shown to be Hellenising or native Anatolian.
It is hard to establish who or what controlled the Troad at the time your mod starts, as I mentioned before. By the 7th c. Lesbos (Hellenising to some extent at this point) seems to have had some of control of part of the Troad, including Troy. Lydia was also exerting some sort of control. Before that we're in the 13th c. with the Hittite texts regarding Wilusa and Lazpa - which leaves your mod almost smack-dab inbetween the two. But the population is described by Greeks as "Pelasgian" of many of these areas (Lemnos, Imbros, Samothrace, the Troad) with links to Thrace in the preceeding periods.
Lemnos, archaeologically, seems linked to Western Anatolia in this period. Particularly of a broader area concerning Lesbos, the coastal Troad, and the nearby islands. Now the idea of the Etruscans coming from the Aegean region is somewhat of a lingering hangover from the Romantic period - a period which was not particularly good for history but historical ideas from there tend to hang on like barnacles. The problem with ideas from the Romantic period is that they are often very useful in propping up nationalist ideas and pride - which makes them so hard to set aside. Historians to this date have not moved on much from those ancient debates that became popular again in the Romantic period - we don't know what the origins of the Etruscans were - and how much of what we think we know is mired in Greek narratives, mythmaking, and ethnography which we now realise comes with many caveats in how helpful it really is. (Not to mention possible issues with the manuscripts we base all of this on, or a possible migration the other way around from Etruria to the Aegean... And there are many more problems with the Etruscan origins and the Lemnos stele)
Whichever direction you decide to take, know that you are always wrong and always right to some degree - but that does allow you a lot of freedom here in what you'd like to do since there is simply no historical consensus on whats going on.