This is just a defines mod meant to make the AI more aggressive and diplomatically active in 1.2.0.
Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=709514481
This mod provides a major overhaul to the AI in the Asimov 1.2.0 patch, in an attempt to make the game more lively. Aggression and openness to treaties (based on dependent factors) have both been increased. Sectors have been improved upon, also. (Thanks to Enhanced AI.)
I wanted to make a mod that increased the overall diplomatic interaction of the AI by making it more aggressive, and also somewhat more opent to alliances, although that is a fine line to walk as it can cause diplomatic gridlock. To do this, I polarized the AI personalities a bit, and altered a ton of defines. I really think the AI in stellaris, especially as on 1.2.0, is not aggressive enough. It's a game currently dedicated to warring once you get past the early game, and increasing the amount of border change is the only way to make the galaxy 'breathe', imo. However, even with massive increases in aggression, only so much can be done to encourage war in Asimov. This will help, but I can't seem to get it to the point where there's always a war going on. Still, it's much better than vanilla IMO.
Many thanks to Enhanced AI by Anex, which I used for configuration of some of the values of this mod and the sector alterations. Go take a look at his if you can, there's some key differences in mine and his. (His changes trust defines, not personalities. His increases base aggressiveness less. His touches different opinion modifiers, etc)
Anyways, here's a brief summary of features:
• Default AI personalities have received major overhauls, with increased aggressiveness, bravery, and threat/border friction. Migration is now more common, as is purging, slaving, uplifting, conquering uncivs, etc.
• Opinion modifiers altered to polarize opinion between opposing ethos further.
• Integration is shorter, and uplifted xenophobes don't hate their masters at all.
• Border Friction cap has been doubled, and systems are twice as contributing to border friction.
• AI spends a bit more minerals on ships, and prioritizes energy a tad bit less, and spends a bit more on robots.
• Threat has been slightly increased across the board, to encourage further alliances.
• AI is much, much more aggressive, base aggressiveness has been doubled. This doesn't always necessarily lead to all-out war, however.
• Opinion matters more to AI with alliances, and mutual rivals matters less.
• Opinion matters less to AI with defensive pacts, but mutual rivals matters more.
• AI is more open to non-aggression pacts, and opinion is more important to them with those.
• AI is more open to Migration Treaties, and opinion is slightly more important to them with those.
• AI makes federations slightly faster, and vassalizes slightly easier.
• AI is less likely to leave an alliance, and requires an alliance of 4 to start votekicks.
• AI cares less about war philosophy with alliances (alliances themselves are usually to empower defensive personality types anyways.)
• To reduce player exploitation, trade willingness for monthly resources and sensor data has been slightly reduced.
• AI is slightly more willing to trade.
• Research agreement value has been raised slightly.
•AI puts more energy and income into war, and is much more headstrong with it's fleets, willing to go on the offensive more easily.
• AI won't retreat from a battle until it's fleet is at one-third strength.
• AI cap on colonizers/constructors increased.
• AI will colonize non-adjacent, but only as a last resort.
There's a couple other small changes, but that's the gist of it. This mod will be undergoing updating, revising, and testing as testing and feedback deems changes. Feel free to leave a comment on it.
Some sidenotes:
• This mod only makes the AI more likely to go to war when circumstances dictate it, however in Asimov the AI circumstances for going to war have been changed; generally they war less.
• I recommend using mods that add mapmodes, as the AI's tendency to colonize slightly further away can create some border gore.
• The Mod collection at the top of the steam workshop description has a bunch of mods I'm fairly sure are compatible with this, recommend you use some of 'em if they're to yer' fancy.
Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=709514481
This mod provides a major overhaul to the AI in the Asimov 1.2.0 patch, in an attempt to make the game more lively. Aggression and openness to treaties (based on dependent factors) have both been increased. Sectors have been improved upon, also. (Thanks to Enhanced AI.)
I wanted to make a mod that increased the overall diplomatic interaction of the AI by making it more aggressive, and also somewhat more opent to alliances, although that is a fine line to walk as it can cause diplomatic gridlock. To do this, I polarized the AI personalities a bit, and altered a ton of defines. I really think the AI in stellaris, especially as on 1.2.0, is not aggressive enough. It's a game currently dedicated to warring once you get past the early game, and increasing the amount of border change is the only way to make the galaxy 'breathe', imo. However, even with massive increases in aggression, only so much can be done to encourage war in Asimov. This will help, but I can't seem to get it to the point where there's always a war going on. Still, it's much better than vanilla IMO.
Many thanks to Enhanced AI by Anex, which I used for configuration of some of the values of this mod and the sector alterations. Go take a look at his if you can, there's some key differences in mine and his. (His changes trust defines, not personalities. His increases base aggressiveness less. His touches different opinion modifiers, etc)
Anyways, here's a brief summary of features:
• Default AI personalities have received major overhauls, with increased aggressiveness, bravery, and threat/border friction. Migration is now more common, as is purging, slaving, uplifting, conquering uncivs, etc.
• Opinion modifiers altered to polarize opinion between opposing ethos further.
• Integration is shorter, and uplifted xenophobes don't hate their masters at all.
• Border Friction cap has been doubled, and systems are twice as contributing to border friction.
• AI spends a bit more minerals on ships, and prioritizes energy a tad bit less, and spends a bit more on robots.
• Threat has been slightly increased across the board, to encourage further alliances.
• AI is much, much more aggressive, base aggressiveness has been doubled. This doesn't always necessarily lead to all-out war, however.
• Opinion matters more to AI with alliances, and mutual rivals matters less.
• Opinion matters less to AI with defensive pacts, but mutual rivals matters more.
• AI is more open to non-aggression pacts, and opinion is more important to them with those.
• AI is more open to Migration Treaties, and opinion is slightly more important to them with those.
• AI makes federations slightly faster, and vassalizes slightly easier.
• AI is less likely to leave an alliance, and requires an alliance of 4 to start votekicks.
• AI cares less about war philosophy with alliances (alliances themselves are usually to empower defensive personality types anyways.)
• To reduce player exploitation, trade willingness for monthly resources and sensor data has been slightly reduced.
• AI is slightly more willing to trade.
• Research agreement value has been raised slightly.
•AI puts more energy and income into war, and is much more headstrong with it's fleets, willing to go on the offensive more easily.
• AI won't retreat from a battle until it's fleet is at one-third strength.
• AI cap on colonizers/constructors increased.
• AI will colonize non-adjacent, but only as a last resort.
There's a couple other small changes, but that's the gist of it. This mod will be undergoing updating, revising, and testing as testing and feedback deems changes. Feel free to leave a comment on it.
Some sidenotes:
• This mod only makes the AI more likely to go to war when circumstances dictate it, however in Asimov the AI circumstances for going to war have been changed; generally they war less.
• I recommend using mods that add mapmodes, as the AI's tendency to colonize slightly further away can create some border gore.
• The Mod collection at the top of the steam workshop description has a bunch of mods I'm fairly sure are compatible with this, recommend you use some of 'em if they're to yer' fancy.
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