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One other thing. After re-reading some Goldsworthy and other pieces and snippets, I decided I should probably exclude Corsica and Bastetani (in Iberia) out of the Carthaginian territory at the start of the game. I'm thinking about turning Corsica into an independent tribe (maybe with Etruscan culture) and turning Bastetani barbarian. Yup, going native all over again.

Of course, when I do this, I will have to recode some missions, and parts of events and decisons. And the more historical it should get, the more the gameplay could suffer. A human player might be able to manage, but a Carthaginian AI will lose its edge again -- an edge it only just started to have.

A dilemma of sorts, indeed.

But I'm rambling away. Does anybody else ever notice, I wonder?

Or am I essentially writing memoranda to myself? :rolleyes:
 
An event/decision heavy small focused mod could result in a compact but quite deep and interesting little game. I'm looking forward to this!

In particular the rising tensions event looks good. Some generic (or just write in about 10 situations where it might happen) events like this in vanilla would be good. It seems as much as EU:Rome continues on from eu3... eu3 has a lot more of a tendency to have generic things, wheras EU:Rome tends to go along the same lines with the same nations fighting each other, just a matter of who wins in Asia Minor, does Armenia survive/become large? Who wins out of Seleucids/Egypt and who gobbles up Asia minor (therefore situations are fairly predictable and you can write events for such).
 
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