• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

AndroidEmperor

Captain
86 Badges
Mar 9, 2014
342
411
  • Rome: Vae Victis
  • Hearts of Iron III Collection
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Tyranny: Archon Edition
  • Magicka 2 - Signup Campaign
  • Magicka 2
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron III
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Jade Dragon
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
This mod adds much-needed flavor and structure improvements to the Russia region, including dynamic events that allow for the formation and conversion of Rus, the return of CK2's Russian Empire decision, and more accurate titles, culture, and other localization.

Please see Steam Workshop page for most recent description

This mod adds much-needed flavor and structure improvements to the Russia region, including dynamic events that allow for the formation and conversion of Rus, the return of CK2's Russian Empire decision, and more accurate titles, culture, and other localization.


Overview
- 30+ new flavor events in Rus, including localized Northern Lords events
- Dynamic, immediate, or player-led Rus invasion decision
- Conversion of Rus event chain
- Several new decisions including Honor Slavic Deity, Found Capital of Rus, and Become Emperor of All Russia
- Russian culture now 'Rus', hybridization of Norse with Longships, and all-new 'River Subjects' tradition
- More accurate de jure and title and title holder names


Conquest of Rus
• Adds a decision that allows a powerful ruler in the region to launch invasion wars with a modest amount of event troops to establish the Rus. This decision is less powerful in the hands of the player.
• Under the [dynamic game rule, a King-rank ruler with a large enough realm and a modest amount of prestige and gold will be able to launch the invasions before 1066. Rurikid Novgorod is most likely to do this.
• Under the immediate rule setting, Rurik will launch the invasions immediately and is more likely to be successful.
• An off setting is also included.

Religion of Rus
• A decision that launches a dynamic event chain based off of the historical story of how the Rus was converted to Christianity. Kabarism, Islam, Catholic, and Orthodox are all options.
• An AI version of the decision that is weighted toward religions followed by empires within diplomatic range - modeling how the historical power and influence of the Byzantine Empire led to the Baptism of Rus.
• 'Honor Slavic Deity' decision to raise an idol of a Slavic god for certain bonuses

Varangian Heritage
• Rus now starts as a hybridization of Norse and Ilmenian with Longships, reflecting historical accounts of them raiding overseas like Constantinople
• Many Northern Lords events and decisions have been adapted for use with Rus characters when applicable

Become Emperor of All Russia
• Modeled after the CK2 decision; controlling the Russia region and several neighboring kingdoms of historical Russian territory will allow you form a new Russian Empire title via decision, with certain benefits.
• Accordingly, the default empire title has been renamed to 'Empire of the Rus.'

Localization and Iconography
• The Russian Empire now uses the historical Rurikid banner and is named Empire of the Rus
• Reverting anachronistic names: Ruthenia is now called Kiev, White Rus is Polotsk, etc.
• The Russian culture is now merely called 'Rus'
• New title localization including 'Great Knyaz' instead of Grand Prince, 'namestnik' instead of baron, and others.

De Jure
• Galicia-Volhynia is now once again correctly part of the Russian Empire, reverting Paradox's strange decision to move it to West Slavia. This allows it to be part of the Rus invasion.
• Forming the Russian Empire via decision will incorporate Estonia, Zaporizhia, Mordvinia, Caspian Steppe, and Volga-Bulgaria.

FAQ
How does the Conquest of Rus work?
• If dynamic, an AI realm requires at least ten provinces and a kingdom-level title in this region, as well as Norse or East Slavic culture. They will receive several thousand men-at-arms and offer subjugation to neighbors before declaring an invasion on them. These troop numbers are more modest than other in-game invasions, as this is meant to be a more dynamic process that doesn't always turn out the same way. The player version gives only 1000 troops, but allows an unlimited invasion CB to be used within the region until the death of your character.
How does the AI Conversion of Rus work?
• the AI rewuires Kingdom-level with 25+ counties, and is more likely to do so if the character is ambitious, scholarly, or cynical. They will only convert to religions followed by an empire within diplomatic range or Rus-culture kingdom, and are more likely to do so if the religion is followed by other characters or provinces within the region.

Credits
• The conversion events are modified from the currently outdated Children of Perun mod.
• Thanks to Zugidor's Kievan Rus fixes Mod for letting me borrow some of the localization and graphics improvements.


Search keywords: Rurik, Russia, Rus, Orthodox, Conversion, Invasions, Tsar, Czar, Kievian Kyivian Kyvian Kyiv, Slavic, religion, missionaries, CK2 events
 
Last edited:
  • 7Like
  • 1Love
Reactions:
Updates 12/15
- Added beneficial events after conversion, like a Byzantine trade deal, Jewish settlement, or Catholic relations.
- Added a version of the Northern Lords decision to establish a Rus capital for non-Norse rulers. Still requires the DLC.
- Changed AI conversion behavior - now needs >20 provinces, but more likely with size.
- All other rulers in the Rus region/culture will now receive an event prompting them to possibly convert.
 

Attachments

  • 20231215111604_1.jpg
    20231215111604_1.jpg
    1 MB · Views: 0
  • 20231215095531_1.jpg
    20231215095531_1.jpg
    1 MB · Views: 0
12/23 Updates
- Restored Northern Lords events after finding some of them were crash-prone (fixed)
- Added Slavic 'Determine Personal Deity' Decision (from owgrunt)
- Added several new Rus flavor random events (Varangian passing through, foreign merchants, Remnants of the Khazars)
- Changes to improve AI invasion behavior; should be more likely to happen and with better war declaration decisions.
- Event for Byzantine Emperor if Orthodox Rus happens
- Added Muslim trade event for converting to Islam
- Rewrote a couple events
 

Attachments

  • 20231222140116_1.jpg
    20231222140116_1.jpg
    850,9 KB · Views: 0
  • 20231223145100_1.jpg
    20231223145100_1.jpg
    974,4 KB · Views: 0
12/28

- Reworked 'Determine Personal Deity' into 'Honor Slavic Deity' for balance and historical reasons. The decision will now cost gold and piety to raise an idol of a particular god, giving a bonus for 10 years. Cooldown is 5 years so you can have two at once theoretically.
- The list of gods is based off the Primary Chronicle list of which gods Vladimir the Great raised idols of in Kyiv
- Added new Slavic flavor event 'Volkhv Antagonizes County'
- Allowed the AI invasion to be inheritable (but only once)
 

Attachments

  • 20231228133906_1.png
    20231228133906_1.png
    1,7 MB · Views: 0
1/13:
- Many new flavor events, especially geared toward Christian, reformed religion, or 1066 start date Rus rulers
- Event that may prompt a Greek trade deal when raiding the Byzantine Empire
- New decision in 1066: End the Lestvitsa, which requires controlling the whole Rus and unlocks House Seniority
- Buffs to non-Orthodox conversion events
- Performance improvements and bugfixes
 

Attachments

  • 20240114113108_1.jpg
    20240114113108_1.jpg
    1.005,9 KB · Views: 0
1/25:
Russian culture rework:
- 'Rus' culture is a hybrid of Ilmenian/Norse formed in 850
- Rus starts with unique historical traditions 'Land of Towns' and 'Flexible Subjects'
- Rus starts with unique historical tradition 'Familial Principalities' in 1066
- Ilmenian, Severian, and Volhynian culture is now present in 867, with Rus culture clustered only around the north and central rivers
- 'Adopt Rus Ways' decision for neighboring non-Rus East Slavs
- Honor Slavic Deity now costs less but requires an applicable cultural tradition, which all of the East Slavs (except Ilmenian) start with
- All East Slavs start with the historical innovation 'Veche' which mirrors the Norse 'All-Things'
 

Attachments

  • 20240125123743_1.jpg
    20240125123743_1.jpg
    980,5 KB · Views: 0
  • 20240125123752_1.jpg
    20240125123752_1.jpg
    946,3 KB · Views: 0
2/8/24:
- Added new 1066 bookmark 'Sons of Yaroslav' with five interesting characters in the Rus
- New traits, nicknames, and relationships for several 1066 characters
- New poisoning event for Rostislav of Tmutarakan in 1066
- Added 'Ladder Elective' Title Law. Based off of historical lestvitsa or rota system, it prioritizes brothers over sons and discourages inheriting too many titles at once
- Familial Principalities tradition now enables Ladder Elective title law
 

Attachments

  • 20240207232857_1.jpg
    20240207232857_1.jpg
    959,2 KB · Views: 0
  • 20240207232905_1.jpg
    20240207232905_1.jpg
    941,8 KB · Views: 0
  • 20240208000100_1.jpg
    20240208000100_1.jpg
    148,7 KB · Views: 0
  • 1Like
Reactions: