My initial goal was to reduce the efficacy of missiles being used for called shots. Therefore, I did want them to scatter away from the main location. The modder I got this idea from completely removed any preference, but I do kinda like the missiles being able to bunch around the location they hit.
I got this idea from No Guts No Galaxy. This is what he baked in:
- Called shot bonus from 2x to 1.5x
- Called Shot Bonus from 2.4x to 1.8x
- Called Shot Master from 3.75 to 2.2x
I haven't looked into the math at all myself. It might be located in the thread somewhere, but I don't know.
This one is quite easy. Just toggle this to true in CombatGameConstants:
"CanAIBeInspired": false
Very good points! The AC2 and the AC20s are the ones that need the most love.
Fantastic idea... if you can figure out how to do it!

I had the same idea when I saw NGNG modify the to-hit for walking. In the CombatGameConstants you can tweak the to-hit for sprinting, you can tweak the to-hit for all individual mech sizes and vehicles, and you CAN'T tweak to-hit for jumping. This just blew my mind.