Is this headgear correct for spymasters? I see it on several of them in my game. If it is correct, what is it exactly? 

I downloaded Better Looking Garbs and tried it out over the weekend. First, I noticed that although the mod says it's compatible with Ironman achievements, the game says it's not (New checksum of VVIU). I tried opening an existing game with the mod running, and noticed some odd activity; namely the faces of some characters disappeared. Not a big deal, I don't normally expect backward compatibility. But are these normal?
* If you want to play for achievements, play with both Better Looking Garbs and the BLG/CC with ironman achievements mod. This disables several portraits. Not needed for modded ironman.
The regular religious clothing system is only based on religions. You can probably make something with an clothing override portrait lieI would like Catholic bishops in the east to use the religious garb of eastern Christians (Orthodox, Maronite, Coptic, etc.).
What do I need to do? It needs to be tied more to geographic region than culture; suppose you had a Russian or Syrian bishop of Rochester, they would wear conventional (Western) Catholic mitre. But a Catholic bishop in Beirut, or Egypt, or Novogrod, etc. would have eastern clerical garb regardless of the Bishop's own culture.
spriteTypes = {
portraitType = {
name = "PORTRAIT_clothing_male_priest"
effectFile = "gfx/FX/portrait.lua"
weight = {
additive_modifier = {
value = 1000
portrait_clothing = yes
portrait_government = theocracy_government
OR = {
portrait_religion = catholic
#...
}
}
}
layer = {
"GFX_religious_male_clothes_behind:c0"
"GFX_religious_male_headgear_behind:c1"
"GFX_religious_male_clothes:c2"
"GFX_empty:c3"
"GFX_empty:c4"
"GFX_religious_male_headgear:c5"
}
allow_property_values = {
3 = {
1 = {
portrait_culture_group = central_germanic
#...
}
2 = {
portrait_culture_group = byzantine
#...
}
11 = {
portrait_culture_group = arabic
#...
}
}
5 = {
#Same list
}
}
}
}
Solved it....That's odd, because my game is saying that I am using BLG/CC with Ironman Acheivements. I'll post a screenshot when I get the chance.
Check if other mods are replacing character graphics, it's probably mismatching frame counts. If you are using CK2+ activate the compatibility submod.When i started to play, all the portraits of the characters were out of the circle frame. Also, when i tried changing the beard and hairstyle of my character, his portrait keep getting bigger and more outside of the frame.
Using CK+ 4.07.2 works fine, the checksums drift apart a lot quicker than the actual mechanics.Has this mod been updated to CK+ (4.07.2), i am getting "checksum invalid" pop up at start of game when running this with CK+ 4.07.2.
Yep, I already did that and then went fine. Thanks anyways!!Check if other mods are replacing character graphics, it's probably mismatching frame counts. If you are using CK2+ activate the compatibility submod.
KK, so far I haven't come across anything weird & the game seems to be running normal (despite the checksum problem). TA for the reply.Using CK+ 4.07.2 works fine, the checksums drift apart a lot quicker than the actual mechanics.
i'm not sure if it affects anything else but it fucks up the latin culture under crusaders, could affect something elseKK, so far I haven't come across anything weird & the game seems to be running normal (despite the checksum problem). TA for the reply.
Check Documents\Paradox Interactive\Crusader Kings II\log\error.log if there's a useful message.BLG is one of my favorite little mods, and it has been a staple for me to use it.
Recently I thought I'd finally give CK2+ a try... however it keeps crashing to desktop.
It appears to be directly the "BLG / CC for CK2+."
Running just CK2+ or Just BLG with the patch for CK2+ unchecked works fine. It crashes directly to desktop the moment the game is loading up after launch if I check it. Playing with it would be essential has my portraits are completely out of whack.
Anyone ever seen this problem tried reinstalling both mods. All of these items are fully up to date.