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Now I'm having a similair issue with the faces of Indian men: https://steamuserimages-a.akamaihd....139/E50CCDA05FABB884DE2BA1E4EED338EE73A72099/

I first noticed this with AD 633 Rise of Islam installed but I see it on the vanilla start too now that I closely check.

OTOH, the ironman generic/CC submod works great for AD 633 cultures and came up with appropriate looks for Amazigh, etc.
This time the fault is in interface/portraits_indian.gfx, there is an instance of "GFX_southindian_male_base" that should be "GFX_indian_male_base".
PS Rise of Islam is close enough to vanilla to work by default I believe.
 
My Arabic culture seems to be missing it's face. Only ran the installer from the manual download, and I'm using HIP plus related comp submods.

iF9j6Du.png
 
@Nendur
I think something is wrong with Francique women headgear. Using HIP without CPR ofc and the full steam's pre installed BLG version. Any ideas?

Cheers!

bYlXsFt.jpg
 
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There was the announcement of Sardinian and Slovien cultures in today's Dev Diary. Would Sardinian just use the Southern Italian portraits? And would Sloveins use Western Slavic or Croatian portraits?
 
There was the announcement of Sardinian and Slovien cultures in today's Dev Diary. Would Sardinian just use the Southern Italian portraits? And would Sloveins use Western Slavic or Croatian portraits?
Probably Italian for Sardinia, and Slovien seems to be used for Slovaks, so it'll be western Slavic.
 
This is the best portrait mod out there. Any more plans to expand it further, @Nendur?
 
Hi ! I've noticed that since 3.2 and Iron Century, Qarmatians are "noreligion" when BLG is active.

Could you make a quich hotfix for that ?

EDIT : To be more precise, it's the religious clothing submod that is conflicting.

It is fine with just the base BLG mod.
 
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Hi ! I've noticed that since 3.2 and Iron Century, Qarmatians are "noreligion" when BLG is active.

Could you make a quich hotfix for that ?

EDIT : To be more precise, it's the religious clothing submod that is conflicting.

It is fine with just the base BLG mod.
You can replace the muslim section in the blgreligion submod with the updated original.
Or skip the sunmod for a bit, it's getting scrapped to be replaced with a different work-around.
 
Probably Italian for Sardinia, and Slovien seems to be used for Slovaks, so it'll be western Slavic.
Hi, Nendur.
Any news about the update for 3.2?
Cheers!
 
I'm not sure has this been asked before but how can I change skin color of portraits? Example I want to turn Greek portrait's lighter like French or German instead of keeping that Mediterranean look.
 
I'm not sure has this been asked before but how can I change skin color of portraits? Example I want to turn Greek portrait's lighter like French or German instead of keeping that Mediterranean look.
To edit skintones you'll have to get the graphic files out of the dlc files and edit them.
In the specific case of the Greeks a lighter variant already exists: compare interface/portraits/portraits_byzantine.gfx and portraits_vlach.gfx to copy over the illyrian faces.
 
Release 02-06-2019 for 3.2.0
Better Looking Garbs

Mod Download

Steam Workshop Modular

Steam Workshop Full Pre-installed

Installation:
  1. Extract the downloaded mod or subscribe to the workshop version.
  2. If using the workshop version, open Documents/Paradox Interactive/Crusader Kings II/mod/betterlookinggarbs.zip and extract betterlookinggarbsinstall.exe (Windows) or betterlookinggarbsinstall.sh (Linux/Mac)
  3. Run betterlookinggarbsinstall.exe (Windows) or "bash betterlookinggarbsinstall.sh" (Linux/Mac). The installer will selectively add DLC dependent files and compatibility add-ons to the mod based on your installation.
  4. If you use overhaul mods or want to customize BLG, you can use the bundled add-on submods. The add-ons are packaged inside betterlookinggarbs.zip in the submods or blgsubmods directory. Extract the pair of a .mod file and directory to use it.
    • If you use the HIP SWMH mod, play with both Better Looking Garbs and the BLG/CC for SWMH mod.
    • If you use the HIP Extended Mechanics & Flavor mod, play with both Better Looking Garbs and the BLG/CC for EMF mod. Both HIP add-ons should be used if applicable.
    • If you use the CK2Plus mod, play with both Better Looking Garbs and the BLG/CC for CK2Plus mod.
    • If you use the When The World Stopped Making Sense mod, play with both Better Looking Garbs and the BLG/CC for WTWSMS mod.
    • If you use the The Winter King mod, play with both Better Looking Garbs and the BLG/CC for The Winter King mod.
    • If you use the Game of Thrones mod, play with both Better Looking Garbs and the BLG for A Game of Thrones mod.
    • If you use the Lux Invicta mod, play with both Better Looking Garbs and the BLG/CC for Lux Invicta mod.
    • If you use the Elder Kings mod, play with both Better Looking Garbs and the BLG/CC for Elder Kings mod.
    • If you use a different mod with non-standard cultures, play with both Better Looking Garbs and the BLG/CC generic compatibility mod.
    • If you want to play for achievements, play with both Better Looking Garbs and the BLG/CC with ironman achievements mod. This disables several portraits.
    • If you dislike the wounding and disease graphics, play with both Better Looking Garbs and the no disease mod.

Changelog:

02-06-2019
Update to 3.2.0
Moved the additional religious clothing to the special crown layer for compatibility.
- The Religous Clothing submod has become obsolete.
- Now works on ironman games.
- Autocephalous leaders are treated as religious heads.
Customise Appearence support for the French headgear accessories.
Added more fallback portraits from Holy Fury portraits.
Added a number of ironman clothing override conversions of non-ironman portraits.
Added More Bloodlines support to the AGOT submod.

 
Just a question, if we subscribe to the Full version do we need to extract files from the zip file?
The normal installation won't be needed.
There is a replacement betterlookinggarbsfull.mod file to extract to fix mod conflicts with load order dependencies.
Any submods in use will have to be updated manually.