https://steamcommunity.com/sharedfiles/filedetails/?id=1961807756
Introduction
This mod expands the Laws & Offices available to civilized nations i.e. monarchies and republics. Tribal government is untouched. The changes in this mod will make some aspects of ruling easier for these government types and as tech-level and statesmanship increases, countries will be more internally stable. These effects will apply to the AI too, so that your enemies will provide a harder challenge.
Main Changes
Offices
Republics and monarchies both get 4 new offices. Each office now has two effects rather than one. Statemanship is buffed in such a way that 7/8 years in an office will make an office holder fully competent rather than taking double that time to reach 3/4 competence. The competence of an office holder is determined by the stat in question anyway. Generals and Governors now gain statesmanship as well because IMO learning how to run an Legion is not going to leave you totally incompetent if you get promoted to head of the army. As you now have extra offices, you will also have extra PI from them. This may mean more provincial investments
Laws
There are a whole bunch of new laws and some have been taken away, and almost all of them have been changed. I like the idea of Laws making your country stronger and while there will be some choices, I really hate the idea of one law upsetting all your generals and the other doing the same to governors. Laws cost money and PI now.
Character Interactions and Families
The war council and curiate assembly buttons are available all the time to republics. You now no longer need to pass laws to get access to these. Monarchies now get to recruit advisers for their ruler which will increase their stats. If you keep your king a long time, maybe he will be a really great leader.
Family numbers have been increased in monarchies and republics because more characters are needed for offices. I also have increased fertility because people do run out of women to marry later in the game so the number of children per couple has been increased as well. Outside of bad luck, this will lead to almost no chance of running out of characters or people to marry late in the game.
Other Changes
Some events and decisions got changed because the laws changed, so they had to be changed otherwise they wouldn't work. Their effects are unchanged however. I also nerfed mercenaries because I am just irritated by those guys, and I also changed the end-date for people's convenience.
Some Notes on Compatibility
You have to load this mod after any mod that touches the UI. This is because I have completely changed the government UI to accommodate more offices and laws. This mod will also be incompatible with any mod that touches laws, offices or families.
Thanks to....
Imperator Modding Discord guys in general but some people deserve mention for answering specific questions, solving a problem, helping with making the UI look better or other contributions.
Agamidae Dragonpants Robska Svanley
Introduction
This mod expands the Laws & Offices available to civilized nations i.e. monarchies and republics. Tribal government is untouched. The changes in this mod will make some aspects of ruling easier for these government types and as tech-level and statesmanship increases, countries will be more internally stable. These effects will apply to the AI too, so that your enemies will provide a harder challenge.
Main Changes
Offices
Republics and monarchies both get 4 new offices. Each office now has two effects rather than one. Statemanship is buffed in such a way that 7/8 years in an office will make an office holder fully competent rather than taking double that time to reach 3/4 competence. The competence of an office holder is determined by the stat in question anyway. Generals and Governors now gain statesmanship as well because IMO learning how to run an Legion is not going to leave you totally incompetent if you get promoted to head of the army. As you now have extra offices, you will also have extra PI from them. This may mean more provincial investments
Laws
There are a whole bunch of new laws and some have been taken away, and almost all of them have been changed. I like the idea of Laws making your country stronger and while there will be some choices, I really hate the idea of one law upsetting all your generals and the other doing the same to governors. Laws cost money and PI now.
Character Interactions and Families
The war council and curiate assembly buttons are available all the time to republics. You now no longer need to pass laws to get access to these. Monarchies now get to recruit advisers for their ruler which will increase their stats. If you keep your king a long time, maybe he will be a really great leader.
Family numbers have been increased in monarchies and republics because more characters are needed for offices. I also have increased fertility because people do run out of women to marry later in the game so the number of children per couple has been increased as well. Outside of bad luck, this will lead to almost no chance of running out of characters or people to marry late in the game.
Other Changes
Some events and decisions got changed because the laws changed, so they had to be changed otherwise they wouldn't work. Their effects are unchanged however. I also nerfed mercenaries because I am just irritated by those guys, and I also changed the end-date for people's convenience.
Some Notes on Compatibility
You have to load this mod after any mod that touches the UI. This is because I have completely changed the government UI to accommodate more offices and laws. This mod will also be incompatible with any mod that touches laws, offices or families.
Thanks to....
Imperator Modding Discord guys in general but some people deserve mention for answering specific questions, solving a problem, helping with making the UI look better or other contributions.
Agamidae Dragonpants Robska Svanley