A
andrefortes
Guest
The purpose of the Byzantine Project is to remove the Latin flavour from the Byzantine Empire and the restored Roman Empire. For some reason, Paradox seems to think that by restoring the Roman Empire, the Romans (Greeks) would suddenly drop centuries of cultural progress and start to embrace the trappings of a dead and obsolete Latin culture.
As such, the "Latin-ness" of the Roman Empire is now restricted to a new title created when you enact the Roman Renaissance decision, which remains mostly unchanged by this mod (other than the fact that only a lunatic can do it).
The new minor titles are also available for "e_roman_empire_lat", which may change in future releases of the mod.
The mod is compatible with the 3.2.1 version of Crusader Kings II.
Many thanks to Korba for the Icon Templates!
As such, the "Latin-ness" of the Roman Empire is now restricted to a new title created when you enact the Roman Renaissance decision, which remains mostly unchanged by this mod (other than the fact that only a lunatic can do it).
*Attempted removal of Latin-based features of the Legacy of Rome expansion, restricting these to a post-Roman Renaissance empire.
*Fourteen new minor titles for the Byzantine and the Roman Empire, six of these restricted to eunuchs.
*New decision to employ a eunuch.
*New "Autokrator" trait for the the ruler of either the Byzantine Empire or the restored Roman Empire.
*Augustus trait is now restricted to a Latin-cultured Roman Empire (e_roman_empire_lat), as serves as the Latin counterpart of the Autokrator trait.
*Fourteen new minor titles for the Byzantine and the Roman Empire, six of these restricted to eunuchs.
*New decision to employ a eunuch.
*New "Autokrator" trait for the the ruler of either the Byzantine Empire or the restored Roman Empire.
*Augustus trait is now restricted to a Latin-cultured Roman Empire (e_roman_empire_lat), as serves as the Latin counterpart of the Autokrator trait.
The new minor titles are also available for "e_roman_empire_lat", which may change in future releases of the mod.
*common/artifacts/00_artifacts.txt
*common/cb_types/00_cb_types.txt
*common/cb_types/01_cb_types.txt
*common/government_flavor/00_government_flavor.txt
*common/governments/feudal_governments.txt
*common/landed_titles/landed_titles.txt
*common/laws/succession_laws.txt
*common/laws/ze_council_power_laws.txt
*common/objectives/00_factions.txt
*common/minor_titles/00_minor_titles.txt
*common/scripted_effects/00_scripted_effects.txt
*common/scripted_triggers/00_scripted_triggers.txt
*common/succession_voting/01_succession_voting_specials.txt
*decisions/conversion_decisions.txt
*decisions/HFP_realm_decisions.txt
*decisions/realm_decisions.txt
*events/byzantine_events.txt
*events/hashshashin_order_events.txt
*events/HF_baptism_events.txt
*events/HF_bloodline_events.txt
*events/HF_coronation_events.txt
*events/hippodrome_events.txt
*events/religious_events.txt
*events/roman_events.txt
*events/schism_events.txt
*gfx/flags/e_roman_empire.tga
*history/characters/armenian.txt
*history/characters/greek.txt
*history/characters/roman.txt
*localisation/HolyFury.csv
*localisation/LegacyOfRome.csv
*common/cb_types/00_cb_types.txt
*common/cb_types/01_cb_types.txt
*common/government_flavor/00_government_flavor.txt
*common/governments/feudal_governments.txt
*common/landed_titles/landed_titles.txt
*common/laws/succession_laws.txt
*common/laws/ze_council_power_laws.txt
*common/objectives/00_factions.txt
*common/minor_titles/00_minor_titles.txt
*common/scripted_effects/00_scripted_effects.txt
*common/scripted_triggers/00_scripted_triggers.txt
*common/succession_voting/01_succession_voting_specials.txt
*decisions/conversion_decisions.txt
*decisions/HFP_realm_decisions.txt
*decisions/realm_decisions.txt
*events/byzantine_events.txt
*events/hashshashin_order_events.txt
*events/HF_baptism_events.txt
*events/HF_bloodline_events.txt
*events/HF_coronation_events.txt
*events/hippodrome_events.txt
*events/religious_events.txt
*events/roman_events.txt
*events/schism_events.txt
*gfx/flags/e_roman_empire.tga
*history/characters/armenian.txt
*history/characters/greek.txt
*history/characters/roman.txt
*localisation/HolyFury.csv
*localisation/LegacyOfRome.csv
Q: Why is the Roman Empire's flag the same as the Byzantine Empire?
A: The "restored" Roman Empire now keeps e_byzantium's flag, as the one that came with the Legacy of Rome is too Latin-centric. Instead, that one is used for a post-Roman Renaissance empire title that is created when that decision is enacted.
Q: Where's the Roman Renaissance decision?
A: Considering what this decision is supposed to represent, it is now only available to characters with the Lunatic trait.
Q: Why can't I move my capital to Rome?
A: Because that decision has been restricted to the mod's e_roman_empire_latin title, created when you enact the Roman Renaissance decision.
Q: Can I make a compatibility sub-mod for [insert mod name here]?
A: Sure!
Q: Can I include this in my mod?
A: In principle yes, but send me a PM first. And remember to give credit where it's due.
A: The "restored" Roman Empire now keeps e_byzantium's flag, as the one that came with the Legacy of Rome is too Latin-centric. Instead, that one is used for a post-Roman Renaissance empire title that is created when that decision is enacted.
Q: Where's the Roman Renaissance decision?
A: Considering what this decision is supposed to represent, it is now only available to characters with the Lunatic trait.
Q: Why can't I move my capital to Rome?
A: Because that decision has been restricted to the mod's e_roman_empire_latin title, created when you enact the Roman Renaissance decision.
Q: Can I make a compatibility sub-mod for [insert mod name here]?
A: Sure!
Q: Can I include this in my mod?
A: In principle yes, but send me a PM first. And remember to give credit where it's due.
Many thanks to Korba for the Icon Templates!
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