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Snowshoe Bunny

Private
Mar 11, 2015
11
1
Update!

V1.1
- added configuration file "ChirpBannerConfig.xml" which gets created automatically with defaults in C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines
- edit it to change values for:

DestroyBuiltinChirper (bool, true/false, default = false)
MaxChirps (int, 1-10, default = 3)
ScrollSpeed (int, 1-100, default = 30)


Version 1.0 on workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=406623071

Replaces Chirpy with a scrolling marquee style banner along the top

V1.0
- displays a max of 3 chirps
- new chirps push oldest ones out
- chirps never deleted until new ones come in (so you'll always see the same chirps scrolling until new ones come in
- no configurability yet (# chirps, speed, color, position, etc)

Feel free to suggest enhancements or what not :D

DLL only as it references UnityEngine.UI etc. I don't have a github account, but if anyone wants the source, let me know.

Cheers!
 
Last edited:
I'm no expert on Unity (first time I've used it in fact). I believe you have to build the DLL (as opposed to just using .cs source for your mod) if you use UnityEngine.UI (and/or ColossalFramework.UI). I just referenced the assemblies in my project, included the namespaces ("using UnityEngine.UI;" ) and everything worked fine.