Yes definitely something like that. I guess a version of the existing name list but without any European or American references in it and with Chinese references. I.e Earth could be renamed
Dìqiú but I suspect with the Iroqois being a world power, it would more likely be called Ohontsàke or something.
Is this achievement compatible?![]()
I love this mod too much. It has basically gotten to the point where I cannot play without it, because once you have conquered the galaxy as a race of dragonborn Parakeet people, you never go back.
If I may make a suggestion, Donjon actually has a Lovecraftian Weird Names generator. Have you considered using that?
A few suggestions and questions:
- Is there a reason why you aren't encoding in UTF8-BOM? The game spits out errors about this, and (if I remember correctly) the devs even said to use UTF8-BOM for any text.
- Rename 'Dragon (TES)' to 'Dovahzul (TES)' (source: http://elderscrolls.wikia.com/wiki/Dovahzul)
The following few are in relation to the 'Forerunner' name list:
- Several duplicate names in both the ship and leader lists.
- Any ungrouped instance of 'Life' is not capitalized ('life'). This is in both the ship and leader names.
- The ship/leader name 'Reflection and Retrospection' is not only duplicated once, but is also too long for the game to display.
- Remove/rename the ship name 'Observing', as I'm sure I'm not the only one to be initially confused by it.
- And last but not least, some additional planet names:
Acajou Amethyst Brass Aero Apricot Aqua Aquamarine Lime Tangerine Aureolin Bisque Bistre Coral Olive Bole Ube Noir Canary Capri Carmine Ceil Celadon Cardinal Carnelian Cerise Charcoal Cherry Claret Cordovan Cobalt Khaki Magenta Pastel Puce Scarlet Koamaru Ultramarine Fallow Plum Veridian Gamboge Iris Jasper Jasmine Jet Keppel Lapis Kobe Ochre Liver Mint Malachite Mandarin Neon Olivine Copper Periwinkle Peridot Phlox Pine Pistachio Phthalo Platinum Sienna Quartz Vale Ruddy Sage Shamrock Tuscan Wenge Wisteria Zaffre Pale Drab Tinge Ash Pewter
cybrxkhan: Tried it a few days ago and found that your mod create lots of errors in the error logs. Maybe you have fixed this since last time i checked, if not maybe you should take a look.
Yeah just took a look myself, I've fixed all the stuff it reported for the next version (it was all relatively minor stuff that wasn't game-breaking, though). Truth is given how useless CKII's logs were when I was modding CKII (it might be better now) and how I had to use a third party program to look for bugs in CKII, I never really bothered to look at Stellaris' error logs as I assumed they were the same, but I am pleased to have been proven wrong, Stellaris' logs are much more useful.
I'm not sure how many of the name-lists are getting used in my games, but in my latest one, I saw a couple of planets named after Dwemer ruins such as Mzanch, so at least one's working.![]()
Like the mod Cybr,, probably going to download it sooner or laterf. I hope you are doing alright.
I recognize you! ^_^ A couple of the namelists used stuff I used in VIET, like Tocharians, but now they're space Tocharians I guess.
And thanks for asking, I'm doing well enough, life's moving along as always.
Nice to see you remember me. Anyways if you are interested in knowing, I am going to Grad School in the fall.
That is good. Hope it continues that way, and perhaps better.
VERSION 1.2.2 IS UP - DOWNLOAD ON THE STEAM WORKSHOP HERE!
You guys know the drill. Of course, manual download in the first post too.
Changelog for Version 1.2.2:
- Added seven new namelists: Altmer (TES), Apostrophe 4 (Fantasy), Arthropoid 4 (Handmade), Arthropoid 5 (Handmade), Arthropoid 6 (Handmade), Fantasy 6 (Handmade), Khmer (Fantasy)
- Added some custom fleet names for the Basques
Good luck with Grad School! What're you studying?