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Some very strong and intelligent creatures have an impact both on the diplomatic and on the army level. How are you handling this? Are dragons and similar beings characters and also unit types? I'm thinking of cases where for example a balor takes over a human county and then only threatens his neighbors with the small human army of his new holding. Even with additional devil event troops, shouldn't the mighty balor somehow be able to use "himself" as a unit?

You could use events and decisions like they do with dragons in the GoT mod.
 
What's delaying a release is Real Life Issues, not anything related to the mod itself.
Remember there's Patreon and other ways of acquiring help from your fans.
 
Since we are still being held up due to Real Life Problems, I'd like to tell the thread that your worries have been assuaged and I can say with certainty that we now have many more playable gnomes on the map.

That's... that's what you wanted, right? Right?
We cannot conquer their lands if they have no lands. Sometimes the journey is more important than the destination.
Tchazzar, who is a legendary warrior, a dragon, and an avatar.
Sounds interesting. More importantly, can we play as him?
 
Sounds interesting. More importantly, can we play as him?
Yes. At the moment dragons don't play significantly differently from humans, but that will diverge as development continues. At the moment Tchazzar is playable as Sceptanar of Cimbar and all Chessenta in 1372-1385 DR. When the start date moves earlier, he'll also be available as an ostensibly human king in 929-1018.

nd
 
This mod didn't let me even breed half-dragon quarter-drow quarter-angel. Why am I even playing this?

(Joke, of course, but we all know how DnD player characters & CK II eugenics end up. ;) )
 
This mod didn't let me even breed half-dragon quarter-drow quarter-angel. Why am I even playing this?

(Joke, of course, but we all know how DnD player characters & CK II eugenics end up. ;) )
It is perfectly possible to start as a halfling and end up as a yikarian (yakfolk). Just sayin'
 
Yeah, that's quite cool, but I mostly joked on Tchazzar, since I don't suppose 'half-X' templates will be supported ;) so probably no half-dragon yakmen as Tchazzar spawn, sadly.

Though that reminds me that ability to change race as a dragon would be cool. I mean, to represent their innate shapeshifting.
 
Yeah, that's quite cool, but I mostly joked on Tchazzar, since I don't suppose 'half-X' templates will be supported ;) so probably no half-dragon yakmen as Tchazzar spawn, sadly.

Though that reminds me that ability to change race as a dragon would be cool. I mean, to represent their innate shapeshifting.
There actually are half-fiend and half-dragon templates. Can't go full dragon from there, but still.

There is already one polymorphed dragon in 1360 DR currently: the ruler of Var the Golden, whose name I forget.
 
Glad this is still alive! Question (haven't read all the posts or played the .1 yet, sorry); any plans to work some sort of job/class system, such as in Elder Kings or the Warcraft mod?
 
We have classes as traits, but eventually I hope to make some kind of society for the different classes like EK has.
 
Hello! I'm appalled that I had never taken notice of your work before. I'm a great fan of the Forgotten Realms, known as "Mapolq" on the Candlekeep fora and elsewhere. To be honest, Crusader Kings has never been one of my favourite Paradox games (I still believe in Victoria 3), but I own the base CK2 game with some paltry 20 hours of play.

I've written some of the nation descriptions for the defunct Medieval Total War Faerûn mod, though I preferred not to involve myself on that project much. It seems you have already covered all the Realmslore you wanted, but I'm going to read through the thread and try the last mod version, and if you want any feedback on the Realms I can do my best. Maybe I can even do some actual modding, but I'm really mostly interested in the lore as opposed to the gameplay.
 
Does the mod have or will have artifacts of power level like Zhengyi's artifacts ? I mean those artifacts that can build with magic a whole holding would reaaally come handy in CK2 :rolleyes:
 
Good afternoon. Can you tell me which classes will be available in version 0.3? Will there be specializations? Will the yuan-ti have a psionic class?

You should go to the discord server, they answer a lot of questions there.
 
Good afternoon. Can you tell me which classes will be available in version 0.3? Will there be specializations? Will the yuan-ti have a psionic class?

You should go to the discord server, they answer a lot of questions there.

We do! But to answer this one here as well for the benefit of the forum:

Currently supported classes are: bard, wizard, sorcerer, warlock, cleric, paladin, druid, fighter, ranger, barbarian, monk, rogue, assassin, shadow. You'll notice that rogue was split into three to make it a bit more granular (says @Dwarfnator)

There will be specialisations, but for the time being classes don't do much except provide stat boosts.

There are lore reasons to include psionics eventually - among humans in Chondath, Sembia and Impiltur as well as various non-humans - but we'll need everything else to be a fair bit more developed before we start on that. Ditto artificers in, eg, Lantan and Halruaa.

nd