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In the Bug Reports forum the bug related to pregnancies is marked as solved. We can expect everything fixed on next patch.
 
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In the Bug Reports forum thebugelated to pregnancies is marked as solved. We can expect everything fixed on next patch.

Nice! So any other pregnancy-related bugs left?
 
Nice! So any other pregnancy-related bugs left?

I don't know if it is a consequence of the same bug or not but there is the issue of bugged pregnant characters remaining in hiding...
 
I don't know if it is a consequence of the same bug or not but there is the issue of bugged pregnant characters remaining in hiding...
It probably is, but I'm also not sure tbh.
 
Here is what I am working on and that will be released tomorrow...

A piracy system where the player - and the AI - might elect to start running a business of piracy, with yearly incomes, special raids, treasons, new traits, etc...

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Stay tuned for the rules in the second post of this thread and you can all download this new system tomorrow!
 
I'm loving it already ;)

PS
With restrictions though, right?
 
I'm loving it already ;)

PS
With restrictions though, right?

You'll be able to do it if you have a coastal province in your demesne - if you ever become landlocked your business will cease to exist - you need to have 8 stewardship, can't be Kind and can't be Just - again, if you add one of these traits while being a pirate or you lower your stewardship below 8 you'll cease to have a piracy operation.

Other than that there is the usual mix of traits and stats to consider with the events. This system adds twenty events to the mod.
 
You'll be able to do it if you have a coastal province in your demesne - if you ever become landlocked your business will cease to exist - you need to have 8 stewardship, can't be Kind and can't be Just - again, if you add one of these traits while being a pirate or you lower your stewardship below 8 you'll cease to have a piracy operation.

Other than that there is the usual mix of traits and stats to consider with the events. This system adds twenty events to the mod.
Sounds good. What about the usual cultural restrictions or martial ones?
 
Sounds good. What about the usual cultural restrictions or martial ones?

Other than what I wrote before, the option to start a piracy operation is available to anyone who is not a seafarer. As for martial, I thought about it but in the end I decided against making the decision depend on it as the player is directing the operation, not the tactical aspects. However, in events that demand tactical military thinking - and there are those - the martial of the player character is tested.
 
Other than what I wrote before, the option to start a piracy operation is available to anyone who is not a seafarer. As for martial, I thought about it but in the end I decided against making the decision depend on it as the player is directing the operation, not the tactical aspects. However, in events that demand tactical military thinking - and there are those - the martial of the player character is tested.

I was thinking that Culturalrestrictionss will be a think, but ok.
Will it be AI friendly?
 
I was thinking that Culturalrestrictionss will be a think, but ok.
Will it be AI friendly?

Cultural restrictions... can you be more specific?
Yes, it is AI friendly.
 
Cultural restrictions... can you be more specific?
Yes, it is AI friendly.
Of course, something like HIP's raiding restrictions. Only certain cultures can raid. So I was thinking that maybe certain cultures could be pirates as well. Just to make it more Historical I guess? Just sharing ideas here, it's up to you ofc ;)
 
Of course, something like HIP's raiding restrictions. Only certain cultures can raid. So I was thinking that maybe certain cultures could be pirates as well. Just to make it more Historical I guess? Just sharing ideas here, it's up to you ofc ;)

The point is for each culture that is blocked the implementations affects ever less characters and situations. Also, I find the cultures you would suggest are probably already covered in the seafarer capacity. What I did was keeping as it is to some cultures/religions and allow all the others the possibility of pirating... But I am open to criticisms/suggestions.

Lets see what ppl think about it and will fix whatever needs to be fixing after release... speaking of which I'll be releasing it today, just need to code a final event...
 
The point is for each culture that is blocked the implementations affects ever less characters and situations. Also, I find the cultures you would suggest are probably already covered in the seafarer capacity. What I did was keeping as it is to some cultures/religions and allow all the others the possibility of pirating... But I am open to criticisms/suggestions.

Lets see what ppl think about it and will fix whatever needs to be fixing after release... speaking of which I'll be releasing it today, just need to code a final event...

Sure, no problem. Can't wait to test it ;)
 
Version v.1.1.15 - DOWNLOAD HERE

Fixes & Tweaks:

- Fixed two bugs in localization file

New Content:

- Piracy system released
 
Version v.1.1.15 - DOWNLOAD HERE

Fixes & Tweaks:

- Fixed two bugs in localization file

New Content:

- Piracy system released

Nice touch for the weekend. Thank God my fiance is away ;)
Any useful info-advice to have in mind, when using the new feature?
 
Nice touch for the weekend. Thank God my fiance is away ;)
Any useful info-advice to have in mind, when using the new feature?

Nope, just enjoy it. You can read about the new system in the rules post.
In the end I filtered the new system to the characters who can loot. Those who loot can't be pirates and those who pirate can't loot.

But I am open to opinions/suggestions/critiques...
 
Nope, just enjoy it. You can read about the new system in the rules post.
In the end I filtered the new system to the characters who can loot. Those who loot can't be pirates and those who pirate can't loot.

But I am open to opinions/suggestions/critiques...

So you did what I was suggesting earlier? Sounds good.
Ofc I would also love to hear other opinions and ideas. It's a very interesting feature though. I hope the results and gains won't be too OP. I'm kinda ''restrictive'' with my gameplay and I'm trying to minimize any unnecessary bonuses.
 
So you did what I was suggesting earlier? Sounds good.
Ofc I would also love to hear other opinions and ideas. It's a very interesting feature though. I hope the results and gains won't be too OP. I'm kinda ''restrictive'' with my gameplay and I'm trying to minimize any unnecessary bonuses.

There are several money sinks in the system. I made sure of that. I am also very restrictive with my gameplay.
 
There are several money sinks in the system. I made sure of that. I am also very restrictive with my gameplay.
Excellent. I'm sure I'll have something to share, during the weekend.
Thanks again mate:)