Seems really cool. Glad you're fleshing out lunatic. Will definitely he downloading this soon. I only play w. HIP so great to hear it's compatible. Do I need to start a new playthru?
I did a bit a bit of research, so far, except for Jeanne d'Arc Event (event Soa.5350, which creates Jeanne d'Arc for the French culture group and randomly named lady warrior for other christians) I've found a few historical characters that should fit.[..]
[..]So all in all I'm pretty much satisfied with it as it gives a fair bit of challenge.
The stability events are lovely, but they feel a bit random. I had a Stewardship 22 Midas Touched ruler, yet still provinces decreased in stability for reasons "outside my control". It feels like stewardship doesn't really matter.
I'm also at a loss what to do about it? I'm a vassal duke, I haven't got a crown focus. It feels like I'm just waiting for the decision to remove it to come up again, for the most part. The random councillor getting killed also feels quite harsh.
Furthermore, I'd love to be able to find out who exactly is funding rebels in my realm. As well as how I could do that to my enemies![]()
I like the tomboy event I got when my duchess grew up. Hope there's more like that, so there's some repercussions from being a woman warrior in a Christian nationI trust that one takes into account religion? An equal or matriarchal pagan creed should obviously not have that - perhaps instead a gender-reversed one for the boys.
I got the tutor trait, but did not notice anything new afterwards? I don't think I've gotten any new events with my wards while I had it?
Seems really cool. Glad you're fleshing out lunatic. Will definitely he downloading this soon. I only play w. HIP so great to hear it's compatible. Do I need to start a new playthru?
Furthermore, I'd love to be able to find out who exactly is funding rebels in my realm. As well as how I could do that to my enemies![]()
Well, if it doesn't matter for the realm, then what does it matter? Isn't Stewardship a measure of how well you manage things?The point is not some stability drops taken singly. The question that should be asked is if on the whole, your demesne with a 22 Midas Touched ruler is on better stability on average than with a 8 stewardship ruler.
Well, please enlighten me what to do about it?If you say that, you didn't experience everything that is in store.![]()
Ah, you're another person who does that. :OBut that would make the game less compatible with other mods. To play it with HIP one would need to edit an HIP file for instance. And so I decided to take it out of the release version.
Well, if it doesn't matter for the realm, then what does it matter? Isn't Stewardship a measure of how well you manage things?
Well, please enlighten me what to do about it?A couple events reference the Crown Focus. But as I said, I do not have access to the Crown Focus because I am a duke and not independent. So if the fix for rebellious provinces requires the Crown Focus, you should disable or at least make more rare those events.
Ah, you're another person who does that. :O
While I like the idea of going for maximum compatibility with other mods, at some point I prefer one well-functioning mod over three incomplete ones alongside each other. And I know my scripts, so any deficiencies or collisions I can fix myself.
With that in mind, would you mind releasing a version without that restriction, so people like me can enjoy your mod more fully?![]()
Right, so I think I understand you better now. So my feedback would be to make it slightly less randomI probably failed to explain myself. What I mean is if you have on average better stability with stewardship 22 than with stewardship 8 and that is apparent in the game averything is ok. Note however that many different things are at play in the stability system. If you have negative traits that can certainly counterbalance your stewardship.
Again a miscommunication. I was referring to the part that you complained about the courtiers being killed in the rebellious province. What I mean was that even the ruler can end up dead in rebellious provinces.
As for fixing rebellious provinces and bewsides focusing on stewardship that gives you an indirect bonus, you can appoint an overseer to improve your chances of moving up the stability on any province and you can raise one step your stability in the province you want every x years (that again depend on your stewardship).
Alright, that's a lot better than I expected!Good, if you know your scripts its pretty easy for you to add this new action by the chancellor.
So, giving the player more agency is my feedback.![]()
paste the file to your mod folder, make your edit, and then change the extension (e.g. 00_job_actions.txt to 00_job_actions.txt.abc). This results in a file that CKII cannot read, so it will be ignored - but for people who want to enjoy your mod to the fullest, they can remove the .abc part and have the edited file at their disposal![]()
You do have title decisions that work on counties. Such as "plot to revoke". That can be used for that.Unfortunately there are not province decisions in CK2, but I'll try to make up for it by coding a decision that picks one of the provinces that are Rebellious to possibly up its level.
You do have title decisions that work on counties. Such as "plot to revoke". That can be used for that.
Also, the Marshal job "suppress rebellion" could work with this system. I'm not sure if it already does?
How was the overflow in random lists produced? I explit them aboundantly and so would like to be aware of that problem in advance, if you don't mind sharing the info.
random_list = {
33 = {...}
34 = {...}
33 = {...}
}
random_list = {
1 = {...}
1 = {...}
1 = {...}
}
random_list = {
3 = {...}
3 = {...}
3 = {...}
}
random_list = {
20 = {...}
40 = {...}
20 = {...}
20 = {...}
}
random_list = {
1 = {...}
2 = {...}
1 = {...}
1 = {...}
}
Is that legit? Vanilla uses it as multiples of ten, all the time!Certainly I don't mind.
When you give bigger numbers to the probabilities, if then you modified them with your modifiers and these are big or/and many, the overflow will happen.
So, instead of having:
Code:random_list = { 33 = {...} 34 = {...} 33 = {...} }
you must write
Code:random_list = { 1 = {...} 1 = {...} 1 = {...} }
or
Code:random_list = { 3 = {...} 3 = {...} 3 = {...} }
instead of having:
Code:random_list = { 20 = {...} 40 = {...} 20 = {...} 20 = {...} }
you should have:
Code:random_list = { 1 = {...} 2 = {...} 1 = {...} 1 = {...} }
Is that legit? Vanilla uses it as multiples of ten, all the time!