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@Cardolam
A very quick question. How do you check your Kingdom's or province's stability, so to perform the various actions?
Sorry if I sound silly or missed a very clear explanation in the opening post. I haven't touched the game for about a year, so I'm a bit rusty with the engine's capabilities o_O
 
@Cardolam
A very quick question. How do you check your Kingdom's or province's stability, so to perform the various actions?
Sorry if I sound silly or missed a very clear explanation in the opening post. I haven't touched the game for about a year, so I'm a bit rusty with the engine's capabilities o_O


It's very ok, not silly question at all

Code:
            OR = {
                has_province_modifier = instability_2   #Rebellious
                has_province_modifier = instability_1   #Restless
                has_province_modifier = stability_2   #Serene
                has_province_modifier = stability_1   #Peaceful
            }

Enjoy!
 
Those are the levels for stability, but I believe @greek strategos was wondering where to look in game for what level a province is at :)

My guess, given the above, is that it is with the other province modifiers, located just above the de jure duchy and kingdom of the province in question.
 
Yeah my bad, I should have been clearer. I was wondering about the ingame method to check them.
Thank you both :)
 
Ah... got it!
 
I am coding atm an event to keep the characters with a maximum of 5 personality traits... hope the community likes it.
 
Done... a simple event that runs in the background.
 
I am coding atm an event to keep the characters with a maximum of 5 personality traits... hope the community likes it.

I agree. It's too easy for long-surviving characters to hoard personality traits. 5 is more than enough, and should take a willful effort to modify or remove.
 
Those are the levels for stability, but I believe @greek strategos was wondering where to look in game for what level a province is at :)
My guess, given the above, is that it is with the other province modifiers, located just above the de jure duchy and kingdom of the province in question.

Ah... got it!

I should have also mentioned that I'm using HIP and Arko's interface. I think I found it. It's the restless etc modifier. Right ?

I am coding atm an event to keep the characters with a maximum of 5 personality traits... hope the community likes it.

Can we use it with an ongoing campaign ? Will you add it soonish ?

I agree. It's too easy for long-surviving characters to hoard personality traits. 5 is more than enough, and should take a willful effort to modify or remove.

Yeap, I agree.
 
The event will be included on Friday release
 
Yeap, I agree.
I am coding atm an event to keep the characters with a maximum of 5 personality traits... hope the community likes it.

Can we use it with an ongoing campaign ? Will you add it soonish ?
The event will be included on Friday release

Great. It will probably be save game compatible, but only with new characters ?
 
Usable with ongoing campaign, save game compatible and applies to all characters. :)
 
Usable with ongoing campaign, save game compatible and applies to all characters. :)
Nice. Thank you.

Something else now. I'm clicking the tutor decision and it seems it's not working as intented (choose a tutor)

Maybe a conflict with the other tutor decision ?

14U3Pnn.jpg
 
Nice. Thank you.

Something else now. I'm clicking the tutor decision and it seems it's not working as intented (choose a tutor)

Maybe a conflict with the other tutor decision ?

14U3Pnn.jpg

14U3Pnn.jpg

Those two decisions are not related to the tutor Dark Ages has included. Dark Ages doesn't have tutor decisions associated, it's only by events. You are offered to improve random stats if you have a char in your court with the tutor trait and good relations with you. This same char can improve children stats - independently of opinion - if he/she is also in charge of their education.

Dark Ages tutor doesn't conflict with anything.
 
Those two decisions are not related to the tutor Dark Ages has included. Dark Ages doesn't have tutor decisions associated, it's only by events. You are offered to improve random stats if you have a char in your court with the tutor trait and good relations with you. This same char can improve children stats - independently of opinion - if he/she is also in charge of their education.

Dark Ages tutor doesn't conflict with anything.

Oh I see. I was quite sure I don't have another mod which includes tutor actions but I guess I'll have to recheck. Maybe something from the MTA list of submods. I thought that I'll have no comp issues with them and Dark ages though.

Thank you for your time and sorry for the false alarm.
 
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Question - Do I need to start a new game to use this mod or will it work with an existing save game ( without the mod ) ?. ( Currently playing a game With HIP and Viet events reborn )
As this mod looks quite good and i want to give it a try!
 
Question - Do I need to start a new game to use this mod or will it work with an existing save game ( without the mod ) ?. ( Currently playing a game With HIP and Viet events reborn )
As this mod looks quite good and i want to give it a try!

I think you're good to go ;)
 
Question - Do I need to start a new game to use this mod or will it work with an existing save game ( without the mod ) ?. ( Currently playing a game With HIP and Viet events reborn )
As this mod looks quite good and i want to give it a try!

You can add the mod in an ongoing game.
Thanks for the compliment.
 
@Cardolam
Btw the University mod was the culprit for the tutor decision. Just an FYI (update) in case someone else asks.