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Thank you, I hope to have addressed this once and for all with the reduction in 50% of murder prevalence for the normal level.

Anytime, I'm glad that I wasn't overreacting. Cause sometimes my too much is normal for others ;)
So I should be ok till the next update if I keep my setting on decreased, which is 25% on my end right? The off option sounds also good, at least for me since I use plots for murdering people (sounds weird) :p
 
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Anytime, I'm glad that I wasn't overreacting. Cause sometimes my too much is normal for others ;)
So I should be ok till the next update if I keep my setting on decreased, which is 25% on my end right? The off option sounds also good, at least for me since I use plots for murdering people (sounds weird) :p

If you want the minimum prevalence of murders I'd recommend you to use the 25% option, yes. In order to have a more dynamic game and not lose the capability to be on the wrong end of an assassination attempt or to perform a murder yourself, I'd avoid the "off" option.
 
Additional observations:
1) Just asked piety instead of a favor and got back 100...which is a bit OP IMO.
2) A localization bug
VpGMKEP.jpg
 
Additional observations:
1) Just asked piety instead of a favor and got back 100...which is a bit OP IMO.
2) A localization bug
VpGMKEP.jpg


What is the 1) about? You mean the repay favor decision?

Ok on point 2)
 
What is the 1) about? You mean the repay favor decision?

Yes, it's the repay favor decision. I wrote it hastily as I was playing, sorry about that.
 
Hey, If I start my campaign today with murder chance settings on 50%, and I would like to continue my game after new patch comes out which change this settings, what murder chance i will be getting ?
 
Yes, it's the repay favor decision. I wrote it hastily as I was playing, sorry about that.

Well, the options are many and randomly assigned, with some caveats. In asking for Piety the relevant stat to look in the character you are asking is his/her own piety. The higher it is, the higher the maximum value you may gain. But luck also plays a significant part. The piety gain ranges from 35 to 300. For you to be rewarded with 100, it means there were two different thresholds of piety the character you asked passed... and you got lucky.
 
Hey, If I start my campaign today with murder chance settings on 50%, and I would like to continue my game after new patch comes out which change this settings, what murder chance i will be getting ?

You'll be getting the current 25%. I don't recommend you to pick any option other than the "normal", the 50%, the 150% or "off". Any other option picked with this version will revert to normal for next week release.
 
Well, the options are many and randomly assigned, with some caveats. In asking for Piety the relevant stat to look in the character you are asking is his/her own piety. The higher it is, the higher the maximum value you may gain. But luck also plays a significant part. The piety gain ranges from 35 to 300. For you to be rewarded with 100, it means there were two different thresholds of piety the character you asked passed... and you got lucky.

Well, sound's sensible indeed. I'll keep playtesting and keep you posted ;)
 
Well, sound's sensible indeed. I'll keep playtesting and keep you posted ;)

Conversely, if you ask for Prestige, the stat you should be looking for in the other character is his/her Prestige.
 
Conversely, if you ask for Prestige, the stat you should be looking for in the other character is his/her Prestige.

Good point. Thanks ;)
 
Besides all the work done with the stuff you pointed @greek strategos , today ended up recoding part of the Debates event pool. Now there are events informing the result of the debate, which is a significant improvement over not knowing how the damned debate ended. The code also looks better.
 
Besides all the work done with the stuff you pointed @greek strategos , today ended up recoding part of the Debates event pool. Now there are events informing the result of the debate, which is a significant improvement over not knowing how the damned debate ended. The code also looks better.
Any improvements are very much welcomed. You already have done amazing things with the mod though and it's more interesting than ever ;)
 
One wish, however: would it be possible for you to release a secular or non-religious version of the mod? Its a bit of a nitpick, I admit, but I use your mod in conjunction with AGOT and I have to delete your easter event with every weekly release due to not making much sense in the context of westoros.

Even if not receiving an answer in the AGOT forum, today I tried to cover this issue and found two things:

1) The decision to Celebrate Easter only appears for landed characters of the christian religious group, which means it doesn't show up in AGOT games
2) Of the 3 events inside dark_ages_easter.txt file, one of them is only called by the above mentioned decision, thus never happening in AGOT games. The other two events have triggers in place that are strictly dependent on the picking of the above mentioned decision, which means they also never appear in AGOT games.


So, unless I am missing something, the celebration of Easter is never an issue in any game that doesn't have a christian religion group, such as AGOT games. If my mind is failing, please do tell me what is your experience in AGOT game with Easter. It should never be an issue...
 
The decision to Celebrate Easter only appears for landed characters of the christian religious group, which means it doesn't show up in AGOT games

I know it is “supposed” to only show for Christian religious groups but it appears the AGOT modders used the Christian group script for the Faith of the Seven, so it appears in the decision menu for those characters.

Again, a nitpick. It’s not extremely troublesome to delete a single line of code but figured I’d bring it to your attention
 
I know it is “supposed” to only show for Christian religious groups but it appears the AGOT modders used the Christian group script for the Faith of the Seven, so it appears in the decision menu for those characters.

Again, a nitpick. It’s not extremely troublesome to delete a single line of code but figured I’d bring it to your attention

Ah! got it!

Let me see... if you can provide me a religious group name for AGOT characters other than christian, I can code a single line that will suppress the Easter implementation from AGOT games.
 
Ah! got it!

Let me see... if you can provide me a religious group name for AGOT characters other than christian, I can code a single line that will suppress the Easter implementation from AGOT games.
You could refer to a title or character ID as trigger in an on_start event. Or maybe just game year since it uses quite different dates from vanilla.
 
You could refer to a title or character ID as trigger in an on_start event. Or maybe just game year since it uses quite different dates from vanilla.

Arko to the rescue ;)
 
You could refer to a title or character ID as trigger in an on_start event. Or maybe just game year since it uses quite different dates from vanilla.

Yup. Ended up yesterday using a culture as a marker after downloading the mod.
Thanks for the tip, anyway! ;)