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Torredebelem

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Feb 17, 2020
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Dark Ages for Crusader Kings 3


Steam Page - Here

Greetings and welcome to Dark Ages!



Abstract

Dark Ages is a mod designed for the segment of the players who have mastered the vanilla game and have a penchant for good role play. In Dark Ages you will face a more challenging, realistic and gritty game without providing the AI blatant bonuses.

You will lose battles and wars, your gold will not be enough to build everything, you will be presented with difficult choices and different aspects of gameplay will need to be juggled in a careful exercise of risk management. Expect sudden turns of fate and the unpredictability of fortune while a plethora of new events and decisions add significantly to the emergent narrative the player experiences. Hopefully, the lives of your digital rulers will be infused with much more drama and depth.


Install Instructions

- Place Dark Ages as the last in the CK3 mod list
- For total conversions instead of placing it as the last in the list, try placing it immediately before the total conversion mod. Due to the complexity of Dark Ages compatibility with total conversions is not assured.
- If you are using More Provinces Expanded, even if it's not a total conversion, make sure you load Dark Ages BEFORE it
- If this is the first time with the mod, play with a King or Emperor. You will need to adapt your style of play to the vast changes to game balance Dark Ages introduces and you are better off if you start the game in a consolidated position.


Some Features

- Weekly updated (every Friday there are bug fixes, tweaks and new content)

- Plenty of game rules for the player to customize the gameplay according to his/her taste

- Warfare has been rebalanced and is now more unpredictable and consequential.

- Several money sinks have been introduced, to keep the game more challenging and interesting.

- Diseases can kill. Expect to get "under the weather" more frequently, sometimes leading to serious diseases. The older one gets, the riskier it becomes. As with all the other implementations of the mod, traits and the overall health of the character can turn diseases more or less riskier.

- Given the right conditions, a character can now attempt to partly change personality at mid life, if he/she is willing to bear the increase in stress.

- There are many different game aspects that might lead to murder attempts on the player character.

- Character development as well as lifestyle perks have been reviewed in order to produce less powerful characters.

- Traits are used in most of the mod's implementation. For instance, a Rival might hate the character but if he has some "good" personality traits he/she will never plan a murder attempt. In another example, an Herculean character will have a much lower chance of getting a serious disease than a Weak one.

- New paths the player can invest into to make some gold. Through decision the player can for instance, plan a trade route or assemble a pirate fleet. Of course, these decisions can be more or less sucessful - or even possible at all - depending on character skills and traits.

- Possibility to train your less endowed Knights to improve their Prowess... for a price, of course.

- Possibility to train yourself to increase your Prowess - if it is not good - with the level of improvement being determined by luck but also by the quality of the weapon master you recruit.

- Pregnancies are risky affairs and children will die very young much more often.

- Characters can now be completely infertile and the range of fertility is now much higher, up and down. Expect characters with the Fertile trait to never be infertile and characters with the Infertile trait to almost always be completely infertile. There is a 5% chance that any character is infertile and that will not be known. If you see the years passing without an heir, you can - if your character is not very principled - forge an heir.

- Stress has been heavily used in the mod and going into aggressive warfare will yearly increase it by a certain amount randomly controlled dependent on the character personality traits - a Compassionate character will have a much harder time dealing with his/her conscience than a Callous one.
Conversely, when at peace, the Stress will decrease naturally by itself, again dependent on traits - in this case Compassionate characters will recover Stress faster than Callous ones.

- If the player character is over 39, without a direct heir and the character is not very principled, the player can choose to go in search for a impostor to pose as a legal heir. There are some choices in between, with different consequences for gameplay...

- Vassals will have an opinion penalty if they are far from the capital of the player character and lack some personality traits (like Loyal or Just). The farther they are, the higher the opinion penalty.

- The Dread concept has been reviewed. It is now a two edged sword. On one hand it gives all the bonuses the players already know plus the capability of the player character to intimidate his/her vassals or courtiers to give him/her something (like gold, for instance). On the other hand it progressively lowers vassal's opinions and the higher the level of Dread (starting at 15), the higher the chance some powerful malcontent just order an assassination attempt on the player character. Now, how much risk is the player willing to withstand to reap the benefits of Dread?

- There is a couple of new Traits. One of them is the Cutthroat Politician and it might be earned if the character is a Councillor. The other I'll let you find yourself...

- There are new decisions to help the player to administrate better his/her Domain. You can now implement Harsh Rules, Plan Purges or Lower Taxes, for instance. This is important as having counties with very poor opinion will make the player character run the risk of getting attacked while going around inside his/her Domain. The same goes for low Control of the counties of his Domain.

- If his/her Council lacks talented people, the player might elect to attempt to locate someone with a good skill in the profession sought.

- There are a few changes made to the Legacies, specially the Blood Legacy has been balanced. Ubbermenchen will be rarer...

- Characters have now the ability of borrowing money by asking the right people

- many, many, many more things...



The fate of my last 15 rulers in CK3 v1.8 with Dark Ages:

- Died at 59 of old age
- Died at 67 of old age
- Died at 42 ambushed by bandits due to low control in a domain province
- Died at 66 of old age
- Died at 33 of Consumption
- Died at 60 of payback for ordering a purge
- Died at 75 of old age
- Died at 25 murdered by a rival
- Died at 69 of old age
- Died at 39 with a heart failure from stress
- Died at 54 with Cancer
- Died at 71 of old age
- Died at 27 with Pneumonia
- Died at 71 with Pneumonia
- Died at 66 of old age


Chinese Translation : HERE
Russian Translation : HERE
Spanish Translation : HERE

Cannot vouch for the state of the translations.


A word of deep thanks to NoHackToday as he allowed me to include his superlative More Background Illustrations into Dark Ages to enrich the variety of the events' backgrounds with many, many new beautiful contextual art.

A word of deep thanks to The Professor as he allowed me to include his superlative Men at Arms Art into Dark Ages to provide each MaA unit with its own art.
 
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Hello,
I was looking long time for something to make game more challenging (also cant play without mentioned Immersive Realm Espionage mod :D) so thank you for this, I will probably try it.
Still I have a question - how is AI with all this changes? Because I see you provide some options how to get better outcome - find new good councillor decision, increase prowess, implement rules for domain... my concern is if in the end this doesnt allow player to do actually better than in vanilla why AI would struggle using new mechanics and would just suffer from harsher penalties?
 
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No, the AI keeps very well and I coded some systems to help it out. This being said, such systems do not confer bonuses to the AI. Best suggestion I have is for you to try for yourself.
 
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Version 1.0

- Nerfed artifact bonus regarding number of vassals increment
- Diplomatic range depends now on character's tier
- Increased by a bit the percentage bonus of one of the Blood Legacies
- Removed Rest decision as now several activities already provide ample occasions to lose stress
- Made it much easier to be able to forge an heir if you lack a male descendant when you reach 40yo
- Changed trait name Cutthroat Politician to Cunning Politician
- Fixed some typos
- Started the coding of a new event pool regarding the Council
- Being a famous pirate can now grant the player a new trait
- Added different costs in some murder events depending on monthly income
- A word of deep thanks to Morkeoth for the original art produced for the Mod


Download - Here
 
After a major bug was reported, here is the weekly version of Dark Ages:

Version 1.03

- Fixed dynasty of forged heir to be the same as the player character
- Added positive modifiers to the probability of forging heirs



Download - Here
 
Version 1.06 (21/07/2023)

- Finished the rescaled costs in events
- Finished implementation of Council events with their integration in the mod
- Fixed an unintended consequence of having the culture/religion change of the wards resulting in improbable religious and cultural spread
- Fixed a bug in the event "Popular Revenge" when the spymaster protects the player a certain option should not appear
- Added individual art for all the MaA regiments - courtesy of The Professor!
- Fixed and rebalanced the Forge Heir decision. It is now a bit easier to succeed, finishes much faster and can be enacted by males and females
- In terms of Piety cost, it is now much easier to reform a faith


Download - Here
 
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Version 1.07 (28/07/2023) DIRECT LINK HERE

- AI now deals properly with the new Council Events
- Reviewed all advantage bonuses given by buildings to adapt to the new combat system
- Added a new minimum Dread for NPCs to order purges
- Swapped low Prowess with low Intrigue as penalties for a payback event regarding Purges to have more chances of happening
- Clarified who was killed in a purge by adding a new death type
- Integrated new version of MaA types by The Professor
- Changed an option in the "Embezzlement" event to give Tyranny and Dread, instead of only a larger amount of Dread
- Fixed a typo in the event "Popular Revenge"
- Added Prestige gain to the success in the event "A Burned Agent"
- Increased the complexity of the Spymaster becoming wounded in the event chain "A Burned Agent"


To forge an alliance with a foreign ruler both must have at least -15 opinion of each other among other factors revealed. The new character interaction is placed in the diplomacy segment of the interaction menu.
 
Version 1.08 (04/08/2023)

DOWNLOAD HERE

- Clarified a trigger in the new Negotiate Alliance character interaction
- Removed mention to Domain limit bonus from one artifact class
- Applied latest Unofficial Patch fixes to Dark Ages Stuff
- Added positive modifiers for safe pregnancies of mothers of several children already
- Fine tuned the options of the event "Warfare Choices"
- Renown penalty in the Bankrupt event now scales with actual Renown level
- Increased a bit chances of children with parents Shrewd, Dull, Strong or Weak getting the respective trait(s)
- Loyal or Disloyal parents now have a chance to increase the probability of their children having the respective trait
 
Version 1.09 (11/08/2023)

DOWNLOAD HERE

- New event pool for bankruptcy
- Removed call for event that limited personality traits to 3
- The event Bankruptcy (included now in the new event pool) has its penalties to Renown scaled
 
Version 1.10 (18/08/2023)

DOWNLOAD HERE

- New event called "Long Term Plans" for the character to... errr... plan for the long term.
- Included the trigger of a silent event for producing less females with martial education under the right conditions inside an on_action, helping performance a bit
- Fixed the same event to prevent the engine assigning an offspring of the player character an education other than martial
- Fixed the scope of the vassal discovering the secret of the ruler in one of the Deviant events. If there are no vassals, there is no discovery now (the event will not fire).
- Improved the text of the event "A Great Synergy"
- Improve the text of the character interaction "Establish Alliance"
- Implemented a cooldown of 5 years for the firing of the "Unhinged From Reality" event. Now Stress management will become friendlier
- Fixed a trait in the "Odd Party" event to improve it
- Improved the picking of a new culture or/and religion of a ward in line with the guardian
- Halved the effects of the Iron Constitution Perk
- The event "A Most Serious Request" only fires now when the spouse lacks some "good" traits or has at least a medium level of Intrigue
- Applied the Unofficial Patch fixes to the relevant files changed by Dark Ages
- Fixed a large amount of typos and grammatical mistakes (>50) in the text files of Dark Ages
- Included the latest version of "More Background Illustrations" into Dark Ages
- Added a description missing in a combat modifier (vanilla bug)
 
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Version 1.11 (23/08/2023)

Direct Dowload HERE

- Improved one tooltip of the "Policy Decisions" event
- Now a character may be faced with the "Long Term Plans" event even if at war
- Started coding the "Friends" event pool (60% done)
- Added more reasonable friendship reasons for several events
- Changed the event "Scrapping the Barrel" to also include a decrease of Development for the player to consider
- Changed the events that might give characters Loyal or Disloyal traits to link the option to refuse availability to other personality traits
- Compatched Dark Ages to the new CK3 v1.10 "Quill"
- Included latest version of "Men at Arms Art" in Dark Ages
- Added Guanche goverments with colored tiers to Dark Ages
- Included latest version of "More Background Illustrations" in Dark Ages

Enjoy!

I am going to Byzantium on vacation very soon, so exceptionally there will not be a weekly release on Friday September 1. Everybody expect a normal release for Friday, September 8.
 
Version 1.12 (8/09/2023)

Steam page HERE
Direct Dowload HERE

- Compatched Dark Ages with CK3 1.10.1
- Compatched Dark Ages with "Unnoficial Patch" mod
- Updated Dark Ages with latest version of "Men at Arms Art"
- Turned into vanilla a defensive advantage bonus one of the pillage Dynasty Perks gave
- Finished and implemented the Friends event pool
- New Select Commander interface with much better functionality than vanilla (courtesy of X4077)
- Berber realms now have a much, much higher chance of picking the Practiced Pirates tradition
- Removed stuff from \gui that was not supposed to be included in the mod (I wonder how that ended up there in the first place...)
- Added dynamic section for modifiers in the character window interface. Now a scollbar will appear if a character has more than 10 modifiers (courtesy of X4077)
- Removed gold and number of available soldiers information from the character sheet, other than own or direct family

Enjoy!
 
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Version 1.13 (22/09/2023)

Steam page HERE
Direct Dowload HERE

- Implemented new Traders event pool (100% done) and included it in on_actions
- Increased the chance of the respective on_action to appear
- Purging family members now give the respective Kinslayer trait
- The event "Hints of an Odd Party" now has two descriptions to better fit in the context


Enjoy!
 
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This is one of the best mods I've ever played. It truly makes the game more engaging and challenging. I'm working on a mod list that I think compliments this mod for those who care about a challenge and RPG.

Thanks for this mod, it's fantastic.
 
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This is one of the best mods I've ever played. It truly makes the game more engaging and challenging. I'm working on a mod list that I think compliments this mod for those who care about a challenge and RPG.

Thanks for this mod, it's fantastic.

Thanks for the kind words.

Enjoy it!
 
Version 1.14 (29/09/2023)

Download HERE

- Finished new Birth event pool: Now there are more chances of children getting outstanding (or lackluster!) traits to spice things up and create more memorable characters
- Included latest version of The Prof's Units Art
- Fixed a weight modifier in the Wound Recovery event
- If a character has the trait Bleeder it is now much more likely to die in the Wound Recovery event
- Clarified a tooltip in the event "Policy Decisions"
- Fixed a poorly written sentence in the event "The Religious Militia"
- Reduced the insane frequency of travel events
- Increased the costs of cheesy Disinheritances
- Fixed a bug in the religious and cultural conversion of wards
- Highest level of Stess on action was firing a nonexistent event
- Cleaned some unused flags from the Marshal events
- Wound Recovery is now a bit more complex and tooltip details the effects accurately now
- Fixed a tooltip in the event "Internal Schemes"
- Event "Long Term Plans" now have more Traits impacting Stress gain and Stress loss
- Added some tweaks to the frequency of the murder attempts when one is forging a claim
- Enforced the number of 3 personality traits for adults
- Improved the code of the hidden event that enforces the 3 personality traits
- Added option for the eccentric personality trait to be removed if the character has more than 3 personality traits
- Removed swap commander window due to its existence voiding achievements (unfortunately!)
 
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Version 1.15 (06/10/2023)

Download HERE

- Coded 100% of the new province events and added them to the 3 year meddley events
- Swapped the prestige and piety events to be included in the 3 year meddley on action
- Increased the likelihood of the 3 year meddley of events to happen
- Reduced the piety requirements of the event "Religious Plead for..."

Enjoy!
 
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