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Fatigue System Beta Release
  • The first step in the Quirkening has been completed! I now have a beta test of the Pilot Fatigue mod. Please feel free to test it and provide feedback! The aim of this part of the mod is to actually utilize the additional space that you can get for your pilots.

    What this does:
    • Your pilots now are "fatigued" for a period of time after each deployment.
    • Your pilots have different icon for being fatigued compared to being injured.
    • This time out is modified by your guts, tactics, and current level of morale.
      • Formula: Time_Fatigued = 15 - GutsLevel - TacticsLevel/2 - (Current_Morale - Starting_Morale)/5
      • Example: An 8 guts, 6 tactics pilot at 30 morale will be out: 15 - 8 - 3 - 1 = 4 days.
    These values are all easily adjusted. Please discuss what levels you think are appropriate! Should anything else be factored into the calculation? Should tactics and morale be ignored? What should the proper calculation for this system...?

    As a note, I've included a file to bring the capacity of your MechWarrior pods up to 8 in case you are using my Mod Pack which currently brings it down to 6.

    NOTE: This does appear to currently break No Time To Bleed (I think). This is not intended and will be investigated. If you see that it is not, in fact, broken please let me know!
     

    Attachments

    • Pilot_Quirks.zip
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