Hi,
I am working on a translation of Crusader Kings III. I want to do it properly so I added the language to the languages.yml file. That way it shows up in the languages list under settings and I can still switch back to English easily. Translation mods I have seen just replace English with the language they are translating into. But I wanted to add the new language to the actual language list.
I started by just overwriting the files in the CK III directory itself and I was able to get CKIII to read the new languages files. The problem though is that when I tried to make the new translation an actual mod I can only get it to read the translations inside game/localization but there are other localization directories that also need to be edited like the localization folder under the clausewitz folder and the localization folder in the jomini folder.
How do I make a mod that can override the files in those folders with my new localization files?
I am working on a translation of Crusader Kings III. I want to do it properly so I added the language to the languages.yml file. That way it shows up in the languages list under settings and I can still switch back to English easily. Translation mods I have seen just replace English with the language they are translating into. But I wanted to add the new language to the actual language list.
I started by just overwriting the files in the CK III directory itself and I was able to get CKIII to read the new languages files. The problem though is that when I tried to make the new translation an actual mod I can only get it to read the translations inside game/localization but there are other localization directories that also need to be edited like the localization folder under the clausewitz folder and the localization folder in the jomini folder.
How do I make a mod that can override the files in those folders with my new localization files?