Your feedback is well noted, guys.
Will have to wait and see until we get access to the new modtool, however.
My play-style is after I cleared all research on the Tech Tree and build all possible buildings, the Colony is 'done', there are no other challenges to meet or obstacles to overcome. There are no big arching goals left to achieve. But I acknowledge and understand that other players would want to play and keep growing their Colony beyond that point.
Or else, think of other challenges to play towards, like
- use and build on every square inch of the map
- play Bingo with Specialists and/or collect all Specialists (46 or more, based on game page)
- take in Specialists with unique specializations only; ie one Scout, one Fighter, one Scavenger, one Scientist, etc
- experience all Events at least once, with different outcomes (need to document all possible Events and their outcomes first though)
- try to survive with one Specialist and grow colony from births only
- survive to the next monthly update without encountering the running and colonists stuck apocalypse (yes, a new Disaster)
Ooh, I had fun thinking up these challenges!