Not a problem, family comes first! I hope you are yours are well and stay well, only come back when you can.Sorry for the radio silence and the lack of updates for the last patch.
I had a family issue to deal with.
I hope to get back into it soon...
Sorry for the troubles, everyone. I had a family emergency to deal with, a health scare.
I'm trying to be more diligent in documenting my notes in the github repo, the ideas I'm working out and the roadblocks I'm facing. And to that end, am learning how to use and trying out the Project Boards, Issues and Zenhub.
So, if you want to see progress (or lack thereof), be sure to check out my repo page on Github.
If you have any ideas, suggestions, comments, you all are welcome to pitch in your 2 cents. Either here or on Github Discussions.
Oh, I suppose I should have mentioned - the mods, the Building mods are not compatible with the current patch . DO NOT USE! (until further notice, i.e. when I update it)
I was informed while testing for the Gold patch that the Buildings can only have one function. So any multi-functional building design has to be scrapped.
I'm still thinking on how to go about designing a mod that I want to use ResourceFactory for - an all-in-one with separate single-function buildings or many mods each with its own mod page on Workshop (think with my time available, this is not likely).
Sorry, everyone. My apologies for the inconvenience.#ResourceFactoryMod for #survivingtheaftermath is getting pulled while I investigate an issuehttps://t.co/2VodfAW0NQ
— Ella Charmed (@ellacharm3d) December 10, 2021
source: https://discord.com/channels/637992051467616256/638530371272704050/957497298693263410Reconfiguring the buildings has been an effort-intensive exercise, and had to scrap my idea for using prefab variants as StA has no way for player to select the variant that we want to suit building's function. But it's coming along, albeit slowly...