• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
So anytime I start as someone other than Bern in the FE6 start Bern doesn't invade anyone. I think you mentioned it earlier in the thread, but are you planning on adding an event to make him invade someone? The event could give him the option of invading either Sacae, Lycia, or Illia.
 
Yes, that's next on the list after making this thing work in 2.7.

One thing I'm still not quite sure of is what the end result of the invasions should be. "Zephiel takes all occupied titles" is the easiest thing to do, but that's not how it shook out in FE6. Both Ilia and Sacae had... collaborators? who wound up running things in their country after the invasions. With Bern's generals breathing down their necks, of course.

Maybe I have the collaborators ally with Bern during the war. After Bern wins:
  • Destroy all the collaborator's titles of king rank or above (equal or higher rank than Zephiel's)
  • Destroy all other titles in Ilia/Sacae of duke rank or above (equal or higher rank than the collaborator's)
  • The collaborator becomes Bern's vassal.
  • All other rulers in the country become the collaborator's vassals

Eh, it's an idea.
 
A 2.7 compatible version is up.

I've been thinking about artifacts, too. Things like the Fire Emblem and regalia weapons should definitely be artifacts. The system would also work well for normal weapons like iron swords and whatnot, along with items like the Delphi Shield and Iron Rune.

Question is, what images should I use? For some of them, there's nice art I can throw in. For others, there's just the 16x16 sprites. Those sprites don't look very good when scaled up to fit the full-size artifact image (118x118). They don't look too horrible for the smaller image (59x59), though.

I'm thinking I'll use the art when possible, and either vanilla artifact images or art of a similar item for the rest. For example, pick a random tome and use it to represent Ereshkigal or whatever.

Here's what the options look like:

Large Armads art:
V2M9TO5.png


Small Armads art:
yBxQEwm.png


Large Armads sprite:
F8jFWV3.png


Small Armads sprite:
O5HbSlA.png
 
I think your idea for the Bern invasion fits in well with what actually happened in the games. Maybe when Zeph declares war some of the vassals of the people he invades could get an option to side with Zeph.
 
I like that idea. I'll see what I can do!

...after I finish playing with artifacts. I think what I'm going to do is have a weapon shop building that will sell (via a decision and event chain) the basic iron/steel/silver stuff.

Then I'm going to toss the religious artifacts from the vanilla events and replace 'em with some of the rare weapons and items. Killing Edge, Brave Lance, Devil Axe, Dracoshield, Boots, etc.

8WNGDBm.jpg


VHaxdES.jpg

I just have to figure out what effects to give all this stuff... :confused:
 
A new version is up. The most significant new thing is this:

6npNrwA.jpg

If story events are enabled, Zephiel will receive a special event shortly after Idenn and Jahn show up. It will offer him the chance to declare war on everyone in Sacae.

The primary defender is always going to be whoever holds the kingdom capital (Bulgar, in this case) or their top liege if they're a vassal. They'll get a warning that the invasion is coming.

Every other independent ruler in the kingdom gets a warning about the invasion and the choice to side with Zephiel or against him. Once the war starts, those rulers are automatically brought into it on whichever side they picked.

If Zephiel loses, the consequences are the same as a failed vanilla invasion. If he wins:
  • A governor is chosen for the lands within the kingdom. This will be one of Zephiel's local collaborators if any exist. Otherwise the primary defender is put in charge.
  • Any of the governor's titles of equal or higher rank than Zephiel's primary title are destroyed. Any vassals they have also bumped down in rank so they remain lower rank than the governor.
  • All other defenders within the kingdom have all titles of equal or higher rank than the governor's destroyed.
  • If they are landed mercenaries, they also forfeit their mercenary company. Had to do that so they could be vassals of a duke-level governor.
  • Since independent nomads are empire rank, they get switched to tribal.
  • The defenders then become vassals of the governor, who becomes Zephiel's vassal.
  • After some time passes, the event will repeat with a different target kingdom (Sacae -> Ilia -> Lycia -> Etruria -> Western Isles -> Nabata).
Should Zephiel succeed at two of these invasions, other strong rulers in Elibe (probably Etruria) will get the chance to demand that he stand down if he tries it a third time.

Story:
Zephiel invasion events have been added - see above.

Decisions:
Characters with knowledge of quintessence can create their own regalia tomes.

Artifacts:
Added some FE-specific artifacts.
Modified the vanilla MNM relic hunt events to hand out FE items and regalia.
Regalia traits have been replaced by artifacts.

Misc:
Muslim invasion casus belli has been removed from Zephiel's heresy and replaced with the scripted war described above.
To get around the fact that mercenary companies can only have Agnatic Open Elective as the succession law, randomly generated pegasus knights will take over leadership of their companies if an AI character who is not a peg knight inherits it.
Bishop Windham is no longer in both the Bishop and Priest classes.
 
It's not just you. This mod is not playing well with version 2.7.1.
In addition to the CTD on game start, all the feudal rulers are being assigned the Iqta government for some reason. :confused:

I'll take a look, but in the meantime rolling back to 2.7.0.2 should get it working.
 
Oh man. For the Iqta thing, the cause is the same as a problem mentioned in the AtE thread. Conditions involving a religion group that does not exist now evaluate to true, instead of false.

So "religion_group = muslim" is always true, which makes all the feudal rulers Iqta and will mess up any vanilla event that checks religion group.

Oddly enough, this doesn't seem to be the case for religion, culture, culture_group, or titles (at least from the quick testing I did). Conditions that check those still evaluate to false if the value checked is invalid.

Sooooo... I guess I'm including all the vanilla religion_groups? Or removing all the checks on religion_group everywhere? I'm not too thrilled about putting back religions nobody should ever have or modding a bunch of files for no real reason, but I don't think there's a way around it. Unless a future update restores the old behavior.

Also, the CTD after selecting a character is caused by something in the Sons of Abraham DLC. Disabling that will get the mod working in 2.7.1 (although the Iqta problem will still be there). I'm still trying to figure out what I'm breaking in SoA, but at least it's progress...
 
A new version is up. It includes vanilla religion_groups to stop the Iqta madness, and it also fixes the SoA crash problem! ...I think.

When I put the k_papal_state title back in the game it stopped crashing. Then I undid that change as a sanity check, and it still didn't crash. I don't even know what's going on anymore...

The latest version includes the title, so there probably won't be any more crashes on game start with SoA enabled. If anyone is still having that problem, please let me know and I'll take another look.
 
It is. It requires the appropriate building in a city holding at your character's current location, however.

There's a new version up! I guess this is the Western Isles update. It includes some story events for the isles and some Etrurians with ties to them.

A new plot has been added. It's available for council members, as well as holders of especially prestigious honorary titles (regent, mage general, etc.)
nCMkOF9.jpg

(If for some reason it's not visible on the intrigue menu, right-click on your liege's primary title. It should always be in the menu there if it's a valid plot for you.)

It functions a lot like the plot for a claim on your liege's title. Decisions are unlocked based on the number of backers and plot power. Having more of each unlocks a decision with better odds for the plotter.
yAqXjIA.jpg

There are three possible outcomes:
  • Success: the plotter usurps their liege's title. Their new vassals who were not backers of the plot will be upset about these underhanded tactics.
  • Failure: the coup is prevented and the plotter is imprisoned by their liege.
  • Neutral: the liege retains their title and the plotter is not caught. The plotter gets the choice to start a civil war for control of the realm or back down and hope their liege is feeling merciful.
6DsPwvx.jpg

At the start of the Binding Blade scenario, Echidna gets an event that can grant her a titular title.
4D1wmei.jpg


The title comes with a special casus belli against bandits and characters who hold land in the isles but whose primary title is on the mainland.
5YT2Ehm.jpg


If she can chase out all the bandits and Etrurians, the titular duchy upgrades to a kingdom and everything in the old kingdom of the Western Isles becomes a de jure vassal.
dr0JeVW.jpg

You might have noticed a host laying siege to Etruria there. That's one of the ways the Mildain/Elphin storyline can play out. Elphin will reveal his true identity when the conspirators who tried to kill him lose power, or if his father is dead/deposed. If Mordred is still in power, Mildain will just come back to court. If he's not, Mildain will request that the ruler of the kingdom give him the title. Should they refuse, he might try to take it as an adventurer.

Story:
Events for Mildain/Elphin's disappearance and return added.
Events for Echidna's revolt and new country added.
Arcard, Roartz, and a few other minor nobles in Etruria are much more likely to plot against the king.

Plots:
Coup plot added.

Misc:
Cultural buildings added for Elibian cultures.
Armory and item shop buildings can be built in city holdings.
Visit armory/item shop decisions added.
Event chain to get the Apocalypse regalia added.
 
Thank you for such a great mod!
But there are several problems:
1.) Heal does not treat all diseases.
ck2_1.png ck2_2.png ck2_4.png
2.) Some artifacts ... are clearly superfluous.
ck2_5.png
3.) And training works somehow strange.
ck2_6.png ck2_7.png
 
Thanks for catching those. I'll fix 'em in the next release.

EDIT: And it's now up.

Bug Fixes:
Quintessence heal effect cures tuberculosis and typhus.
finger_of_st_john artifact can now activate.
The "get a class by hiring a teacher" event should no longer make your future children get multiple class traits.
Restored some succession-related on action events that were accidentally deleted.

Misc:
Updated localization for a few vanilla artifacts to match the setting.
Combined a few minor provinces in south Bern.
Fixed some coats of arms that weren't displaying correctly.
Zephiel's invasion of Sacae will no longer generate infamy, so the world won't band together against him until he conquers both Sacae and Ilia.
 
Last edited:
Good job on the mod, what are you going to do in the next update?
Finish up the regalia events and start messing with government types.

Event chains to acquire the remaining regalia of Elibe have been added. I've also changed things so the regalia search event is kicked off from a decision that becomes available under the right conditions, instead of a MTTH event. Hopefully that's more convenient.
tgKZthA.jpg


G3f9pZP.jpg

One of the things I wanted from the start was a special government type for the powerful antagonists. I mean people who are a step above the renegade kings like Zephiel and Gangrel - villains more along the lines of Nergal or Medeus. Here's the first crack at it:
SJFaSWd.jpg


If it seems overpowered, that's pretty much the idea. Nergal has set himself up as the unquestioned leader of his little empire and he can do what he likes as far as revoking titles, retracting vassals, and listening to the council are concerned. But like the description says, that authority is tied to Nergal personally. Unless he can somehow get another dark druid or something to be his heir, the realm will fall apart when he dies.
hAhoVw6.jpg


And then we get to have all the former vassals fight among themselves to put it back together!

If Nergal somehow gets deposed without being killed (for example, from an Overthrow Ruler or Claimaint faction), his personal empire-level title gets destroyed and the government flips back to Feudal.
qWUWwhJ.jpg


xPmM9OL.jpg


VTQOrHr.jpg


I'm not too thrilled with the new government's name, but it'll do for now. And as always, there may be a bug or two in the events that make it work. Please let me know if you notice anything strange.

Added event chains to obtain the regalia Apocalypse, Murgleis, Maltet, Aureola, Forblaze, Binding Blade, and Sol Katti.
Regalia search event chains are now started by a decision instead of waiting for a MTTH event to trigger.
Binding Blade now gives a small health bonus.
Added a new government type for final boss-caliber villains.

As for what's next after this... well, I have a couple ideas. Now that those last regalia events are done, I have bare minimum I wanted for Elibe in the mod. It could do with some more fleshing out, though. More flavor events, societies, hordes, etc. So I could work on that.

What I'd rather do is expand the map. Get another continent added and start throwing stuff from other Fire Emblem games into the mix. I'd probably do Jugdral or Archanea/Valentia next. Slight preference for Jugdral since the story is interesting and it'd be the earliest bookmark I'd want to have.
 
Finish up the regalia events and start messing with government types.

Event chains to acquire the remaining regalia of Elibe have been added. I've also changed things so the regalia search event is kicked off from a decision that becomes available under the right conditions, instead of a MTTH event. Hopefully that's more convenient.
tgKZthA.jpg


G3f9pZP.jpg

One of the things I wanted from the start was a special government type for the powerful antagonists. I mean people who are a step above the renegade kings like Zephiel and Gangrel - villains more along the lines of Nergal or Medeus. Here's the first crack at it:
SJFaSWd.jpg


If it seems overpowered, that's pretty much the idea. Nergal has set himself up as the unquestioned leader of his little empire and he can do what he likes as far as revoking titles, retracting vassals, and listening to the council are concerned. But like the description says, that authority is tied to Nergal personally. Unless he can somehow get another dark druid or something to be his heir, the realm will fall apart when he dies.
hAhoVw6.jpg


And then we get to have all the former vassals fight among themselves to put it back together!

If Nergal somehow gets deposed without being killed (for example, from an Overthrow Ruler or Claimaint faction), his personal empire-level title gets destroyed and the government flips back to Feudal.
qWUWwhJ.jpg


xPmM9OL.jpg


VTQOrHr.jpg


I'm not too thrilled with the new government's name, but it'll do for now. And as always, there may be a bug or two in the events that make it work. Please let me know if you notice anything strange.

Added event chains to obtain the regalia Apocalypse, Murgleis, Maltet, Aureola, Forblaze, Binding Blade, and Sol Katti.
Regalia search event chains are now started by a decision instead of waiting for a MTTH event to trigger.
Binding Blade now gives a small health bonus.
Added a new government type for final boss-caliber villains.

As for what's next after this... well, I have a couple ideas. Now that those last regalia events are done, I have bare minimum I wanted for Elibe in the mod. It could do with some more fleshing out, though. More flavor events, societies, hordes, etc. So I could work on that.

What I'd rather do is expand the map. Get another continent added and start throwing stuff from other Fire Emblem games into the mix. I'd probably do Jugdral or Archanea/Valentia next. Slight preference for Jugdral since the story is interesting and it'd be the earliest bookmark I'd want to have.

I swear down if you do Jugral I'll help you in any way I can. Map WAS playable a few patches ago, shields are ready, event pictures are ready. I just don't have the smarts to bring my map up to date.