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This game has promise but it is in dire, dire need of more mechanics and especially more events. Anything to make peacetime more fun. Anything to make characters and the history of it all more engaging.

Love it so far. Keep it up.
 
It's nice to see something this ambitious so soon!
 
I'll be keeping an eye on this mod.
Glad to hear that! :)

Awesome thanks! I would also love like, the Germanic tribes names to be in Proto-Germanic, but I know that might be stretching it :b
At the very least they should follow more German naming conventions, as opposed to the Latin ones currently in place.
We will see what we can do for this.

The instant claim fabrication really bugs me out in vanilla. Nice to see this problem address in the future.
It is in the planning stage at the moment, didn't get ready for yesterday unfortunately.

Great to see you here! The best of luck to you and the team :)
Thank you!

I have one suggestion (which I might one day take forward myself?): bookmarks for, not only the 1st or 2nd punic wars, but the aftermath of the 1st one. The timeframe when a weakened Carthage had to redesign a new imperial strategy, when the Barcid family started expanding the Carthaginian realm in a whole new direction, Iberia. And then preparing for a come back...
That would absolutely be a very interesting bookmark, I can note it.

I'm all for anything that may help prevent all the barbarian tribes conquering each other into massive ahistorical blobs in 20 years.
Having a more historically accurate with more countries does make conquest a bit slower in the regions that we have overhauled in the sense that there is more to conquer, but I think it will be the fabricate claim changes that will slow it down the most.

This mod looks so interesting! Keep it up the good work dude! :D
Thanks, happy to hear you think that!

Heck! That was fast ... too fast ;) Will be keeping an eye on this and perhaps helping once I figure out how to mod I:R :)
Would be great to have you helping out here too! Don't hesitate to hit me up if you need help for modding in IR.

Great work. Any plans to add a formable Hibernia?
Could be an option, yes.

I would like to add loads of stuffs to the Hellenistic world, especially the Seleucids.
How can I join?
Willing to give an advisory hand to the historical realism of the project in relation to the Hellenistic world and pre-Roman Italy.
You are both welcome to join of course, we will see how we organise ourselves now that there has been an initial release. We will get back to you.

https://upload.wikimedia.org/wikipedia/commons/8/82/Shepherd_Map_of_Ancient_Italy,_Northern_Part.jpg

I've done some cartography in the past to properly model a map of ancient Italy. This seems the most accurate for the Po valley. There are a number of small changes, such as deltas on the Tuscan coast. In south Italy the most important thing is that one of the lakes of Gargano is not yet a lake but a bay.

I would recommend that you add a province west of Korinthos for Sikyon. Sikyon was one of the most important cities in the Achaean League and its joining into the league was the moment at which it transitioned from a collection of minor Achaean cities into a local power.
Thanks for sharing this and suggesting.

Pretty fast with all the content this has. Make a discord!
We will see, something will be set up at least.

I like the idea of this mod, keep up the good work.
Hope you will like the implementation as well!

This game has promise but it is in dire, dire need of more mechanics and especially more events. Anything to make peacetime more fun. Anything to make characters and the history of it all more engaging.

Love it so far. Keep it up.
I agree that it can feel a bit lacking, so that will be one aspect I will try to address here!

It's nice to see something this ambitious so soon!
Thanks.
 
Please get rid of all the unbearably disgusting filth that is the "-id" suffixes in family names from the "Persian" group to
Hellenic (where it should be -ides or -idas).
 
Please get rid of all the unbearably disgusting filth that is the "-id" suffixes in family names from the "Persian" group to
Hellenic (where it should be -ides or -idas).

There is a way to have both. 'Seleucid Family' AND 'Antigonos Seleukidas'. I can even make it depending on culture. That will be something I will do in future, yes. Look at the latin name list for exemple:

Code:
Julius.Julia.Julii.Julian

Names can have a male form, a female form, a plural and an adjectiv.
 
That was fast. Good luck on the mod, seems pretty and has the much needed historical authencity.

Why? I need a mini history course on that.

It's about the Franks, the Germanic tribe. They only appeared later in history and were a merge of multible other tribes. So now you can do it some years earlier if you unite the required tribes either by war or diplomatically.
 
It's about the Franks, the Germanic tribe. They only appeared later in history and were a merge of multible other tribes. So now you can do it some years earlier if you unite the required tribes either by war or diplomatically.
But "Francia" seemed a bit Romanized to me.

And do we know which Germanic tribes can form Franks?
 
But "Francia" seemed a bit Romanized to me.

And do we know which Germanic tribes can form Franks?

I was just going with the base game there and used the same method for the name currently to kept it coherent. So Francii > Francia. If I should Germanize the Germanics I would do all of them in a go and make research. Until then I kept the latinized names from the base game :)

Edit: And the tribes which can form the Franks are the Sicambri, Bructeri, Chamavi and Chatti at the moment.
 
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There is a way to have both. 'Seleucid Family' AND 'Antigonos Seleukidas'. I can even make it depending on culture. That will be something I will do in future, yes. Look at the latin name list for exemple:

Code:
Julius.Julia.Julii.Julian

Names can have a male form, a female form, a plural and an adjectiv.

That's great!
 
This post intends is food for through on tribal warfare and political dynamics

My understanding of the historical trend


When reading historical accounts, it seems that the majority of warfare by tribal entities aimed not at territorial expansion, but as a contrinuum of trade / extortion / war aimed at capturing rare and valuable resources (gold, prestigious manufactured goods, imperial princesses...). The continuum trade - extortion - raid - war can be seen in some cases where the tribal entity declared war after the nearby empire severed more "peaceful" links.

These resources could then be used by the tribal chief waging and winning the war, not so much to "build" stuff as in most computer strategy games, but to acquire intangible prestige by displaying them and distributing spoils to "clients", and therefore consolidate his political power. As his "prestige" (a very CK2 concept...) increased, then other clans or tribes, defeated or not, would rally to the succesful chief offering to share spoils in greater quantity. This remained quite a fragile construct of course, as the whole consolidation could fall apart if the flow of riches got interrupted. And so such empires disintegrated as soon as they emerged, often with the death of the ruler at the centre of the redistribution system, or his defeat.

Sorry I do not give concrete examples but hopefully this summarized analysis is clear enough without changing it into a scholarly essay with footnotes etc. If one example has to be given, I would say the history of Huns vs other steppe entities and finally vs Rome illustrate the full cycle quite well.


In PDS game terms.

Such a system was somewhat implemented in CK2 vanilla ("raid" function), but developed both in AGOT and LI mods. I can develop the later as I developed it (inspired by the AGOT system): tribals have a special casus belli against other tribals not aiming at territorial gain but at gaining prestige (at the expense of the looser's own prestige). Now contrarily to more settled empires, prestige is not a currency to be used; but also a currency to be capitalized. At 0 prestige, tribal entities are very weak. As prestige increases without being spent, the personal client networks get stronger and the tribal ruler gets a series of increasing bonii. Note that prestige can also be gained by other ways than war, although war and raiding remain the premium vector.


In Imperator: Rome,

Such a system can be simulated much better since the lower tribes are present in game with their own armies. Oratory power could be understood as the functional equivalent of "prestige". So a system can be imagined whereby tribal realms fight with each other to consolidate "tribal prestige" (in fact, oratory power). As tribal prestige would be gained, loyalty of internal tribes would increase; maybe some special kind of unstable vassal link ("tribal confederation", although the term is already used...) could be reached with neighboring tribe, at the cost of a flow of "tribal prestige" (therefore forcing the successful tribal ruler in a upwards to maintain the system). The tribal prestige accumulated would be largely lost if a war would be lost and at the ruler's death. Loss of tribal prestige would have immediate conséquences on internal tribes' loyalty and on the "confederated tribes". So maintaining such power would be difficult over time, and would require constant "proof" of superiority.

I hope this is interesting / helpful... :)
 
I get at CTD when trying this mod. I used the PARADOX MODS download link.
The craches error log states;
[12:58:10][pdx_packedheightmap.cpp:777]: Failed loading indirection map 'map_data/indirection_heightmap.bmp'
Trying to load the indirection_heightmap.bmp file in paint.net it seems corrupt.

Do you have steam to check if you have the same issue there? Will look into this later if I have time :)
 
This post intends is food for through on tribal warfare and political dynamics

My understanding of the historical trend


When reading historical accounts, it seems that the majority of warfare by tribal entities aimed not at territorial expansion, but as a contrinuum of trade / extortion / war aimed at capturing rare and valuable resources (gold, prestigious manufactured goods, imperial princesses...). The continuum trade - extortion - raid - war can be seen in some cases where the tribal entity declared war after the nearby empire severed more "peaceful" links.

These resources could then be used by the tribal chief waging and winning the war, not so much to "build" stuff as in most computer strategy games, but to acquire intangible prestige by displaying them and distributing spoils to "clients", and therefore consolidate his political power. As his "prestige" (a very CK2 concept...) increased, then other clans or tribes, defeated or not, would rally to the succesful chief offering to share spoils in greater quantity. This remained quite a fragile construct of course, as the whole consolidation could fall apart if the flow of riches got interrupted. And so such empires disintegrated as soon as they emerged, often with the death of the ruler at the centre of the redistribution system, or his defeat.

Sorry I do not give concrete examples but hopefully this summarized analysis is clear enough without changing it into a scholarly essay with footnotes etc. If one example has to be given, I would say the history of Huns vs other steppe entities and finally vs Rome illustrate the full cycle quite well.


In PDS game terms.

Such a system was somewhat implemented in CK2 vanilla ("raid" function), but developed both in AGOT and LI mods. I can develop the later as I developed it (inspired by the AGOT system): tribals have a special casus belli against other tribals not aiming at territorial gain but at gaining prestige (at the expense of the looser's own prestige). Now contrarily to more settled empires, prestige is not a currency to be used; but also a currency to be capitalized. At 0 prestige, tribal entities are very weak. As prestige increases without being spent, the personal client networks get stronger and the tribal ruler gets a series of increasing bonii. Note that prestige can also be gained by other ways than war, although war and raiding remain the premium vector.


In Imperator: Rome,

Such a system can be simulated much better since the lower tribes are present in game with their own armies. Oratory power could be understood as the functional equivalent of "prestige". So a system can be imagined whereby tribal realms fight with each other to consolidate "tribal prestige" (in fact, oratory power). As tribal prestige would be gained, loyalty of internal tribes would increase; maybe some special kind of unstable vassal link ("tribal confederation", although the term is already used...) could be reached with neighboring tribe, at the cost of a flow of "tribal prestige" (therefore forcing the successful tribal ruler in a upwards to maintain the system). The tribal prestige accumulated would be largely lost if a war would be lost and at the ruler's death. Loss of tribal prestige would have immediate conséquences on internal tribes' loyalty and on the "confederated tribes". So maintaining such power would be difficult over time, and would require constant "proof" of superiority.

I hope this is interesting / helpful... :)
Great post, thanks a lot for sharing your thoughts! If you want to develop things further, don’t hesitate.

I get at CTD when trying this mod. I used the PARADOX MODS download link.
The craches error log states;
[12:58:10][pdx_packedheightmap.cpp:777]: Failed loading indirection map 'map_data/indirection_heightmap.bmp'
Trying to load the indirection_heightmap.bmp file in paint.net it seems corrupt.
Could you perhaps try the direct download here on the forums instead?
 
Hey, I have an idea for the Senate and Council mechanics, a completely overhaul of the factions system, I mean, I find the "civic, mercantile, military, religious and populist" system no-sense and a bit outdated, for Rome, fror example can be (historically):
-Optimati (patricians, land-owners, officers...) in a modern word we can define them as "right-wing"
-Populares (Plebeians) in a modern word we can define them as "left-wing"
-Proletari, which has nothing to do with socialism, comes from the italian word "prole" which means "children" identified the people who have nothing except his own family (foreigners, slaves...) they can be identified as "populist"