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Davifow

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Mar 19, 2020
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mod name/common/script_effects/01_start_of_effects.txt

Code:
generate_start_pops = {
    ...
    if = {
        limit = { owner = { is_regular_empire = yes } }
        while = {
            limit = { num_pops < 280 }
            create_pop = {
                species = owner_main_species
                ethos = random
            }
        }
    }
    ...
}

edit "num_pops <28" to "num_pops < 280", but start stellaris game empire capital pops total is 100;
Have you ever met this problem? Can it be solved?

This file are an also achievements.
Code:
if = {
    limit = {
        owner = { has_origin = origin_default }
    }
    while = {
        count = 40
        create_pop = {
            species = owner_main_species
            ethos = random
        }
    }
}

It's default origin - "Prosperous Unification", give me capital planet right more pops.

Thank you!
 
Last edited:
common/script_effects/01_start_of_effects.txt
Just checking, that's not the actual file structure you're using, because that won't work. You've misnamed the folder for scripted_effects.
 
Just checking, that's not the actual file structure you're using, because that won't work. You've misnamed the folder for scripted_effects.
The parent folder of this file has been changed back to the correct name - "scripted_effects", but this porblem not yet slove, thanks. :)

Normal sapce empire capital pops is 100, me wonder if it's limited by the Stellaris engine?

In common/defines/00_defines.txt find to there sentence.
Code:
REQUIRED_POP_DECLINE # Required decline to remove a pop
REQUIRED_POP_GROWTH # Required assembly to add a pop
REQUIRED_POP_ASSEMBLY # Required assembly to add a pop
But me didn't find any limit on creating pops.
 
Last edited: