Thank you to all from my brother and me,
we even enjoy it now a lot more,
as the original game, could have ever offered us.
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What the game really needs, but that would be a Paradox issue (AI must be aware of it),
is a Trade/Economy AddOn !
LUXURY GOODS:
Luxury goods should be found on planets, which are needed to "use" all hexes on a populated planet ...
without luxury goods, only 60% or so could be populated, everything above should have a -10% happiness only on that hex
for the first overpopulated hex and so on ...
it could be reduced if you transport one Luxury good to that planet for +10%, so using 4 different goods you could neglect that malus and use all hexes.
So you could built a special planet, where all hexes could be used, all others will have free hexes ... (for strategic decisions, different Pops etc.)
and have a reason to search for that goods and mine them on far away planets, with robotic mines ...
and a reason to trade and exchange that goods with other Empires !
(That goods should be clustered around the map, so that one typ isn't available in all parts of the galaxy)
Survey should also overworked, when you will KNOW and see where strategic and luxury goods are ...
and so on.
Already posted something about that in the suggestions
https://forum.paradoxplaza.com/foru...lore-trade-conquer-the-whole-universe.934480/
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There will be things we can do with tile blockers to limit the size of planets. One thing that we have done is that tile blockers are way more expensive and requires energy but no minerals to remove and they will take an awful long time to remove (hindering you to develop the planet in the process). You can also do some other interesting stuff with tile blockers with events, riots, poverty and bombardments. You could probably destroy a tile if a planet are heavily bombarded for a long time and place a tile blocker you have to clear... say a rubble tile or the like.
Rebellion on a planet could destroy a few tiles on the planet and so could invasions.
I might also wait for Paradox plans in expanding on the strategic resources and see what they have in store before we explore too much on that regard. They said they would do something with strategic resources in the next coming patches.
We do want to avoid creating mechanics that Paradox will make null and void even before they are finished... we also MUST make sure the AI can use stuff as well as the player otherwise it will just be a mechanic the player can exploit, this will not create a satisfying experience.
What we are planning are making damn sure there are too much stuff you want to do and make sure you are always feeling a pressure on not having enough resources. This is important to us. In the vanilla version once you get to a certain stage you can just do pretty much everything and have plenty of resources over to max out your fleet, you maykiss that strategy goodbye in this mod. There are NO chance you will ever have enough resources to do everything, you will always have to choose between several things to invest your next sum of money or industrial capacity.
So, no worries... clearing tile blockers is NOT easy in this mod... if you invest heavily into it you are not doing something else such as colonizing or having a nice infrastructure for your war fleet.
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