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Goldkilla

Corporal
54 Badges
May 14, 2016
37
13
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StellarisHomeworldModfbaeb.jpg


What I want to do is really simple. I want to bring Homeworld into Stellaris. Stellaris is the almost perfect foundation for THE Homeworld Mod and there is enough to do that this Mod will work. I took already the first step into creating it and uploaded this to the Steam Workshop. Right now I have only some base Ideas and will work the further out the farther I get with this.

Content
Everything I already added is listed here. It is not much and still only with some basic modding made.

Gravity
All Planets get a Gravity added to them, which will modify the build costs for anything on the Planet.

Bigger Galaxies
There are more and bigger Galaxies to choose from, with much more Systems.


Maintenance
Some maintenance costs have been modified or removed, so that the Player has more Resources.


More Traits
The Mod will add more Traits.


More Edicts
The Mod will add more Edicts.


Federation
In a Federation you have to vote, if you want to attack an Empire or add a new Member to it. The Leader gets more Information about what happens in the Federation.


New Species
The Mod will add more Species from the Homeworld Universe.


New Ships
With the new Species comes also new Ships for them.


Modified Ship Damage
The Damage and Behavior every Ship has been changed.


More Ship Types
New ship types to build.

New War Demands
New War Demands to raid other Empires for their Resources.

More Ship Components
New and more updated Ship Components to add to your Ships.

More Technology
New and more Technology to research Items, Effects, Weapons, Armor and so on.

Hiigaran, Humans
Taiidan, Humans

Taiidan Empire
Government: Military Dictatorship
Ethics:
  • Militaris
  • Materialist
  • Collectivist
Traits:
  • Strong
  • Imperialists
  • Slow Learners
  • Tireless
Weapons: Mass Driver
FTL: Hyperspace
Ships: Taiidan

Hiigaran Republic

Government: Science Directorate
Ethics:
  • Xenophile
  • Materialist
  • Collectivist
Traits:
  • Strong
  • Intelligent
  • Former Imperialists
Weapons: Mass Driver
FTL: Hyperspace
Ships: Hiigaran

Turanic Raiders
Government: Military Junta
Ethics:
  • Militaris
  • Fanatic Materialist
Traits:
  • Strong
  • Intelligent
  • Nomadic
  • Raider
Weapons: Mass Driver
FTL: Hyperspace
Ships: Mammalian

Protocol: Offensive
Cost: 10
Description: Redirect resources to the offensive powers for the Empire.
Prerequisites: Specialized Combat Computers
Traits:
  • Weapons Damage +33%
  • Combat Speed +25%
  • Chance to Hit +10%
  • Ship Upkeep +150%
Protocol: Defensive
Cost: 10
Description: Redirect resources to the defensive powers for the Empire.
Prerequisites: Specialized Combat Computers
Traits:
  • Shield Hit Points +33%
  • Armor +33%
  • Chance to Evade +10
  • Ship Upkeep +150%
Protocol: Rapid Response
Cost: 6
Description: Sensor range for the Fleet is drastically increased.
Prerequisites: Ion Thrusters
Traits:
  • Jump Drive Range +50%
  • Jump Charge Time -50%
  • Jump Cooldown -50%
  • Warp Speed +150%
  • Sublight Speed +50%
  • Sensor Range +150%
  • Ship Upkeep +50%
Doctrine: Fortress
Cost: 2
Description: The Empire needs to secure its borders.
Prerequisites: Deep Space Stations
Traits:
  • Border Range -10%
  • Minerals -15%
  • Energy Credits -15%
  • Defense Platform Upkeep -75%
  • Defense Station Upkeep -75%
  • Fortress Upkeep -75%
  • Military Station Damage +1
  • Military Station Health +1
  • Monthly Hull Regeneration +10%
Doctrine: Stockpile
Cost: 1
Description: Increase rationing of supplies to get more resources for the Empire.
Prerequisites: -
Traits:
  • Minerals +25%
  • Energy Credits +25%
  • Mineral Storage Capacity +10000
  • Energy Storage Capacity +5000
  • Growth Time +10%
  • Ethics Divergence +30%
  • Happiness -20%
  • War Happiness +10%
Federal Proposal
Cost: 0
Description: This edict is used to propose various policies and initiatives to the Federal government.
Prerequisites: -
Traits: -


Imperialists
Cost: 3
Description: This Species is imperialistic.
Traits:
  • Weapons Damage +2%
  • Army Damage +2%
  • Other Species Happiness -4%

Former Imperialists
Cost: -1
Description: This Species had long ago an imperialistic Empire. Other Cultures still remember how suppressive they were.
Traits:
  • Weapons Damage +1%
  • Army Damage +1%
  • Other Species Happiness -2%

Trader

Cost: 3
Description: This Species have a long history of trading with another and other Species or Empires.
Traits:
  • Energy Credits +15%
  • Other Species Happiness +5%

Raider

Cost: -3
Description: This Species have a long history of raiding other Empires.
Traits:
  • Energy Credits +15%
  • Other Species Happiness -5%

Unbound
Cost: 2
Description: This Species found out how to connect a living being with a Ship.
Traits:
  • Sublight Speed +5%
  • Fire Rate +5%

Tireless
Cost: -1
Description: This Species is tireless in many ways.
Traits:
  • Food Consumption +2%

More Intelligent
Cost: 3
Description: This species is more intelligent, and enjoys faster technological progress.
Traits:
  • Engineering Output +15%
  • Physics Output +15%
  • Society Output +15%

Highly Intelligent
Cost: 4
Description: This species is highly intelligent, and enjoys faster technological progress.
Traits:
  • Engineering Output +20%
  • Physics Output +20%
  • Society Output +20%

More Adaptive
Cost: 3
Description: This species is more highly adaptive when it comes to foreign environments.
Traits:
  • Habitability +20%

More Nonadaptive
Cost: -2
Description: This species does not adapt well to foreign environments.
Traits:
  • Habitability -20%

Natural Talented
Cost: 3
Description: Member of this species are born with a natural aptitude.
Traits:
  • Leader Skill Levels +2

Very Quick Learners
Cost: 2
Description: Members of this species are very quick to learn from their experiences.
Traits:
  • Leader Experience Gain +50%

Very Slow Learners
Cost: -2
Description: Members of this species are very slow to learn from their experiences.
Traits:
  • Leader Experience Gain -50%

Very Weak
Cost: -3
Description: Members of this species are physically weaker than weak, making them even poorer fighters on the ground.
Traits:
  • Army Damage -50%

Ship Engineers

Cost: 2
Description: This Species is tireless in many ways.
Traits:
  • Ship Upkeep -5%
  • Ship Repair Speed +5%
  • Monthly Hull Regeneration +5%
  • Ship Upgrade Cost -5%

Builder
Cost: 1
Description: Members of this species have always build great monuments.
Traits:
  • Construction Time -10%

Influental
Cost: 2
Description: Members of this species are more influential then others.
Traits:
  • Monthly Influence +2
Ephemeral
Cost: -1
Description: This species is less resistant than many others and die sooner.
Traits:
  • Leader Lifespan -20
Easily Distracted
Cost: -1
Description: This species can get very passionnate about a subject, but never for long.
Traits:
  • Engineering Output -5%
  • Physics Output -5%
  • Society Output -5%
Simple Minded
Cost: -2
Description: How this species managed to attain faster-than-light travel, the stars are still wondering.
Traits:
  • Engineering Output -10%
  • Physics Output -10%
  • Society Output -10%
Lazy
Cost: -1
Description: This species never works too hard.
Traits:
  • Minerals -5%
Lethargic
Cost: -1
Description: This species take its time and doesn't work too hard. It will be done one day or another, so why worry?
Traits:
  • Energy Credits -5%
Unfit Engineers
Cost: -1
Description: Members of this species have a hard time grasping many of the fundamental concepts of engineering.
Traits:
  • Engineering Output -15%
Unfit Physicists
Cost: -1
Description: Members of this species have a hard time grasping many of the fundamental concepts of theoretical physics.
Traits:
  • Physics Output -15%
Unfit Sociologists
Cost: -1
Description: Members of this species have a hard time grasping many of the fundamental concepts of sociology.
Traits:
  • Society Output -15%

Flags_v002.jpg

Hiigaran Repbulic/Empire
Kiith Gaalsien
Kiith Nabaal
Kiith Paktu
Kiith Siidim
Kiith S'jet
Kiith Soban
Kiith Somtaaw
Kiith Somtaaw Beast Slayers
Taiidan Empire
Turanic Raiders
Taiidan Republic

Music
All Homeworld soundtracks are made by Paul Ruskay

0.1.3:
- fixed new policy to wage wars to cede planets
- added random names for new governments
- deleted double technologies
- deleted old war demands
- added new war demands
- deleted the three fallen empire races (the player could chose to use their ships)
0.1.2:
- fixed level stars for leaders and ruler
- fixed missing icon for reinforced hull and advanced reinforced hull
- updated credits.pdf
- added more upgrades for reactors
- added new technologies to research the better reactors
- added new traits for robots
- added new robot populations
- added new robot buildings
- added more crystal technology
- added more ship parts
0.1.1:
- updated all files to be Asmiov ready
- updated localisation files
- updated ui
- changed custom race ships back to mammalian
- removed custom weapon sounds
- added new ship classes
- added new ground armies
0.1.0:
- fixed some problems to get the mod asimov ready
- updated deutschkorrektur
0.0.9b:
- changed trait maximum for leader and ruler
- fixed crash on start problem
- changed localisation files
- updated deutschkorrektur
- added new traits for species, leaders, rules, scientists and governors
- changed population status icons
- changed save file maximum to 100
- changed resource icons
- changed bombardment to be more deadly
- added new governments
- changed terraforming
0.0.9a:
- changed supported version to 1.1.*
0.0.9:
- modified Colony Maintenance cost
- modified Ship update time
- modified Offensive and Defensive Edicts
- fixed starting Ships
- added new Hiigaran Fighter and Bomber
- added new Taiidan Fighter and Bomber
- added new Hiigaran Transporter
- added new Hiigaran Colony Ship
- added new Hiigaran Science Ship
- added new Hiigaran Construction Ship
0.0.8:
- modified ship behaviors
- translated more texts to german
- added more spaceport modules
- modified marksman and avanced marksman combat computer
- added new tech for spaceport modules
- modified strike craft behaviors
- added new ship classes
- modified strike craft components
- modified military stations
0.0.7:
- updated Deutschkorrektur
- added more loadingscreens

- modified ship behaviors (hotfix uploaded to return to normal)
- added new ship components
- modified strike crafts
- modified weapon damage
- added more war demands
- fixed problems with bigger galaxies
- expanded skill levels for leader
- modified Influential trait

0.0.6:
- added more Backgrounds for Flags
- changed trails for Ships to make them shorter
- changed trails for Rockets to make them shorter
- resized all Ships to a smaller Size
- resized Technology View to a bigger Window
0.0.5:
- added more Health to all Stations
- added new Edicts
- removed Influence Maintenance for Outposts
- decreased Outpost Influence Cost
- fixed some name errors
- removed Influence Cost to revoke Planets from a Sector
- removed Influence Cost to delete Sectors
- modified Sector AI behavior
- reduced Maintenance Cost for all civil Stations
- reduced costs to hire a Leader
- extended Strike Craft attack range
- added German language support
- added more Galaxy types
- added Gravity to Planets
- modified Federation Demands for Actions
- added new Human Portraits
- added new Flag Backgrounds
- modified the Ship Designer
- modified Colors to choose from
- added a Credits.pdf
0.0.4:
- added Hiigaran and Taiidan as own Species(Vanilla Ships Mammalian)
- added more Traits
- deleted Government Republic
- edited Name Lists for Hiigaran and Taiidan
- Ships can now cross any Borders without Permissions
0.0.3:
- added music from Homeworld
- changed some sound files to some of homeworld(for testing)
- added custom loadingscreens
- changed main menu logo
0.0.2:
- added custom history text for the empires
- updated the flags to be seen in the galaxy viewer
- added more traits
- changed ship names for hiigarans
- added custom start text(not complete)
- added icons for some traits
- changed Taiidan start planet name
- changed Taiidan traits


Download
http://steamcommunity.com/sharedfiles/filedetails/?id=683409870

Team
Goldkilla: Coding, Interface Design, Language & Translator, 3D Design(Ship Converting)

Cameron122[GAF]: 2D Design
Coldplayer109: Tester
[3.JgKp]Rukia: Tester

Want to Help? Join me.
Currently I'am searching for people to help me with this Mod. I just need to know what you can do and if it could help the Mod or not.
 
Last edited:
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Reactions:
I have an unfinished draft of ideas for Stellaris: Homeworld! When I get home tonight I will post here again, I think I can help you.