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lemmy101

Second Lieutenant
88 Badges
Apr 15, 2011
147
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Something I may look into, but still getting to grips with the event logic syntax so if anyone wants to beat me to it then feel free :p

tl;dr A more time driven than % chance driven claim fabrication process.

Instead of having a low chance for getting a complete claim, instead have a much higher chance of completing say 1/4 of the claim, with an event popup each step of the way, perhaps with some funky choices to help speed up the claim at a cost (either in gold, prestige, opinion or gaining a negative trait) and additional options available with good traits of your character, or bad options with bad traits, etc. Also have cool down periods between these events related to the chancellors skills, basically making the claim process more a predictable amount of time based on their skill of the chancellor than random chance. I'd be fine waiting 30 years for a claim to be fabricated and know it'd take that long, than waiting between six months and sixty years never knowing.

Not only does this mean that players will have some feedback as to the progress of fabricating claims (making 60 years without a single claim situations less annoying as at least you'll be able to think 'three quarters of the way there!' or something instead of thinking you may be waiting another 60 years with no claims. Basically make it more an involving and interactive process than some small chance that may happen in a week or two lifetimes.... but also...

It means you invest time into a single fabricated claim that will be lost if you move the chancellor, or if a chancellor dies during the progress you can assume that the next chancellor will have trouble picking up the threads and will need to start again. Though actually in thinking about it getting 3/4 through a claim and having the chancellor die may be tres upsetting.

Overall adding some reputation hit to the process with a few years of decay too.

Other effects could influence the time it takes, such as the current title holder's stats / differences in culture / religion etc.

Basically a complete change to the current fabrication system. I know it's not meant to be relied upon as a mechanic, but sometimes, especially starting in Ireland, it can be very annoying when you're stuck with one county and have had two successive 25+ skill chancellors stood in a neighbouring county their entire lives without a single claim appearing, where other times they seem to pop up all the time.

You'd be thinking 'I've got a 28 skill chancellor, it'll only take me a year to fabricate claims on Northumberland because I have the same culture and they are independent, as well as me having a count title in the same de jeur duchy, but a claim on Norfork will take 23 years as its part of England, the vassals really like the count there and he has a higher prestige than me.' or 'I've got a 10 skill chancellor, it's going to take 40 years to get a claim minimum. I have however got 1000 gold in the treasury, so may be able to take that down to 10 if I don't mind spending a fortune.'

More interesting and less frustrating, and amounts to the same frequency of fabricated claims if balanced correctly.
 
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I suggest looking into MM of EU3 and taking some ideas out of it - they have a really good claim fabricating system there.