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A Civilization series themed mod for Imperator:Rome
About the project
Imperator:Civilization (I:C or Imp:Civ) is a mod, that is themed on Civilization game series, originally created by Sid Meier.
Mod has civs, leaders and their flags, that historicly locates in area of vanilla Imperator:Rome map with few exceptions, like Russia and Ethiopia led by Haile Selassie. But, the mod is in BETA stage, so, there's always a room for improvements. Starting date and "calendar" are not vanilla 450 AUC, but Year 1 AFC (After Foundation of Civilization), which by my internal lore, that is foundation for some stories, begins with Roman tribal families unite under Trajan's rule.

So, you start a game as any of the available nation (civ) on the map. They all start the same - Settled Tribe government, population of 10 in every province you controll, Pantheonic religion and with an Immortal leader and/or with a unique characters, like Byzantium starts with Theodora as a leader, and she has Justinian as her husband, or Cleopatra with Juluis Caesar.

(Political map, year 1)
Rome (Trajan)
Carthage and Phoenicia (Dido on each)
Venice (Enrico Dandollo)
Macedon (Alexaner)
Athens (Pericles)
Sparta (Gorgo and Leonidas)
Byzantium (Theodora and Justinian)
Ottomans (Suleiman)
Austria (Maria Theresa)
Hungary (Matthias Corvinus)
Poland (Casimir III)
Russia (Peter the Great)
Germany (Otto von Bismark)
Holy Roman Empire (Frederick Barbarossa)
Netherlands (Wilhelmina)
France (Napoleone)
Aquitaine (Eleanor)
England (Victoria)
Scotland (Robert Bruce)
Celts (Boudicca)
Spain (Philip II)
Portugal (Maria I)
Morocco (Ahmad al-Mansur)
Ayyubids (Saladin)
Egypt (Cleopatra and Julius Caesar)
Abbasids (Harun al-Rashid)
Ethiopia (Haile Selassie)
Abyssinia (Menelik II)
Assyria (Ashurbanipal)
Babylon (Nebuchadnezzar II)
Sumeria (Gilgamesh)
Georgia (Tamar)
Huns (Attila)
Kievan Rus (Yaroslav II)
Scythia (Tomyris)
Persia (Cyrus II)
India (Gandhi)
Maurya (Chandragupta)
Carthage and Phoenicia (Dido on each)
Venice (Enrico Dandollo)
Macedon (Alexaner)
Athens (Pericles)
Sparta (Gorgo and Leonidas)
Byzantium (Theodora and Justinian)
Ottomans (Suleiman)
Austria (Maria Theresa)
Hungary (Matthias Corvinus)
Poland (Casimir III)
Russia (Peter the Great)
Germany (Otto von Bismark)
Holy Roman Empire (Frederick Barbarossa)
Netherlands (Wilhelmina)
France (Napoleone)
Aquitaine (Eleanor)
England (Victoria)
Scotland (Robert Bruce)
Celts (Boudicca)
Spain (Philip II)
Portugal (Maria I)
Morocco (Ahmad al-Mansur)
Ayyubids (Saladin)
Egypt (Cleopatra and Julius Caesar)
Abbasids (Harun al-Rashid)
Ethiopia (Haile Selassie)
Abyssinia (Menelik II)
Assyria (Ashurbanipal)
Babylon (Nebuchadnezzar II)
Sumeria (Gilgamesh)
Georgia (Tamar)
Huns (Attila)
Kievan Rus (Yaroslav II)
Scythia (Tomyris)
Persia (Cyrus II)
India (Gandhi)
Maurya (Chandragupta)
Start of the game
So, you've started the game as one of the civs. Now, you have to colonise provinces, which is much more cheaper and faster, than in vanilla, and fight barbarians, that will give your military a job to do. And in less than 50 years, you and AI will grow from tribes to Kingdoms and colonise that much, there will be no room (at least in Europe) and you have to make alliances, wage wars and manage your conquered lands, or recover from the lost of yours. And in all of that, you will be helped by City-States in any way you want, but beware, AI will take this advantage too

(political map on 152 AFC)
Religion
It would be crime to not talk about religion in this mod. When you start the game, everyone in the world will be of Pantheonic religion, which is a generalisation of polytheistic religions, like Hellenism, Kemetism, African Paganism and etc. But, you have two options on how to found your own religion:
- Control Stonehenge
- Wait until year 50 AFC of the game (game starts on year 1 AFC)
When the date will reach year 50 AFC, you must also keep yourself to such requirements:
- Be Pantheonic
- Have at least one city
- Have at least one temple building in the city
- Not be a City-State.
After that, you will have an event, that will tell you which religion you will be able to found (If one of the civs founds a religion, it will disappear from the list). And all what you have to do next is to spread it. Just border any pantheonic civ and eventually, it will convert.
(one of the examples of religious map on 152 AFC)
Why Imperator:Rome?
This game, despite it's rough launch and it's obvious disadvantages to any other Paradox game, has the potential of a good Empire building strategy, that catched my eye, thanks to all YouTubers, who continued making videos on this game after it's Redemption updates, without you, I would never look at this game.
Why vanilla map?
I have no experience in map modding to create world map from scratch. I think this answer would suffice.
Why BETA?
This mod has a rough timeline of creation. I began it's development, when 1.2 was still a relevant version, and 1.3 had just few Dev Diaries. So, this mod is behind up to date version, and has few bugs and roughness on edges, that I might not aware of. Also, i must warn, that the updates will be slow, because of personal reasons, that only people, who helped me in modding in any way, know these reasons. But do not worry, this mod WILL still have updates.
Plans on next updates:

(one of the examples of religious map on 152 AFC)
Why Imperator:Rome?
This game, despite it's rough launch and it's obvious disadvantages to any other Paradox game, has the potential of a good Empire building strategy, that catched my eye, thanks to all YouTubers, who continued making videos on this game after it's Redemption updates, without you, I would never look at this game.
Why vanilla map?
I have no experience in map modding to create world map from scratch. I think this answer would suffice.
Why BETA?
This mod has a rough timeline of creation. I began it's development, when 1.2 was still a relevant version, and 1.3 had just few Dev Diaries. So, this mod is behind up to date version, and has few bugs and roughness on edges, that I might not aware of. Also, i must warn, that the updates will be slow, because of personal reasons, that only people, who helped me in modding in any way, know these reasons. But do not worry, this mod WILL still have updates.
Plans on next updates:
- Give current version of the mod a patch, that fixes some localization problems, adds Russian localization, adds Menelik II and Abyssinia, and Ibrahim to Ottomans.
- Update to 1.5 or 1.4, if I'll have problems with 1.5. And make gods up to 1.4's new religious system.
- Add Wonder building system.
- Possible transition to World Map with the addition of new civs and leaders.
How you can help:
- Propose some things, that would fit this mod
- Promote the mod to any YouTuber you will surely know will at least check it out.
- Help with localization to other languages, that are listed for Imperator (German, French, Chinese and etc.)
To propose your help and post link to videos or streams, post in forums and check the DISCORD SERVER.
In Discord server you can not only propose help, but also chat with other people, create multiplayer games if possible and any other thing. But I warn you, Discord server is still new and will require some flavor for people to do in it and not get bored (which is, honestly quite a problem with current memebers of it)
Find the mod here
Credits:
The Inspector: Lead developer
NothingButRye: host of the mod and tester
Agamidae: troubleshooting, events, and coding.
master_of_experts: troubleshooting, events, and coding.
MrAdrianPl: Slavic, Medieval Western European and Muslim buildings and units.
xangelo7: Slavic, Medieval Western European and Muslim buildings and units.
NothingButRye: host of the mod and tester
Agamidae: troubleshooting, events, and coding.
master_of_experts: troubleshooting, events, and coding.
MrAdrianPl: Slavic, Medieval Western European and Muslim buildings and units.
xangelo7: Slavic, Medieval Western European and Muslim buildings and units.
Last edited:
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