Steam Workshop::Imperator Rebalanced & Reforged
This mod originally started out as a rant gone out of hand, and aims to rebalance and enhance the game while keeping the same vanilla 'feel' and 'play' while making stuff more interesting/challenging;
this is accomplished by fixing a lot of the tedious and odd design choices that seem to have been made in a vacuum, while removing/fixing some the most frustrating bits of the game, while generally improving management/warfare by tweaking balance and changing some functionalities
Most major changes:
End date now honours the Optimus Princeps (870.8.8)
Made warscore reduction costs from inventions much much stronger to account for the massive increase in WS costs by late game.
Supply trains now move at speed one.
Rebalanced food for armies, armies can now only carry limited amounts of food, and will need constant resupply to not starve.
Rebalanced food for population, you now need to import food to almost all well-urbanised provinces.
Rebalanced subjects to encourage vassal play, as well as reduction of vassal swarming by Feuds, as they now have to pay 5k% extra cost for armies/navies [AFAIK there is no way to outright block them](Feuds weren't allowed to build their own armies), and in exchange, Feuds now give 100% of manpower, integration of subjects will no longer be a total pain, as integration speed has been boosted considerably (IRL they were either forcefully annexed or their monarchs left the country in their will to the overlord, but whatever).
Governors policies no longer cost PI to change.
Totally reworked how settlements work, instead of 100% slaves, they now get 5% citizens, 40% freemen, and 50% slaves, tribals still have a 50/50 split between tribals/slaves.
Settlement buildings now totally change the ratios of pops to 100% of the building's target (mines/farms/slave estates now make slaves 100%, barracks makes freemen 100%, and tribal settlements now makes tribals 100%)
Cities have their ratios at N/C/F/S/T 10%/30%/40%/20%/0%
Metros at 15%/35%/35%/10%/0%
Reworked diplomacy so that countries and subjects just dgaf about AE, this is 303 BC, nobody cared back then, as a side effect, diplomacy and trade now exists past the first month.
Slightly increased base fertility.
AI budget now 40 Army, 30 Forts and navy
Romans get free roads, normal roads are cheaper.
Assaults have been made saner.
Mill XP now gained solely from unit XP, Drilling made free
Disloyalty threshold now at 40.
Ranks 3,4, and 5 now give -15%/-25%/-35% manpower regen and 15%/25%/35% more expensive armies to help stop late-game bloat.
Extra time to enforce peace from ranks has been removed, if you are making a modifier to help the small guys vs big guys, why are you using it to screw the small guys harder?
Removed call for peace, never worked with IR's wars, and is very out of place for the era.
Combat width now at 120, it kinda broke the UI; flanks are now 5/10/20.
Ships have been rebalanced, their prices have been fifthed, cause we out here in 3rd century BC making the USN look like chumps, no for real, look up Battle of Cape Ecnumus, possible largest in history
change governor policy cost invention now gives 2.5 loyalty instead.
Speed up integration from rank
LI now slightly cheaper to help oppress the pea- I mean keep the peace, the also scale cost per rank less now.
Buffed Democratic Republics
Athens now starts as a client, as to make them playable
Buffed Diadochi war goal to 50%
Added new war goal, Aftermath of Alex, it is only usable by and on:
tag = EGY
tag = MAC
tag = TRE
tag = SEL
tag = PRY
tag = EPI
tag = BAC
tag = PAR
tag = PRN
tag = BIT
tag = PON
tag = PAP
tag = ARM
tag = CAP
tag = CYR
tag = HCP
tag = MAC
tag = TRE
tag = SEL
tag = PRY
tag = EPI
tag = BAC
tag = PAR
tag = PRN
tag = BIT
tag = PON
tag = PAP
tag = ARM
tag = CAP
tag = CYR
tag = HCP
Tweaked governor policies
But most importantly, National Ideas have been rearranged to be OCD friendly

[CRAB RAVE]
Compatibility warnings:
This mod is compatible with my Map mod;
common:
buildings
defines
diplomatic_stances
economic_policies
governments
governor_policies
heritage
ideas
inventions
modifiers
opinions
pop_types
prices
province_ranks
subject_types
terrain_types
titles
trade_goods
unit_abilities
units
wargoals
localization:
english:
diplomacy_l_english
setup:
main:
00_default
buildings
defines
diplomatic_stances
economic_policies
governments
governor_policies
heritage
ideas
inventions
modifiers
opinions
pop_types
prices
province_ranks
subject_types
terrain_types
titles
trade_goods
unit_abilities
units
wargoals
localization:
english:
diplomacy_l_english
setup:
main:
00_default
The full changelog is a bit too long for this one comment, so I'll post it in another comment
Last edited:
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