• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

SolarAttackz

I'm sorry Dave, I'm afraid I can't do that.
17 Badges
Aug 4, 2016
9
0
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
This is probably a very simple fix, but I am new to modding, as well as Paradox games in general. Recently with the release of patch 1.2.3, my mod is incompatible with this new version. I am not exactly sure how to update it for the new version, and I've looked around for about an hour on the Internet and the forums combined, to no avail. I tried updating the mod through the launcher and that didn't work, and I cannot find a way to update it for the new version besides deleting the mod. Which would be stupid to do. I would very much appreciate some help with this.
Thanks!

-SolarAttackz
 
After the patch update, my mod was also causing a CTD every time we tried to start a new game. The culprit was in the species classes file, because my mod adds new ship types. If yours does also, here's what happened.

Under each new added species, before the patch, we had to include the line "playable = yes" to make the species show up in the empire designer. What you want to do is remove that line completely. Now, with the patch, species are automatically playable unless they include the following line in their code:

playable = { always = no }

And this line replaced the old "playable = no" line that was there before.
 
After the patch update, my mod was also causing a CTD every time we tried to start a new game. The culprit was in the species classes file, because my mod adds new ship types. If yours does also, here's what happened.

Under each new added species, before the patch, we had to include the line "playable = yes" to make the species show up in the empire designer. What you want to do is remove that line completely. Now, with the patch, species are automatically playable unless they include the following line in their code:

playable = { always = no }

And this line replaced the old "playable = no" line that was there before.


My mod just adds a new Empire, with a namelist, Custom Personality, Tomb world start, custom traits, custom diplomatic phrases and a custom Spaceport Module. And as far as i know, none of those were touched in the patch besides behavior. However, it didnt touch Personalities. For everything thats included in the mod if it would help, it's called The Hive in the workshop. Still WIP, created by Akatosh Nurai. I made it playable in the same fashion that the United Nations of Earth are, and i first created it as a custom empire and copied its code from the user_empire_designs, and did what i had to do to make it show up there as a playable race. I went in game with me and the empire i created, and they seem to work completely fine. So i'm not sure exactly what it is. Everything that the mod is supposed to do works from what i can see.

Edit: A little addition about getting it to show up, i created a file called prescripted_countries in my mod folder and put the code for the Empire in there, so it shows up with all of the other empires.
 
My mod just adds a new Empire, with a namelist, Custom Personality, Tomb world start, custom traits, custom diplomatic phrases and a custom Spaceport Module. And as far as i know, none of those were touched in the patch besides behavior. However, it didnt touch Personalities. For everything thats included in the mod if it would help, it's called The Hive in the workshop. Still WIP, created by Akatosh Nurai. I made it playable in the same fashion that the United Nations of Earth are, and i first created it as a custom empire and copied its code from the user_empire_designs, and did what i had to do to make it show up there as a playable race. I went in game with me and the empire i created, and they seem to work completely fine. So i'm not sure exactly what it is. Everything that the mod is supposed to do works from what i can see.

Edit: A little addition about getting it to show up, i created a file called prescripted_countries in my mod folder and put the code for the Empire in there, so it shows up with all of the other empires.

Can you post your error log online and link it here? I can look at it for you.

The log can be found in Documents\Paradox Interactive\Stellaris\logs\error.log
 
Can you post your error log online and link it here? I can look at it for you.

The log can be found in Documents\Paradox Interactive\Stellaris\logs\error.log


Oop, nevermind. Something happened and its fixed now, lmao. Dont know exactly what i did, ill go back and try to figure out what i had done. Thanks for trying, still. Really appreciate it. And on that log, seemed to be empty. Just checked it like an hour ago and it was filled with stuff from me having empires that could no longer be used, since i disabled all mods but mine. Either way, i appreciate your time