Since 1.5.* - I've personally felt that disloyalty occurs a bit too much for both the AI and the player. While I still think that the loyalty mechanics are interesting and worthy of gameplay, I think they shouldn't have such a strong impact.
mod link in steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2200320215
mod link in paradox: https://mods.paradoxplaza.com/mods/10747/Any
Difficulty Settings
Changes have been made to game difficulty settings as well, so that you can sortof balance it for yourself:
Very Easy
Player character base loyalty: 100
AI character base loyalty: 75
Easy
Player character base loyalty: 90
AI character base loyalty: 75
Normal
Both Player and AI base loyalty : 75
Hard
Player character base loyalty: 75
AI character base loyalty: 90
Very Hard
Player character base loyalty: 75
AI character base loyalty: 100
The base character loyalty for AI and player is default at 75 instead of 50. This allows for the game mechanics around loyalty to still be relavant, but to be less punishing.
RNG Events
The RNG mechanics which are events that occur to any empire which can have negative effects to character loyalty still occur, but loyalty is not reduced as much as before. Events that would reduce a character's loyalty by 100 now reduce by 75, events that used to reduce loyalty by 75 now reduce by 50, and, 50 became 25, 25 became 15, 15 became 10, and 10 became 5. Events that reduced loyalty by 5 still reduce by 5.
mod link in steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2200320215
mod link in paradox: https://mods.paradoxplaza.com/mods/10747/Any
Difficulty Settings
Changes have been made to game difficulty settings as well, so that you can sortof balance it for yourself:
Very Easy
Player character base loyalty: 100
AI character base loyalty: 75
Easy
Player character base loyalty: 90
AI character base loyalty: 75
Normal
Both Player and AI base loyalty : 75
Hard
Player character base loyalty: 75
AI character base loyalty: 90
Very Hard
Player character base loyalty: 75
AI character base loyalty: 100
The base character loyalty for AI and player is default at 75 instead of 50. This allows for the game mechanics around loyalty to still be relavant, but to be less punishing.
RNG Events
The RNG mechanics which are events that occur to any empire which can have negative effects to character loyalty still occur, but loyalty is not reduced as much as before. Events that would reduce a character's loyalty by 100 now reduce by 75, events that used to reduce loyalty by 75 now reduce by 50, and, 50 became 25, 25 became 15, 15 became 10, and 10 became 5. Events that reduced loyalty by 5 still reduce by 5.
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