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Thanks for the support :)
I know i told you that it should be the last release, but in fact, i'll make one last after it, with Haradrim, and fixing all i can do.
About the Ruler Designer, i believe it's linked to portraits, and i have no clue of how i can fix it.

I think one way would be to implement the House Customizer trait in A Game of Thrones mod. It's a trait you add using the designer and gives you a targetted decision making your character a part of the target's dynasty either as a child or a sibling.
 
I think one way would be to implement the House Customizer trait in A Game of Thrones mod. It's a trait you add using the designer and gives you a targetted decision making your character a part of the target's dynasty either as a child or a sibling.

Yeah, that could be a way to do it. I'll look at it quickly :)

By the way, i'm uptading the release on ModDB and Steam with small hotfixes (one broken event chain + fixing a little bug on elven portraits), taht i forgot to add when i was compliling.
 
Yeah, that could be a way to do it. I'll look at it quickly :)

By the way, i'm uptading the release on ModDB and Steam with small hotfixes (one broken event chain + fixing a little bug on elven portraits), taht i forgot to add when i was compliling.

Thank you so much for your hard work, if i can help in any way here i am.
Best regards and nice weekend
 
Thank you -SO- much for humoring me and adding the Nazgul, Lonhaldar. Be assured I appreciate it greatly.
Now to bring RUIN upon mankind as one of their eldest.
 
Thank you -SO- much for humoring me and adding the Nazgul, Lonhaldar. Be assured I appreciate it greatly.
Now to bring RUIN upon mankind as one of their eldest.

You're welcome Gamarasa ;)
i'm eager to see what the Witch-King or Khamul will do to mankind on your hands !

Thank you so much for your hard work, if i can help in any way here i am.
Best regards and nice weekend

Thanks for your support, i really appreciate it :) if you want to help, i need an event scripter, don't hesitate to Pm me !
 
0.5.1b Hotfix
A little hotfix was released (within the same links than initial release).

Includes these features:

--------Hotfix 0.5.1b--------
BUGS/FIXS:
- Fixed a bug with one of the event chain of the Gwaith-i-Mirdain
- Fixed missing localisations for Broadbems and Firebeards cultures
- Fixed missing positions for the dwarves of Himalaya
- Fixed a little bug with elves helmets

RULER DESIGNER :
- Now, the Sindar, Numenoreans, Black Numenoreans, Maiar, Eagles, Mearas, Orkish cultures aren't available in ruler designer.
- Some traits will convert your character in the culture you want at start game (only for Numenoreans, Black Numenoreans, Orcs, Sindar)
 
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Well, so far, I am doing -remarkably- well as a Nazgul. Should do an AAR of that (If I ever remember to do Screenshots >_>)
Decided to preemptively take over the Orcs in the Alps as one of the Nazgul, and big surprise: The Witch King lost Minas Morgul to his bosses.
Two of my siblings immediately ran off to China too, leaving Seven Ringwraiths and their rings.

If there's any interest in such a thing, I might do an AAR from this point forwards. :D

Next Target once I somehow subjugate the Lombards is Corsica. For some reason. ;)
 
Well, so far, I am doing -remarkably- well as a Nazgul. Should do an AAR of that (If I ever remember to do Screenshots >_>)
Decided to preemptively take over the Orcs in the Alps as one of the Nazgul, and big surprise: The Witch King lost Minas Morgul to his bosses.
Two of my siblings immediately ran off to China too, leaving Seven Ringwraiths and their rings.

If there's any interest in such a thing, I might do an AAR from this point forwards. :D

Next Target once I somehow subjugate the Lombards is Corsica. For some reason. ;)

That looks interesting! Corsica is an excellent choice, a perfect place to live :D
Iy ou want to make an AAr, feel free to, i like to see the mod alive !
 
So, after this update, what's planned for the future of this mod?

HARADRIM :
The Haradrim were planned for long time, but i want to add them now. Arabia, Sahara, India? There's many places where i can put some kingdoms for them. The most important place will certainly be the central desert in Arabia.
The Haradrim will come with specific buildings, a new special unit (Mumakils), and a lot of playable characters.

NUMENOR :
Well, Numenor got already a lot of things, but i want to add a last specific mechanics : Loyalists vs King's Men, or the Story of the Fall of Numenor.
By adding two new societies, one for each camp, with specific powers like "cut the White Tree", "try to seal to the West" or "welcome a teleri ambassador" and specific buildings like "temple of melkor", you'll be able to simulate the destruction of the harmony on the island, and let your faction wins the control of Numenor.

TELERI :
I want to add a new island in western atlantic, to simulate the land of the Teleri, Tol Eressea. A small island, that will be reachable only from Numenor, to give more flavour.

DWARVES :
I think i'll change a little the adventurers/mercenaries mechanics for the dwarves, to give them the abilities to found companies that will giuve them prestige, gold, and maybe help them to found new realms.
Also, a blacksmith society, similar to the Gwaith-i-Mirdain, should maybe be created.

HOBBITS?
Well, in a mostly martial and intrigue game like CKII, hobbits would be like the Elves of Santa Claus in Hell. IF i add them -and i'm not sure about it-, i think they'll be on an isolated island, without the ability to create boats (after all, they fear to navigate). So, the gameplay will be really different, about feasts, dinners, lunches, breakfasts, well... mostly about eating ...

OTHER CHANGES PLANNED :
Black Numenoreans should raid more, and maybe have a more important claim on the island of Numenor. Maybe join this with the King's Men mechanics could be cooL
About the Nazguls and Sauron, in case of Morgoth revokes their titles, they should be able to claim the realms of Black Numenoreans to create a new darkness throne, i think that could be cool.
Wonders! Well, for now, there's only static wonders, already builded, but i want to add some cultural wonders able to be build on the lands you want, like for exemple a giant rider statue for Rohirrim, a White Tower for Numenoreans, a Great Hall or Great Mines for Dwarves, ...


So, that's a lot of things i want to add to this mod. I'm not sure i'll be able to do all of this, but here's a full list.
Don't hesitate to post your suggestions, thougts, or what you want to see first :)
 
So, after this update, what's planned for the future of this mod?

HARADRIM :
The Haradrim were planned for long time, but i want to add them now. Arabia, Sahara, India? There's many places where i can put some kingdoms for them. The most important place will certainly be the central desert in Arabia.
The Haradrim will come with specific buildings, a new special unit (Mumakils), and a lot of playable characters.

NUMENOR :
Well, Numenor got already a lot of things, but i want to add a last specific mechanics : Loyalists vs King's Men, or the Story of the Fall of Numenor.
By adding two new societies, one for each camp, with specific powers like "cut the White Tree", "try to seal to the West" or "welcome a teleri ambassador" and specific buildings like "temple of melkor", you'll be able to simulate the destruction of the harmony on the island, and let your faction wins the control of Numenor.

TELERI :
I want to add a new island in western atlantic, to simulate the land of the Teleri, Tol Eressea. A small island, that will be reachable only from Numenor, to give more flavour.

DWARVES :
I think i'll change a little the adventurers/mercenaries mechanics for the dwarves, to give them the abilities to found companies that will giuve them prestige, gold, and maybe help them to found new realms.
Also, a blacksmith society, similar to the Gwaith-i-Mirdain, should maybe be created.

HOBBITS?
Well, in a mostly martial and intrigue game like CKII, hobbits would be like the Elves of Santa Claus in Hell. IF i add them -and i'm not sure about it-, i think they'll be on an isolated island, without the ability to create boats (after all, they fear to navigate). So, the gameplay will be really different, about feasts, dinners, lunches, breakfasts, well... mostly about eating ...

OTHER CHANGES PLANNED :
Black Numenoreans should raid more, and maybe have a more important claim on the island of Numenor. Maybe join this with the King's Men mechanics could be cooL
About the Nazguls and Sauron, in case of Morgoth revokes their titles, they should be able to claim the realms of Black Numenoreans to create a new darkness throne, i think that could be cool.
Wonders! Well, for now, there's only static wonders, already builded, but i want to add some cultural wonders able to be build on the lands you want, like for exemple a giant rider statue for Rohirrim, a White Tower for Numenoreans, a Great Hall or Great Mines for Dwarves, ...


So, that's a lot of things i want to add to this mod. I'm not sure i'll be able to do all of this, but here's a full list.
Don't hesitate to post your suggestions, thougts, or what you want to see first :)


A really - really- minor idea I would add, if such is both possible and something you'd be interested i at all, would be to make wearers of the Nazgul Rings get the Nazgul-trait and portraits.
The first part I can ultimately just console in in a pinch, but it'd be a neat tidbit and ensure the Nine remain... the Nine. My first attempt at Ulairi-conquest ended with 4 of them... alive. :D
 
So, after this update, what's planned for the future of this mod?

HARADRIM :
The Haradrim were planned for long time, but i want to add them now. Arabia, Sahara, India? There's many places where i can put some kingdoms for them. The most important place will certainly be the central desert in Arabia.
The Haradrim will come with specific buildings, a new special unit (Mumakils), and a lot of playable characters.

NUMENOR :
Well, Numenor got already a lot of things, but i want to add a last specific mechanics : Loyalists vs King's Men, or the Story of the Fall of Numenor.
By adding two new societies, one for each camp, with specific powers like "cut the White Tree", "try to seal to the West" or "welcome a teleri ambassador" and specific buildings like "temple of melkor", you'll be able to simulate the destruction of the harmony on the island, and let your faction wins the control of Numenor.

TELERI :
I want to add a new island in western atlantic, to simulate the land of the Teleri, Tol Eressea. A small island, that will be reachable only from Numenor, to give more flavour.

DWARVES :
I think i'll change a little the adventurers/mercenaries mechanics for the dwarves, to give them the abilities to found companies that will giuve them prestige, gold, and maybe help them to found new realms.
Also, a blacksmith society, similar to the Gwaith-i-Mirdain, should maybe be created.

HOBBITS?
Well, in a mostly martial and intrigue game like CKII, hobbits would be like the Elves of Santa Claus in Hell. IF i add them -and i'm not sure about it-, i think they'll be on an isolated island, without the ability to create boats (after all, they fear to navigate). So, the gameplay will be really different, about feasts, dinners, lunches, breakfasts, well... mostly about eating ...

OTHER CHANGES PLANNED :
Black Numenoreans should raid more, and maybe have a more important claim on the island of Numenor. Maybe join this with the King's Men mechanics could be cooL
About the Nazguls and Sauron, in case of Morgoth revokes their titles, they should be able to claim the realms of Black Numenoreans to create a new darkness throne, i think that could be cool.
Wonders! Well, for now, there's only static wonders, already builded, but i want to add some cultural wonders able to be build on the lands you want, like for exemple a giant rider statue for Rohirrim, a White Tower for Numenoreans, a Great Hall or Great Mines for Dwarves, ...


So, that's a lot of things i want to add to this mod. I'm not sure i'll be able to do all of this, but here's a full list.
Don't hesitate to post your suggestions, thougts, or what you want to see first :)
A small look at the "major" to-do list for the next update, to show you what i want to add next time. There's some little things to change that are not mentioned here to not make it too huge:

GRAPHICS :
- Reworks the portraits of elven and numenoreans women (WIP - 10% done)
- Reworks the orcs clothings and helmets (WIP - 50% done)
- Add unique armors for Dwarves (WIP - 30% done)
- Add unique clothings for councillors in all cultures (WIP - 20% done)
- Add unique portraits for Sindar
- Maybe add some changes in the interface gfx

MAP :
- Add new territories in Arabia and maybe Sahara for the Haradrim
- Rework a little some lands to add more flavour (Numenor for exemple)
- Maybe - if i have enough time - add a new island somewhere in atlantic for the Teleri
- Add a new wonder "the Throne of Morgoth" in Angband + maybe one in the Noldor territories facing him
- Add two new dwarven kingdoms for Broadbems and Firebeards in Himalaya (with characters as Telchar, Naugladur, Gamil Zirak, Azaghal, ...) ##DONE

CHARACTERS :
- Add more lore characters in each factions, expand some created dynasties (rohirrim, black numenoreans, numenoreans mostly - WIP - 30%done)
- Add several new dynasties for Haradrim

GAMEPLAY :
- Add the Mumakils as special units
- Add societies for Noldor and Orcs (60% done) - for Orcs, three ones (War/Darkness/Terror) and for Noldor two for now (Gwaith-i-Mirdain, Oath of Feanor).
- Add societies for Numenoreans (Guilds of Venturers, The King's Men, the Loyalists)
- Close all the quests for the Lost Silmaril
- Adds new artifacts related to the societies (ships, gifts, ...)

It's already a huge work, but feel free to give some suggestions :)

So... Have you abandoned the plan on graphic changes now?
 
A really - really- minor idea I would add, if such is both possible and something you'd be interested i at all, would be to make wearers of the Nazgul Rings get the Nazgul-trait and portraits.
The first part I can ultimately just console in in a pinch, but it'd be a neat tidbit and ensure the Nine remain... the Nine. My first attempt at Ulairi-conquest ended with 4 of them... alive. :D

Hmmm, i think i can add a simple "corruption" mechanism for the Nazgul Rings, to simulate that. Sounds do-able, and will add some more fun. They were murdered or killed in battle/duel in your game?

So... Have you abandoned the plan on graphic changes now?

Nope, this post was about gameplay, all UI/GFX doesn't depends on that :)

I bet the event chain error was my doing :D

No, the bug was with the event chain where a character can ask a member of the Gwaith-i-Mirdain to forge something to him. ;)
 
So, after this update, what's planned for the future of this mod?

HARADRIM :
The Haradrim were planned for long time, but i want to add them now. Arabia, Sahara, India? There's many places where i can put some kingdoms for them. The most important place will certainly be the central desert in Arabia.
The Haradrim will come with specific buildings, a new special unit (Mumakils), and a lot of playable characters.

NUMENOR :
Well, Numenor got already a lot of things, but i want to add a last specific mechanics : Loyalists vs King's Men, or the Story of the Fall of Numenor.
By adding two new societies, one for each camp, with specific powers like "cut the White Tree", "try to seal to the West" or "welcome a teleri ambassador" and specific buildings like "temple of melkor", you'll be able to simulate the destruction of the harmony on the island, and let your faction wins the control of Numenor.

TELERI :
I want to add a new island in western atlantic, to simulate the land of the Teleri, Tol Eressea. A small island, that will be reachable only from Numenor, to give more flavour.

DWARVES :
I think i'll change a little the adventurers/mercenaries mechanics for the dwarves, to give them the abilities to found companies that will giuve them prestige, gold, and maybe help them to found new realms.
Also, a blacksmith society, similar to the Gwaith-i-Mirdain, should maybe be created.

HOBBITS?
Well, in a mostly martial and intrigue game like CKII, hobbits would be like the Elves of Santa Claus in Hell. IF i add them -and i'm not sure about it-, i think they'll be on an isolated island, without the ability to create boats (after all, they fear to navigate). So, the gameplay will be really different, about feasts, dinners, lunches, breakfasts, well... mostly about eating ...

OTHER CHANGES PLANNED :
Black Numenoreans should raid more, and maybe have a more important claim on the island of Numenor. Maybe join this with the King's Men mechanics could be cooL
About the Nazguls and Sauron, in case of Morgoth revokes their titles, they should be able to claim the realms of Black Numenoreans to create a new darkness throne, i think that could be cool.
Wonders! Well, for now, there's only static wonders, already builded, but i want to add some cultural wonders able to be build on the lands you want, like for exemple a giant rider statue for Rohirrim, a White Tower for Numenoreans, a Great Hall or Great Mines for Dwarves, ...


So, that's a lot of things i want to add to this mod. I'm not sure i'll be able to do all of this, but here's a full list.
Don't hesitate to post your suggestions, thougts, or what you want to see first :)

amazing! will you add too Rhûn ?
Also are you planning on adding knights of dol amroth and the other gondorian societies/knighthoods?

Best regards!
 
amazing! will you add too Rhûn ?
Also are you planning on adding knights of dol amroth and the other gondorian societies/knighthoods?

Best regards!

Nope, i won't add Rhûn, i believe it won't be a really interesting faction, too similar to existing ones in medieval europe.
About Gondorians and Arnorians flavour, i don't know, it would be a lot of work, and i'm not sure about it. :)
Thanks for your support!
 
Hmmm, i think i can add a simple "corruption" mechanism for the Nazgul Rings, to simulate that. Sounds do-able, and will add some more fun. They were murdered or killed in battle/duel in your game?



Nope, this post was about gameplay, all UI/GFX doesn't depends on that :)



No, the bug was with the event chain where a character can ask a member of the Gwaith-i-Mirdain to forge something to him. ;)

I'd have to check the exact details again. But yes, essentially, 3 at least died in battle or through murder one way or another, and 2 were sent to China as Commander and Eunuch respectively.
The Corruption-mechanic would simply make it so that there's always nine Nazgul around as long as someone wears their rings. :D Admittedly, an idea stolen from Shadow of War, but the one bit they changed about the Nazgul that I found somewhat fitting.
At worst, you'd have to make sure that they can't drop those in the battlefield duel "Let me live"-thing? Cuz that might end up making a ton of Nazgul :p

The AAR I mentioned will be a somewhat different start as a result, so I at least -start- with all of the original Eight under the Witch-King.
(Also because I completely stomped Europe, and it got boring.)
 
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I'd have to check the exact details again. But yes, essentially, 3 at least died in battle or through murder one way or another, and 2 were sent to China as Commander and Eunuch respectively.
The Corruption-mechanic would simply make it so that there's always nine Nazgul around as long as someone wears their rings. :D Admittedly, an idea stolen from Shadow of War, but the one bit they changed about the Nazgul that I found somewhat fitting.
At worst, you'd have to make sure that they can't drop those in the battlefield duel "Let me live"-thing? Cuz that might end up making a ton of Nazgul :p

The AAR I mentioned will be a somewhat different start as a result, so I at least -start- with all of the original Eight under the Witch-King.
(Also because I completely stomped Europe, and it got boring.)

Well, if you want to wait until tomorrow, i'll create this corruption thing. So your AAR will be better like this ;)
 
Well, if you want to wait until tomorrow, i'll create this corruption thing. So your AAR will be better like this ;)

That'd be super-nice of you, Boss =) I'd definitely appreciate it.
 
0.5.2 Patch - Halloween Special Nazguls
Update available on Steam Workshop and ModDB, adding the Nazgul inheritance/corruption mechanic!

So, what will it do?
- At the death of a Nazgul, the ring will be "lost", and the Nazgul will be removed from the dynasty of the Ulairi.
- After some time, a Man Lord (Duke or King levels only) will find the Ring, and will become to be corrupted.
- After some new times, the lord abdicate and is converted to Nazgul, giving to his line a new bloodline "Corrupted Blood of..."

The character will gain a new nickname, randomly chosen between these ones (most are triggered by cultural groups):
the Norse's Shadow
the Corrupted
the Dark King
the Dark Blade
the Shadow's Rider
the Unfaithful
Dark killer
the Dark Captain
Shadow of Germany
the Dark Sailor
the Flying Dutch
the Dark Heir of Rome
the Dark Blade of France
the Dark Bull
the Dark Belisarius
the Forest's Shadow
the Dark Pagan
the Ice's Shadow
the Black Wanderer
Sand's Terror
the Runes King
Terror of the Plains
the Nightmare of Solomon
the Shadow of South
of the Dark Pyramid
David's Bane
the Dark Elephant
the Dark Tiger
Buddha's Bane
the Shadow's Jade
the Dark Sun
the Numenorean Abomination
the Horn of Darkness

20191030182104_1.jpg 20191030182451_1.jpg
20191030183928_1.jpg

PS: By the way, another feature of this little update is the ability to craft the "Crown of the Silmarils" now. This artifact will be more powerful than the 3 stones, and will certainly be overpowered, but well... we're talking about silmarils!
 
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Update available on Steam Workshop and ModDB, adding the Nazgul inheritance/corruption mechanic!

So, what will it do?
- At the death of a Nazgul, the ring will be "lost", and the Nazgul will be removed from the dynasty of the Ulairi.
- After some time, a Man Lord (Duke or King levels only) will find the Ring, and will become to be corrupted.
- After some new times, the lord abdicate and is converted to Nazgul, giving to his line a new bloodline "Corrupted Blood of..."

The character will gain a new nickname, randomly chosen between these ones (most are triggered by cultural groups):
the Norse's Shadow
the Corrupted
the Dark King
the Dark Blade
the Shadow's Rider
the Unfaithful
Dark killer
the Dark Captain
Shadow of Germany
the Dark Sailor
the Flying Dutch
the Dark Heir of Rome
the Dark Blade of France
the Dark Bull
the Dark Belisarius
the Forest's Shadow
the Dark Pagan
the Ice's Shadow
the Black Wanderer
Sand's Terror
the Runes King
Terror of the Plains
the Nightmare of Solomon
the Shadow of South
of the Dark Pyramid
David's Bane
the Dark Elephant
the Dark Tiger
Buddha's Bane
the Shadow's Jade
the Dark Sun
the Numenorean Abomination
the Horn of Darkness

PS: By the way, another feature of this little update is the ability to craft the "Crown of the Silmarils" now. This artifact will be more powerful than the 3 stones, and will certainly be overpowered, but well... we're talking about silmarils!

You are fantastic, mate. Thank you for the effort!

Update after a first playtest:

Works like a charm, and almost exactly as I had hoped. Even had a case I was worried about happen where a corrupt-ee died before being corrupted, and it ended up instead taking his daughter (who had better stats anyways!)
So all in all, couldn't have done it better. The only caveat is that I have to keep track of who they were originally so I can make them hunt down their own families.
Oh, and they keep getting the suspicion-events for being immortal. Adunaphâzor died to an immortal horse attacking him, which is a really fun way to die to me.
 
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