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0.4 released
  • banneer1.png


    0.4 is alive! You can find it on ModDB or in the Steam Workshop.

    Highlights :
    - Morgoth is now in Earth, and made his own realm in the frozen siberian wastes. In front of him, the Noldor united under the realm of Finarfin and Maedhros to face the Dark lord and protect the Free Peoples.
    - A new island rose from the seas, in Indian Ocean, and is inhabited by some Black Numenoreans, who'll needs to unite before to conquer Arabia, Persia or India.
    - New NPCs characters for Numenoreans, Orcs, Black Numenoreans to add more depths!
    - Settlements have now unique icons for each cultures
    - The Rohirrim settled in the south, and are waiting for a new empire.
    NEW MAP
    map MEE.jpg


    MIDDLE-EARTH IN EARTH 0.4 CHANGELOG
    BUGS :
    - The Bloods of Numenor and Elf bloodlines are now given to the randomly created characters.
    - Fixed and improved a little the employement decisions
    - Fixed a little bug with the family tree of the Eorling House.
    - Fixed a bug where special buildings didn't showed up in the correct provinces.
    - Fixed the missing dynastic COAs and added some more
    - Fixed a bug with Hagia Sophia picture in Constantinople

    CHANGES :
    MAP :
    - Moved the island of Numenor to the east, to see the island completely and properly
    - Added 4 more sea provinces in Atlantic around Numenor : The bay of Arandor, the Bay of Andunie, Forogaer and Harongaer.
    - Added 4 more provinces for Noldor, in front of Angband
    - Added the realm of Angband, in Siberia wastes with 8 new provinces + 3 "Wastelands" ones.
    - Moves the realm of Fingolfin in front of Angband new realm
    - Added trees in the Sindar Kingdom map
    - Moved the Eorlingas to the South, with a brand new realm instead of the desert of Taklamakan
    - Added the island of An Balukkhôr in the Indian Ocean, create a new Black Numenorean realm.

    CHARACTERS/DYNASTIES :
    - Expanded the line of Elros-Tar Minyatur with all known descendants.
    - Added 11 new numenorean dynasties (NPCs)
    - Expanded the numenorean rulers dynasties with more characters.
    - Added Several vala/maiar characters (Morgoth, Sauron, Ancalagon, Glaurung, Gothmog, ...)
    - Added the house of Hador for historical purposes
    - Added New Black Numenorean dynasties
    - Added more rohirrim characters (both in already implemented dynasties and in new ones)

    GRAPHICS :
    - Added unique armors to Noldor Lords (Houses of Feanor, Fingolfin and Finarfin).
    - Added unique portraits for Angband named rulers
    - Added new armors sets for random Noldor
    - Reversed back the dwarves portraits, and updated them
    - Added the custom settlements graphics for each cultures.

    GAMEPLAY :
    - Added the decision to "conquer the world" for Morgoth or Sauron, will give automatic casus belli to the neighbour realms, and IA will be far more agressive.
    - Added the Balrogs of Morgoth as special units
    - Added Drakes as special units
    - Added unique buildings for Angband (Balrogs's Dwellings in the Balrog's Halls province, and Drake's Pits in Drake's Valley), these buildings are only for orcs and will allow the creation of the two special units.
    - Added Elves Lords as Special units, for Noldor and Sindar
    - Added special buildings to allow the creation of the Elves Lords units.
    - Changed some modifiers for the Eothed/Eorlingas cultures.
    - Changed a little the religions (harder to convert, no multiple wives for orkish, more feminism for Numenoreans and Elves, ...)
    - Added combat bonuses for Maiar and Valar characters, to limit the "killed in a duel" to happen to Morgoth or Sauron.
    - Added a custom starting date allowing to see the position of all Middle-Earth playable characters at start.​

    Some screenshots :
    20190803180309_1.jpg 20190803180349_1.jpg 20190803180320_1.jpg
    20190801145556_1.jpg 20190718124805_1.jpg 20190712124848_1.jpg
    20190721115544_1.jpg

    Don't hesitate to report any bug, give any suggestion, and post your games, as usual, on this thread. I'll be really happy to see what happens in your worlds, and to improve it again and again.
    Also, i needs again some help to go ahead events and such things. Don't hesitate to send me a PM to join the team :)
     
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    0.5.1 Release
  • banneer1.png


    0.5 is alive! You can find it on ModDB or in the Steam Workshop. (Steam Workshop will come later, as always, it's a pain to update ;))

    Highlights :
    - New societies for Orcs, Noldor and Numenorans
    - New Portraits for Orcs
    - Two new dwarven Realms : Belegost and Nogrod in Himalaya
    - More characters for more flavour, with lore lines, semi-fictionnal ones to add more depths to your games while playing the Numenoreans, Orcs, Dwarves, ...
    - New Specific governments for each cultures
    - Mearas are now able to be tamed by Rohirrims
    - Nazguls are now ingame!



    MIDDLE-EARTH IN EARTH 0.5.1 CHANGELOG
    BUGS/FIXS :
    - Fixed a bug where some random characters obtained Silmarils at game start
    - Fixed a bug where the Blood of Numenor and Blood of Elros weren't properly given to the line of Elros
    - Fixed a bug where the game crash at the end of the Mearas event chain
    - Fixed the fact you can't give a title to Immortal with massive fertility malus (Balrogs, Drakes, ...)

    CHANGES:
    ARTIFACTS:
    - Added the nine rings to the Nazguls as artifacts
    - Added several artifacts created by craftsmen of the Gwaith-i-Mirdain
    - Added five legendary Numenoreans Ships to the game as artifacts : the Hirilondë, the Eämbar, the Númerrámar, the Palarran, the Entulessë and two craftable ones : Numenorean Ship and Large Numenorean Ship.

    BLOODLINES:
    - Added the Bloodline "Mearas" for the line of Nahar
    - Added the Bloodlines "Line of Elu Thingol", "Line of Cirdan", "Line of Oropher" to Sindar characters.

    BUILDINGS:
    - Added Noldor Kingdom building in Himring and Gondolin at start date
    - Added the Dark Throne of Morgoth as wonder in Angband
    - Added Himring Fortress as Wonder in Himring

    CHARACTERS/DYNASTIES:
    - Expanded the House of Beor with the line of Erendis, adding some "non-canon characters" that expands the lines in playing dates.
    - Added a fictionnal Line to Nuneth, mother of Erendis, as numenorean dynasty
    - Added a fictionnal line to Almarien, wife of Tar-Meneldur
    - Added the fictionnal lines of Erellont, Aerandir and Falathar, the mariners who followed Eärendil
    - Added semi-fictionnal lines for the dwarves of Nogrod and Belegost
    - Reworked the line of Feanor with new portraits and nicknames, new nicknames also for some characters of the lines of Fingolfin and Finarfin
    - Changed the nickname of Sauron from "the Dark Lord" to "the Deceiver" to avoid "Dark Lord Sauron the Dark Lord"
    - Added one more NPCs dynasty to the Black Numenoreans
    - Added new nicknames for Orcs
    - Added the line of Nahar, horse of the Vala Oromë, founder of the Mearas
    - Added the Nazguls as Sauron's Vassals

    CULTURES:
    - Added the Mearas culture

    EVENTS:
    - Now, when you succeed to tame a Meara as Eorl the Young, Felarof will gain the Kingdom of all the Horses and will become your vassal.
    - Added several events for the Gwaith-i-Mirdain society for Noldor (forge a weapon, craft a magical ring, improve your skills, ...)
    - Added several events for the Guild of Venturers society for Numenoreans (build your own ship, claim one legendary ship, ...)

    GOVERNMENTS/PROVINCES:
    - Added new governments types for orcs, angband, numenorean, elves, black numenoreans and dwarves
    - Changed the capital barony of Numenor from castle to city, same in Andunië and Eldalondë, realm remains feudals

    GRAPHICS:
    - The Noldor Armor will now be given only to in-command characters.
    - New portraits for orcs
    - Added unique clothing for Noldor and Numenorean councillors

    MAP:
    - Added two new lands : Nogrod and Belegost, in the Himalaya mountains
    - Added a new land for the Nazguls in Angband

    SOCIETIES:
    - Added the Guild of the Venturers as a Society for Numenoreans
    - Added the Gwaith-i-Mirdain as a Society for Noldor
    - Added three societies to orcs.

    TITLES :
    - Added the Kingdoms of Belegost and Nogrod in Himalya, and made them allies at games start.
    - Added the "King of the Horses" titular title for the Mearas

    Don't hesitate to report any bug, give any suggestion, and post your games, as usual, on this thread. I'll be really happy to see what happens in your worlds, and to improve it again and again.
    Also, i needs again some help to go ahead events and such things. Don't hesitate to send me a PM to join the team :)
     
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    0.5.1b Hotfix
  • A little hotfix was released (within the same links than initial release).

    Includes these features:

    --------Hotfix 0.5.1b--------
    BUGS/FIXS:
    - Fixed a bug with one of the event chain of the Gwaith-i-Mirdain
    - Fixed missing localisations for Broadbems and Firebeards cultures
    - Fixed missing positions for the dwarves of Himalaya
    - Fixed a little bug with elves helmets

    RULER DESIGNER :
    - Now, the Sindar, Numenoreans, Black Numenoreans, Maiar, Eagles, Mearas, Orkish cultures aren't available in ruler designer.
    - Some traits will convert your character in the culture you want at start game (only for Numenoreans, Black Numenoreans, Orcs, Sindar)
     
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    0.5.2 Patch - Halloween Special Nazguls
  • Update available on Steam Workshop and ModDB, adding the Nazgul inheritance/corruption mechanic!

    So, what will it do?
    - At the death of a Nazgul, the ring will be "lost", and the Nazgul will be removed from the dynasty of the Ulairi.
    - After some time, a Man Lord (Duke or King levels only) will find the Ring, and will become to be corrupted.
    - After some new times, the lord abdicate and is converted to Nazgul, giving to his line a new bloodline "Corrupted Blood of..."

    The character will gain a new nickname, randomly chosen between these ones (most are triggered by cultural groups):
    the Norse's Shadow
    the Corrupted
    the Dark King
    the Dark Blade
    the Shadow's Rider
    the Unfaithful
    Dark killer
    the Dark Captain
    Shadow of Germany
    the Dark Sailor
    the Flying Dutch
    the Dark Heir of Rome
    the Dark Blade of France
    the Dark Bull
    the Dark Belisarius
    the Forest's Shadow
    the Dark Pagan
    the Ice's Shadow
    the Black Wanderer
    Sand's Terror
    the Runes King
    Terror of the Plains
    the Nightmare of Solomon
    the Shadow of South
    of the Dark Pyramid
    David's Bane
    the Dark Elephant
    the Dark Tiger
    Buddha's Bane
    the Shadow's Jade
    the Dark Sun
    the Numenorean Abomination
    the Horn of Darkness

    20191030182104_1.jpg 20191030182451_1.jpg
    20191030183928_1.jpg

    PS: By the way, another feature of this little update is the ability to craft the "Crown of the Silmarils" now. This artifact will be more powerful than the 3 stones, and will certainly be overpowered, but well... we're talking about silmarils!
     
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