WarTech
BattleTech mod (using ModTek), that enables factions on the map to war each other.
Requirements
Features
Download
Downloads can be found on NexusMods.
Settings
- AttackPercentagePerPlayerMission - int - default 10 - How much control a successful player mission will grant the employee faction.
- excludedFactionNames - List<string> - default ["MercenaryReviewBoard","ComStar","Locals","AuriganPirates","NoFaction"] - Factions listed here will be excluded from the wars.
- PercentageForControl - int - default 30 - How much percentage of control is needed at minimum to control a planet.
- WeightOfNeighbours - int - default 1 - How important it is for Factions to conquer planets that have lots of own neighbors(prevents border gore)
- minMonthDuration - int - default 1 - The minimal Number of month a war goes before factions have a chance to surrender.
- maxMonthDuration - int - default -1 - The maximal Number of month a war goes before it ends automaticly (-1 = infinite)
- InlandPlanetDifficulty - int - default 0 - The Planet difficulty of inland planets.
- BorderPlanetDifficulty - int - default 0 - The Planet difficulty of border planets.
- priorityContactPayPercentage - float - default 2 - The multiplicator for the priority missions (normal payment * priorityContactPayPercentage )(normal salvage * priorityContactPayPercentage)
- FatiquePerLostAttack - float - default 0.5 - How much war exhaustion each faction gets for a lost background battle.
- FatiqueLostPerMonth - float - default 3 - How much war exhaustion each faction gets each month at war.
- FatiqueRecoveredPerDay - float - default 0.5 - How much war exhaustion each faction recovers each day when out of war.
Install
BattleTech mod (using ModTek), that enables factions on the map to war each other.
Requirements
- install BattleTechModLoader using the instructions here
- install ModTek using the instructions here
Features
- Factions start, end and join wars
- Factions attack system they see as valuable
- Doing a mission for one faction raises control for this faction
- Planets change owners if control percentage is flipped
- Border planets have higher difficulty
- Contract targets depend on neighbour planets
- If you are liked by a Faction they offer you good paying priority contracts for target planets
Download
Downloads can be found on NexusMods.
Settings
- AttackPercentagePerPlayerMission - int - default 10 - How much control a successful player mission will grant the employee faction.
- excludedFactionNames - List<string> - default ["MercenaryReviewBoard","ComStar","Locals","AuriganPirates","NoFaction"] - Factions listed here will be excluded from the wars.
- PercentageForControl - int - default 30 - How much percentage of control is needed at minimum to control a planet.
- WeightOfNeighbours - int - default 1 - How important it is for Factions to conquer planets that have lots of own neighbors(prevents border gore)
- minMonthDuration - int - default 1 - The minimal Number of month a war goes before factions have a chance to surrender.
- maxMonthDuration - int - default -1 - The maximal Number of month a war goes before it ends automaticly (-1 = infinite)
- InlandPlanetDifficulty - int - default 0 - The Planet difficulty of inland planets.
- BorderPlanetDifficulty - int - default 0 - The Planet difficulty of border planets.
- priorityContactPayPercentage - float - default 2 - The multiplicator for the priority missions (normal payment * priorityContactPayPercentage )(normal salvage * priorityContactPayPercentage)
- FatiquePerLostAttack - float - default 0.5 - How much war exhaustion each faction gets for a lost background battle.
- FatiqueLostPerMonth - float - default 3 - How much war exhaustion each faction gets each month at war.
- FatiqueRecoveredPerDay - float - default 0.5 - How much war exhaustion each faction recovers each day when out of war.
Install
- After installing BTML and ModTek, put everything into \BATTLETECH\Mods\ folder.
- If you want different settings set it in the settings.json.
- Start the game.