I absolutely love this mod.
I'm starting to notice, however, that there are some serious problems with how many of each personality are generated in a give game - some personalities are much more common than they should be, and others are much rarer. I wasn't satisified with a vague hunch, so I decided to get some stronger evidence - I created 10 39-AI games in a row, each time with a randomly generated player empire, for a theoretical 400 total AI empires once I entered observer mode. I seem to have missed about twelve or so of them, but it's still an impressive collection of data.
Based on it, I made
this spreadsheet, which shows the distribution of various AI personalities and some other relevant statistics within a margin of error of about 0.25% (in particular, under "Chance of Selection", figures of 0% should be read as "less than 0.25%" and figures of 100% should be read as "greater than 99.75%"). Personally, I'd consider the following to be serious problems:
- Any "Expected Number in a 39-AI Game" equal to or greater than 2 - this means that the player can expect to see multiple AIs with this personality in every game, which doesn't do much for a feeling of diversity.
- Any "Chance of Seeing at Least 1 in 10 39-AI Games" that's significantly less than 90-100%. This is pretty much as close as it gets to "You will never see this AI personality. Ever."
I've also noticed that the most overrepresented AI personalities tend to be the ones you've worked on relatively recently, which makes me wonder if this is the balance still needing work, or if you possibly jacked up the frequency of these personalities to make debugging easier and then forgot to bring it back down again afterward.