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Hey just wondering if you could update the paradox plaza file to a more recent version, since 1.6.1 has just released, thanks!

It should be updated now. I wanted to wait till EPE and other compatches were updated since uploading to Paradox's site is a pain and I like doing it as little as possible.
 
After establishing Venice Republic, always poping up "merchant_republic_events.1001" and "~.a" at a frequency of a year in game repeatedly.
It only happens in Republic......

Sounds like you're using the mod in a language other than English. This mod really only has localization for English untill/unless people feel like localizing this mod....which probably will be never since this mod has a lot of localization files.
 
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Two questions

1) Can we have a game rule for minority mechanic? I get the realism factor but I hate how my counties keep flipping back or having negative popular opinion when I can't see it without clicking.

2) Why are Khazars split up, with the north going to Pechenegs (Becheneks or w/e)?? The Khazars controlled all the way to Kyiv in the west and Bolghars in the north around 850. The Khazars always die immediately in my games.

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If I may complain about one more thing, there is a decision "Christianize the Rus" which lets anyone East Slavic convert to Orthodoxy. This would be fine, but I am an East Slavic Jew and my vassals (who LOVE me btw) keep taking it even after I ask them to convert back. Then the cooldown prevents me from doing demanding conversion again.
 
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Hi, earlier I provided some info for the low countries. Recently I started playing CK3 again and I noticed that the 'Salian culture' mostly replaced the Dutch culture. May I ask why this has been done? Because there is and never was a Salian culture.

Basically the historical development is (very basic, in reality it is a bit more complicated) : Germanic --> West-Germanic --> Old Franconian (Frankish) --> Old Dutch/Low Franconian --> Middle Dutch --> Modern Dutch (compare, the historical development of Frisian is f.i.: Germanic --> West-Germanic --> North Sea Germanic --> Anglo-Frisian --> Old Frisian --> Modern Frisian).

In reality there was not a Central-Germanic culture (traditionally only North-Ger., West-Ger., and East-Ger.), however I guess for gameplay reasons the developers of Paradox created this culture group to create more cohesion within the northern part of the HRE. Afterward they simplified the root development into Central-Germanic --> Dutch and also grouped into this culture group the Saxon, High German, Franconian, Frisian, Swabian, etc. cultures. Originally these are all West-Germanic cultures.
 
Hi, earlier I provided some info for the low countries. Recently I started playing CK3 again and I noticed that the 'Salian culture' mostly replaced the Dutch culture. May I ask why this has been done? Because there is and never was a Salian culture.

Basically the historical development is (very basic, in reality it is a bit more complicated) : Germanic --> West-Germanic --> Old Franconian (Frankish) --> Old Dutch/Low Franconian --> Middle Dutch --> Modern Dutch (compare, the historical development of Frisian is f.i.: Germanic --> West-Germanic --> North Sea Germanic --> Anglo-Frisian --> Old Frisian --> Modern Frisian).

In reality there was not a Central-Germanic culture (traditionally only North-Ger., West-Ger., and East-Ger.), however I guess for gameplay reasons the developers of Paradox created this culture group to create more cohesion within the northern part of the HRE. Afterward they simplified the root development into Central-Germanic --> Dutch and also grouped into this culture group the Saxon, High German, Franconian, Frisian, Swabian, etc. cultures. Originally these are all West-Germanic cultures.

It's just localization changes that were suggested on the Git and not any actual culture changes and I can't remember his reasoning for that localization change as that was 6 months ago. It most likely based on the Salian Franks but maybe that name wouldn't be very good by CK's timeframe. In this mods case Salian is Low Frankish and gets replaced over time with actual Dutch in later bookmarks.
 
First of all great work @mechl , I like your mod, wished I found it sooner. I would suggest not to use Salian for Low Frankish/Old Dutch though, IMHO Low Frankish or Low Franconian would be better.

Secondly I was involved in the setup of the HRE (except for the Italian peninsula, which was done by @Aasmul for SWMH (part of HIP), so I can help you with suggestions for that region. For starters Trent (Trentino) was a prince-bishopric, there is duplicate county of Kärnten, the one around Klagenfurt could be called Friesach, while the one around Stein could be Heunburg or Jaun. Schaunberg in Bavaria/Austria is not the same as the (Low) Saxon Schaumburg (though Schauenburg is more correct for this era), the latter is however linked to Holstein (they shared counts for a while).
In the Low Countries Loon is too far to the north, there the town of Den Bosch ('s Hertogenbosch on the river Meuse/Maas) should be a part of Brabant, Breda should be a barony (the first possession of the house of Orange-Nassau in the Low Countries) and Turnhout was a part of the quarter of Antwerpen not Leuven. Though Turnhout should probably be changed to the abbey (temple) of Tongerlo.
I'd reverse the city and castle holding for the county of Brussels, Brussels was the town, the castle of the Koudenberg was the seat of the counts and later dukes of Lower Lorraine and eventually (my native) Brabant.
Then there is the duchy of Saxony, for most game starts, with the stem duchy of Saxony still around, that region mighty be better off represented as the principality of Anhalt.

I hope you haven't take offence of my suggestions. If you're interested I'd be willing to grab my old SWMH notes and take a look at the HRE (including Burgundy/Arelat excluding Italy, except for some border regions, which had an overlap).

Finally on a more personal note, I prefer the HRE being golden instead of grey.
 
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1) Can we have a game rule for minority mechanic? I get the realism factor but I hate how my counties keep flipping back or having negative popular opinion when I can't see it without clicking.
I just posted about this myself over on the Steam page - only thought to check here after I'd posted :p

I've gotta second this request, though. In this case I get that the mechanic is cool and deep, but man, it clutters up the UI to all hell, and just seems to add micromanagement that I'm just not a fan of in this kind of context in game. I've got a fair bit of experience in modding Paradox games, so I'm mega tempted to just rip it out myself if I knew where it all slots together and see if I can't disable it enough to just get vanilla functionality back (which I'm guessing is probably more work than just deleting all the sea_minority files, but I'm gonna give that a try anyway and see what happens), but it'd probably be a more graceful solution if there was a rule to toggle it on or off.

EDIT: Nevermind - this system is already in the bloody mod! :) You gotta have Unified UI, and then you just need to use it's ingame options panel and you can turn off the whole minority system with the push of a button. No more UI clutter for me!

EDITx2: Nevermind, it isn't actually in the mod. The UI buttons are hid, but the cultural conversion system is still the submod's version, even with a fresh game. Hmmm. Time to find out how to get rid of it.

EDITx3: Turns out it really is that simple to get rid of the mod - go to the directory of MB+, search for the files that begin like "sea_minority" and delete the lot of them other than the UniUI file, load the game, and all its changes are reverted back to vanilla. Woo! :D
 
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Shouldn't be a CFP issue if you're loading the right compatibility patch. One thing that might cause it you're loading in a compatibility patch but without the mod. Say, you're loading in the MB+/CFP/EPE patch but you have EPE turned off or if EPE (as is the case currently with Lance) is not updated/the comp patch is not updated. Without the GFX files to create the clothing, ck3 will default to being nude because the database files for clothing are still there, there are just no assets to draw on.
 
12th century - Emperor in Song dynasty starts with level 1 authority. They should start with 2? Is there a file i can edit myself for this simple fix?

I also notice there are no eunuchs in China which kinda throws me off.
 
I love this mod, really adds so much to the game that I almost can't play without at this point, but I just can't seem to get it to work lately. It says it's updated, compatible with the latest version of the game (1.10.1), but every time I try to load with this mod enabled the game crashes to desktop. I've isolated that it's definitely More bookmarks+ that's causing the crash, as it won't even load when it's the only mod I'm running, but the game loads fine otherwise.

What's especially weird is that I did get it working last night, but then the game randomly crashed and I haven't been able to load it with More Bookmarks+ enabled since then.

This is a real bummer, I've tried reloading mods, unsubbing and re-subbing, validating game files, etc. nothing seems to work. Any help would be much appreciated.