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Thank you very much! The eight "classic" excavation sites currently have so many events, decisions, journals, discoveries, etc. that adding another group would take a lot of work, although I personally thought of the Indus culture as a possible expansion at the time. There will not be an equal archaoelogical area with two excavation sites.

But that doesn't mean that I'm not planning to bring other places for a very special expedition in the long term (!). I don't want to say anything about this topic yet, because it's experimental and I don't say if and when it will be released yet; but I can affirm that when it comes, we will see at least one "special" expedition with a biblical theme and another one with a chinese theme. :)

The reason archaeology is sadly stuck on Hiatus for now is that Paradox now wants to add archeology itself and I'd like to see what mechanics that entails and how to rebuild Lepsius to do so. So I don't want to do too much work in this area.

However, I assure you that I personally do not consider Lepsius to be "complete" by a long shot and, in addition to some diplomatic and social events, I particularly want to see the above-mentioned "special expeditions" in a final version of Morgenröte, in which one can - detached from the eight known excavation sites - experience some special adventures. ;)
 
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Road map for Morgenröte

Salve and welcome to the New Year! I wanted to take today as an opportunity to look into the future of Morgenröte and detail something that awaits you in the coming weeks and months. This "road map" is intended to go into a little more detail, but is based on the points presented from the beginning.

Elgar Mod Logo.png

The first goal I see is that Elgar is finished. As already mentioned, the music pack is just an accompanying part of Elgar. The music of the 19th century is a formative element of that time and still has an impact today. Verdi, for example, was considered a cipher of the Risorgimento, the prisoner's chorus from Nabucco was considered the secret national anthem of ununited Italy; Wagner's music not only had a broad mass impact artistically, but also represents the spirit of an entire epoch. The fact that opera houses and performances were considered a potential risk of revolution shows that the social event "music" was an elementary part of the Victorian age - historically, as well as in the spirit of Victoria 3, which wants to see itself as a social simulator.

A basic idea is that the composers you hear (for the most part) are also present in the game. There are supposed to be composers who travel from opera house to opera house and spend a certain amount of time in one country before they break up their tents and travel on. Such stays should be associated with specific events. These composers are cosmopolitan and can also be employed on a permanent basis, with special options in your opera house. In proportion to the five musical eras of the Elgar soundtrack, there are said to be two such composers in each era. While at the beginning Berlioz and Donizetti are only to be recruited in the western European heartland, at the very end personalities such as Prokofiev and Rachmaninov are to be exiled worldwide under certain conditions. Quite a number of the events in Elgar will be inspired by the composer events from GMU, but not only.

Vormärz 1.PNG

GMU Events from 2012, the Beethoven festival and the composers will return for Elgar, the other events will return later

In addition, the era that includes Victoria 3 is strongly characterized by its national spirit, which means that there were not only composers who were looking for a national style, but also had an interest in making national music and were therefore very attached to their homeland. In addition to the dynamic employment of composers, there should therefore also be deterministic historical events and journals. Grieg's Norwegian Dances only belong to Norway, just as Brahms's German Requiem belongs to Germany, Johann Strauss' waltzes to Vienna and Tchaikovsky's "1812" to Russia.

In addition to the music in particular, Elgar should prepare the cultural area in general. Although it's mostly about music, I want to align the tech tree a bit with Victoria 2 to have leeway in the future when it comes to adding literature or painting events. Elgar will therefore permanently change the technology tree in the society area. Here I am attempting an experiment that I already hinted in “Le Verrier”: namely technologies that cannot be obtained through the orthodox route. And in addition: mutually exclusive technologies!

Elgar Technologies.PNG

Researching Realism AND Irrationalism will give you the option to get one of the three art directions in ear three (cyan blue). The option will depend on the status of your society and state as a whole.

That's right: your nation WILL develop an artistic focus as the game progresses. In addition to realism, there is also irrationalism, which represents the spirit of Schopenhauer, Wagner and Nietzsche and thus the opposite side, which has hitherto been rather inadequately represented. If a nation possesses both technologies, a journal entry is started which, depending on the social, political and cultural orientation of a nation, decides whether the country is affected in the direction of Impressionism, Expressionism or Art Nouveau. Once it has taken one path, the other direction is out of the question. The subsequent technology (such as Art Déco as the successor to Art Nouveau) is then certain. A country can therefore only explore two of the six art movements before they all flow into modern mass culture.

The idea is that different events and journals can be triggered depending on the orientation of the country. For example, France WILL see no Debussy unless it chooses Impressionism. I would like to emphasize that these aesthetic directions are to be understood as artistic as a whole: Certain books should only be published if one has taken a certain direction. The possibilities for the future are obvious.

One concept that I don't yet know how viable it is but that I would like to implement would be a sort of score of how high a country's music culture is. In the long term, I'm longing for a third rating called "Culture" (since EUIV, by the way) alongside military and economy. I will at least try to set up such a value experimentally to see how useful such a scale is. In principle, it would be desirable to collect culture points in all cultural spheres instead of mere prestige, which would be charged separately. But I guess I don't have the time and energy to set something up like this; I therefore set myself the limited goal that one might be able to look at a top 10 list of the most musically outstanding countries.

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Curtiss is based on a last expansion of GMU, which unfortunately hasn't been released. While I realize that many players are currently not getting past the year 1900 and may not even see the beginning of the changing elements, this expansion is deeply personal to me. In principle, I think that in all Victoria parts, the last third of the game not only falls short in terms of gameplay, but also in terms of flair. The charm of the 20s and 30s, a feeling for Art Deco, the golden age of airplanes and thus the last age of pioneering spirit and adventurism is neglected - it is no coincidence that the 1920s and 1930s are the starting point for many films adventures (Indiana Jones is the most famous example).

I don't usually play alternate scenarios, although I admire the great work and creative spirit behind such projects; if I had a pitch for such a scenario myself, it would be set to the late 1910s to late 1930s, in which one could play in a mix of Miyazaki's Porco Rosso, Disney's Talespin, and a healthy dose of Art Deco/Diesel punk and would have to survive in a fictional world of city republics, authoritarian empires, air pirate conglomerates and democratic sanctuaries. Curtiss is therefore primarily a homage to the spirit of the aviation pioneers of those years, which still accompanies us in literature and film to this day.

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Projected aviation tech tree (military) for Curtiss

First the structural. So far I've mainly expanded the technology tree in the areas of society and production. Curtiss will restore balance. Camera and film are to be outsourced to production in Elgar. The zeppelins are also outsourced – namely to the military. Because in Curtiss there will now be one for aviation for the military in addition to a naval and an army tree. The reconnaissance balloons, which played a role in the American Civil War and the Franco-Prussian War, will be available even before airplanes. Instead of a single technology for aircraft, Curtiss will bring a more nuanced breakdown.

It really starts with early aviation. While aviation was primarily of military importance at the beginning, civil aviation will also play a role with modern aviation at the latest. And as you can see, there is a separate technology for seaplanes, probably the most wonderful phenomenon of the first decades of the 20th century. As you can imagine, the technologies first unlock airfields, then airports, as well as different aircraft models that are supposed to be different from the usual biplanes.

In addition to the economic aspects that an airport brings with it, there will be many events related to the "Golden Age of Flight". My personal highlight: The Schneider Trophy. This is a historic air race between the great powers, held by seaplanes. A nation had to win the cup three times in a row to keep this prestigious trophy forever. The Schneider Trophy was not only a coveted object whose achievement was a matter of national honor, but also stimulated the development of aviation and was accompanied by new records.

Schneider Trophy image.png

Schneider Trophy event from a test version in Victoria 2

The Schneider Trophy is said to be a regular event from circa 1915 for all major powers that have researched seaplanes (at least five nations must have researched the technology). I had modeled the following events for Vicky 2, whether and to what extent I use them is still unclear, but a guideline. The number of flight techs, having a character with a pilot trait, the number of ports and airports, and aircraft factories should all play a role in the chance of winning a race.

In addition, other historical events are planned, such as the first transatlantic flight that works dynamically and therefore does not always have to be carried out by Charles Lindbergh. There should also be “Pilot” as an additional trait. I have yet to see to what extent it is possible to model events in battles that deal with air combat, but this is only a secondary idea at the moment. There is already an event from Paradox, but I think it can be significantly expanded.

curtiss events.PNG

Event list from a test version in Victoria 2


Oh yes – and zeppelins! We need more journal entries and events for Zeppelins.

Manzoni Mod LOgo.png

Just a few central words about this project. If there's one thing I don't like about Victoria 3, it's when Both Sicily founds Italy in the 1840s. Not only because both Sicily had no historical interest in this foundation or because the 1840s are clearly too early. More importantly, an Italian peninsula ruled directly and indirectly by Austria cannot come to terms at all. In short: as long as the Habsburgs are in Tuscany and Milan, the second most important city in Italy, is under foreign rule, there is absolutely no thought of anything being founded that calls itself “Italy” without Radetzky invading with his troops.

Back then, I built in some basic mechanics for GMU that make the Italian unification more historical and plausible. This included the first Italian war of independence with the revolts in Milan and Venice, when the 1848 revolution broke out and Hungary revolted against Austria. These mechanics should also appear again in Manzoni.

Risorgimento 1.PNG

Events back in GMU

At the same time, however, Manzoni will have something in store that should fundamentally change the way and whether Italy is united, namely a “risorgimento” value per Italian state. Historically, there have been states where the elite have been far more willing than others to champion an Italian nation-state. Small Italian states with a high Risorgimento value are more willing to give up their independence and merge into a unified Italy, larger states with a high Risorgimento value will assume their leading role as Italian unifiers – or not.

But what determines this value? These include, above all, political reforms. Liberal states in Italy were more willing to join national movements (the absolutist government in Naples was not – which does not mean that the player can reform Sicily in a way that unifies Italy after all; but then with some work!). The prosperity and literacy of the population, especially the middle class, will also play a role in how eager countries are to reach an agreement.

Additionally, many events from GMU that used to affect the Consciousness of the Pops will instead affect the Risorgimento value. These events will give Sardinia-Piedmont a slight edge, which should steer the AI in the right direction in particular.

Risorgimento 2.PNG

Events back in GMU. The composer events will be available in Elgar.

One goal is also to emphasize Austria's role more clearly. I've seen Victoria 3 games where Austria helped Risorgimento candidates unify the boot - sacrificing its secundogenitures in central Italy. Instead, it should be interesting for Austria to avoid unifying Italy. I can imagine Austria starting with a positive modifier if it dominates Italy and losing it if it loses its supremacy over Lombardy and Italian unification becomes possible.

What I no longer want to see is an Italy that is founded peacefully without any action - and without Lombardy at all. Such a merger should only be allowed under one condition, namely the idea of an Italian federation, as nurtured by the "Neoguelphes" - and thus a possibility that should only be open to the papal state. Sardinia-Piedmont or the Two Sicilies, on the other hand, should not avoid a confrontation with Austria, whether through diplomatic pressure or in direct military confrontation.

I have numerous other ideas for Italy and Italian unification, which I would discuss in more detail when we come to the topic. Otherwise, I remain with the announcement that I intend to import all cultural events from GMU: this applies to writers like Pascoli and Leopardi, scientists like Guglielmo Marconi, the appearance of Gabriele D'Annunzio (both as an artist and as a soldier), the excavation of Pompeii, the establishment of the Vesuvius observatory, the possible return of Foscolo and much, much more.

The Cathedral of Cologne

The first events and decisions I ever made public was the construction of the Cologne Cathedral. In the 19th century, the completion of the cathedral was a national and historical concern. The construction of the cathedral will be both lengthy and expensive (which was historically the case). In terms of gameplay, it is intended to be the counterpart to the Eiffel Tower. It's about a few small decisions/events/journals that I'll add in between, possibly with/after Elgar.

The only thing that's holding me back so far is the fact that I'm unfortunately not a graphic designer and I find it extremely difficult to model 3D buildings. And without this option, things are only half as nice. Maybe I'll find someone who's willing to give me a hand with this...

~~~~~~~~~~​

Those would be the plans for the next updates! How much time I can find and how steadily I can mod Victoria 3 over the next few months is uncertain at this time, but I'm hopeful that Elgar should be ready by the end of January and Curtiss by the end of February. :)
 
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Diarium X

Elgar: Instruments and Music


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Welcome to the first diarium of this new year and the second to Elgar.

As already mentioned in the previous diarium and the road map, Elgar should also confront the player with the music of that time in the game. What is more obvious than the insertion of an opera house? But stop! After all, music doesn't come out of nowhere.

Elgar will therefore add new goods and production chains as the first project of Morgenröte. The first new good is musical instruments. Musical instruments are made in a new production chain in the Tool Workshop. You can choose between handcrafted instruments, industrially built instruments and no instruments. Instruments can be built from the Classicism technology onwards, with Mechanical Tools industrial production is also possible. Musical instruments are tradable but not a pop need.

elgar classicism.png


Instruments are needed in an opera house to create music. The ratio of instruments and music produced is related to the size of the orchestra. The production method distinguishes between a classical orchestra, a romantic orchestra, a Wagnerian orchestra and a late romantic orchestra. Unlike the observatory or the museum, the opera house is not a unique building, but can be built and expanded at will.

Music is a non-tradable good, but it's part of the Pop Needs, more specifically Art. I've made a few changes to it. Services as a good fall out of this category; either music or fine art is needed, whereby music can fill 80 percent of the need, fine art only 60 percent. The trend should be that more music than paintings is needed to satisfy the need. In the long term, there should be a third good (drama or literature) here at some point. Since the middle class also belonged to the concert visitors, POPs from level 22 onwards will ask for art.

Instruments 1.png


It is intended that musical instruments, such as music, are among the more prestigious objects. On the one hand, this underlines the cultural value that music had and the prestige of the nation at the time (think of Austria, which initially dominated this sector culturally and was famous for it). At the same time, there is a counterweight to the prestigious fine art.

Since this is the first time I'm working with new production lines and production buildings, this still requires a number of tests and balancing. If you are interested, you are welcome to contact me for a beta version that only contains extensions to test more lengthy and effectively what effects these new goods have and how the AI deals with them and the needs.

Next time we'll take a closer look at the opera house - and why it's so important for composers and your musical culture.

Music 1.png
 
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Diarium XI

Elgar: Musical tradition


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Welcome to a new Morgenröte Dev Diary! Unfortunately, the last two weeks have been somewhat problematic for me personally, which is why I haven't progressed as quickly on the project as I had hoped. Things are progressing, but a little more slowly than might otherwise be the case. So let's get back to what to expect in the next update to Elgar.

Elgar introduces a concept called Musical Tradition. Musical tradition is the total value of a nation's musical output. It would be nice if there were a similar rating for literature and painting, which would ultimately give a "culture score" that would play a role in a country's overall prestige, similar to GDP or the military. Musical tradition is at least an approximation of such an idea.

France music culture.png


The player acquires musical tradition in different ways. There is continuously acquired musical tradition: this value increasess anually due to institutions, achievements or composers in the country. Researching cultural technologies (like Classicism, Romanticism, Irrationalism or Impressionism) is a very easy way to do this. A large, well-developed opera house also ensures that you acquire more musical tradition every year than with a small stage (or none at all). Additionally, there are institutions such as unique conservatories or monuments that give you a bonus. Your musical tradition will receive a particularly strong boost if you hire a great composer – until his contract expires.

In addition to this continuous musical tradition, there is also a spontaneously acquired musical tradition. This is fed primarily from events, but also from decisions and journal entries. Often they are related to a historical event or a composer; for example, when a very special piece has its world premiere, a traveling composer makes a stopover in your country, or a hired composer composes a masterpiece. In rare cases, you can also lose music tradition.

Conservatoire de Paris.png


There are seven levels related to the musical tradition you have acquired. It's possible that your country doesn't always reach the maximum level (and some countries might not get past mid-tier). The more musical tradition your country accumulates, the more fixed prestige you will receive as a permanent value in the overall ranking. Musical tradition not only improves your prestige, but also a prerequisite for some decisions or a journal entry. There are even technologies that you can only research through musical Tradition.

I've definitely thought about whether there should be some kind of historical starting position at the beginning of the game: for example, France and Austria, as well as some German and Italian states, should have a higher starting tradition. I decided against it because I didn't show the historical museums with their artefacts in Lepsius either, but let all countries start with 0.

Sängerfest Frankfurt.png


In addition, some countries are favored in the course of the game, which compensates for this difference in the course of the game. Some historical determinants are built in, so the states mentioned above will certainly have advantages that will be noticeable right from the start of the game; For example, there are a few selected, famous conservatories that only certain countries can own or build. But that doesn't mean that other countries don't have the opportunity to follow suit; but they will have it much more difficult.

One way to expand your musical tradition is to recruit traveling composers. I'll tell you more about that in the next diary.

Berlioz arrives in Saxony.png
 
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There is a closed beta ongoing on steam for the upcoming version of Morgenröte. If you like to help and test the beta, just send me a message.
 
Diarium XII

Elgar: Composers


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Welcome to a new diary dedicated to Elgar. Today it's about the great creators of musical culture of the 19th and early 20th centuries: composers!

There are two types of composers in Elgar: national composers and traveling composers. "National" composers add musical culture to a specific nation at a specific time - almost always through events. The premiere of a specific work is used as an opportunity to briefly introduce the composer and his vita. To unlock such an event, it usually requires not only a specific year, but also a technology and a location. For example, Claude Debussy will only perform his most famous work if you, as France, own Paris and have researched Impressionism.

Debussy.png


In addition to this very simple way of representing composers, there is a second and far more exciting type: the traveling composer. The most well-known of these traveling composers, Franz Liszt, undertook so many journeys in the 1840s alone that it is almost impossible to describe them all - and caused a real "Lisztomania" in the cities of Europe. Hector Berlioz was also well known for spending as many years abroad as he did in France over the years of his career.

Traveling composers are triggered and activated by a specific event - usually with a performance and a bonus musical tradition for the respective country. There's even a country that begins with an employed composer: namely the Kingdom of the Two Sicilies. However, Gaetano Donizetti will leave Napoli very early in the game. The player can try to keep Donizetti at his court, but there are disadvantages that are technically to be avoided. But I would like to at least leave it up to the player to keep Donizetti in his country for role-playing reasons.

Donizetti in Naples.png


After a composer is activated, he will sometimes go on at least one concert tour immediately, sometimes later. It depends on the composer how often he travels. Liszt (six tours) and Berlioz (five tours) travel a lot, while Donizetti, Wagner and Delius will only be available for one trip. Some composers will also show up in one place without touring, to give the nations that historically signed them a chance to do the same.

Concert tours have a geographical focus. For example, if a composer travels to Germany at the beginning of the game, this means that he visits all countries with German (northern German and southern German) culture. In the beginning, this actually means that you can observe how the composer travels through the various small states; after the unification of Germany this long tour comes to an end. At the same time, the composers will also follow the routes that they have taken historically.

Berlioz prepares tour.png


The last four composers are an exception. Frederick Delius and Gustav Mahler will visit not only Europe but also North America. The last two composers, Sergei Rachmaninoff and Sergei Prokofiev, will even be available globally. They base their journey on major concert halls and researched technologies, not geography. This also gives countries outside the West the opportunity to sign at least one composer.

The arrival of a composer is announced with an event. A composer makes the length of his stay dependent on how big your opera house is. A larger opera house not only grants a higher bonus, but also additional events; 1 to 3 events can trigger in this way. If you have a sufficiently large opera house and the latest technologies, you also have the option of recruiting the composer. After his stay, the composer will leave you and choose the next stop on his journey. A modifier in the province makes it clear where a composer has been. He will only visit a place again after five years at the earliest.

Grieg.png


There are various random events that can trigger upon a composer's arrival. A rehearsel can be bad; a premiere that was a flop in the composer's home country could get the applause in yours; and should there be social unrest in your country, an assassin could use a famous composer's performance to attack an unwanted member of the government. There are currently sixteen random events that give more or less musical tradition or other modifiers depending on the outcome. However, such a random event will not take place if you have decided upon arrival to hire the composer.

A recruited composer brings you a strong boost in the musical tradition - 10 points a year! There is also a chance that your composer will create a masterpiece during his engagement. Masterworks give a large bonus of 100 Musical Tradition, but whether any of the three different Masterwork events actually triggers is a quirk of chance. A composer's contract expires 10 years after recruitment; you can have it extended once, but at a higher cost. After that, the composer will definitely leave you.


Board of Great Composers.png


The opera house offers an overview of the various active composers. There you will find a list of living composers and their patrons. In total you can encounter ten different composers in the game, but this is not certain. You will most likely encounter composers when playing countries in Germany and Italy, including France and Austria. The Benelux countries, Switzerland, Russia and Great Britain are also well-known destinations.

In total there are ten traveling composers in Victoria. These are:

Gateano Donizetti
Hector Berlioz
Franz Liszt
Richard Wagner
Edward Grieg
Johannes Brahms
Frederick Delius
Gustav Mahler
Sergei Rachmaninoff
Sergei Prokofiev

A final word: two famous representatives of this epoch are conspicuously absent from both the historical events and the traveling composers. These are Chopin and Mendelssohn. Although they are mentioned in passing - Mendelssohn, for example, in the decision to build the Leipzig Conservatory - they do not have their own event. This is by design: both are reserved in case there is an earlier start date (1815/1816) one day. Mendelssohn and Chopin would then be the first two traveling composers.

In the next Diarium I want to go into more detail about technologies, decisions and the question of what you can do with musical tradition. :)

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Diarium XIII

Elgar: Cultural Technologies


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Hello and welcome to the penultimate diarium before the release of the next update.

In a previous post, I pointed out that musical culture goes hand in hand with a prestige rating. But music culture is also good for other purposes. You have already seen in Le Verrier that it is possible to assign special technologies via journal entries. So you could explore modern physics if you discovered enough astronomical objects.

Elgar will take this concept to a new level. There are three cultural technologies available that you can explore with musical tradition: Impressionism, Expressionism and Art Nouveau. To say it beforehand: I would prefer it if there were also literary tradition and painting tradition, which are considered prerequisites for this, because I see not only music in these cultural technologies, but the entire phenomenon of art. I only see my concept as a shell and would appreciate it if someone might one day build on it.

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There are some peculiarities in the technologies. The first is that the technologies are mutually exclusive. Once your country has explored Impressionism, it can no longer choose Expressionism. The respective successor technology is also excluded for the rest of the game. This means that Impressionism is always followed by Neoclassicism, Expressionism by New Objectivity and Art Nouveau by Art Deco. Ultimately, however, all three cultural technologies lead to mass culture (which in turn leads to mass propaganda).

Another special feature: the technologies not only increase the prestige value, but also the annual value of the musical tradition. There are differences (Impressionism +3, Expressionism +2, Art Nouveau +1). Here, too, the following applies: Expressionism should be more of a literary technology, Art Nouveau more of a painting/architectural technology. I intend to add at least one more decision for Art Nouveau in the future.

Tech tree.png


Finally, it should be mentioned that the respective nation that researches one of the three technologies first gets a small boost. The capital of that nation becomes the center of that art movement and that modifier will remain until the end of the game. This gives you the feeling that you are not only a major industrial power and have a strong military, but you can also consciously claim to be a cultural nation. If all three cultural centers have emerged after 1890, they will extend their influence to neighboring countries that do not yet have any of the three cultural technologies. Elgar thus knows a counterpart to the Reformation in Europa Universalis. ;)

To keep a balance, there have been some changes in the tech tree. The chemistry has been added to the production technologies, which in turn leads to the camera and the film. In era one, the social technologies now also have classicism, which unlocks opera houses and leads to romanticism and antiquarianism. Organized sport only gives 5% prestige and has been moved to era 4. In the long term I would also like to take care of the Olympic Games here. With Curtiss, Elgar's successor project, the military technologies are also reformed in such a way that there is complete balance again.

The next diarium is all about fine-tuning: a few events, decisions, journal entries and achievements. Until then! :)

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Diarium XIV

Elgar: Events, Decisions and Achievements


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Welcome to Elgar's last pre-release diarium. Today a long month of hard modding work finally comes to an end. Finally, a few final innovations that affect events, decisions, and achievements in particular.

The musical world of the 19th century was decisively shaped by the German music of the time. In particular, Beethoven's long shadow shaped this epoch. It is therefore not unusual that there are some special events, especially for the German-speaking area.

Let's stay with Beethoven. In the first year, the German states (including France and Great Britain) will collect money for a Beethoven memorial in Bonn. The owner of Bonn - which will almost always be Prussia - can erect the Beethoven monument if he has researched Irrationalism and has enough musical culture. This is accompanied by the historic Beethoven Festival, which is already known from GMU. The owner of the Beethoven monument receives an annual music tradition bonus. Donors are invited to the Beethoven Festival and receive a one-time music tradition bonus.

Beethoven Monument.png


As a counterpart, Austria can build a Mozart monument from a similar point of view, with the possible side effect that Frankfurt am Main will hold a benefit concert to which all German states will be invited; in addition, a German nation can found the General German Music Association. This is not only connected to a Tonkunstler meeting that takes place every five years, but also to a division into two groups of music schools, whose strife can degenerate into a "war of the romantics".

There are also a number of famous historical conservatories that either exist (Paris) or can still be built (Rome, Petersburg, Leipzig). Nations without one of the historical conservatories can establish a national conservatory of their own. However, the requirements are significantly higher, they are expensive to build, and unlike the historic conservatories, they do not give an annual musical tradition.

German Music Association.png


Conservatories have a small side effect: as they are built, there is a chance that characters with the Composer trait will appear. Building a ballet school (production method in opera that becomes available from Impressionism/Expressionism/Art Nouveau) increases the chance. Composers are not to be confused with the Great Composers. It's more about those responsible for the day-to-day musical business. You can appoint a composer as chief conductor of your opera house.

As a player, you can choose to recruit a composer three times in the game, each time after you have researched a specific technology and reached a specific level of musical tradition. I included this option primarily for immersion reasons. He is definitely too overpowered for the classic European states, which is why I blocked them for major powers. However, a player who wishes to build Brazil or Saxen-Weimar into a musical nation, for example, should definitely have a tool in hand to promote this idea. There are quite a number of players who prefer role-playing to maximum profit orientation.

Decisions.png


As mentioned, you can appoint a composer as chief conductor. This is a backup. Should your composer be a politician, this ensures that he will not die or be replaced for at least 12 years after his appointment. You still know the concept from archaeologists, whom you can appoint as Lead Scientist. You can also give him an order in the Chief Conductor's office. He will then focus on the concert season (increases musical production in an opera house), a tour (increases prestige), or composing (increases musical tradition). Some of these activities are accompanied by random events.

Last thing: Achievements!

Wagnerism: Recruit Richard Wagner and found his festival.
A Night in the Opera: Own an Opera house which is at least at level 50.
A Thriving Culture: Reach the highest level of music culture and have 2.500 musical tradition.
Impressionante: Start as a Latin American country and make your capital the cradle of Impressionism.
Not just yodelling: As Switzerland, hire five Great Composers over the course of the game.

That would be it for Elgar today.

I am pleased to announce that Elgar is finally finished and after some beta testing, it will be available for download tomorrow, Sunday February 5th!

Elgar Achievements.png
 

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New version 1.4.1 "Liszt"

New version 1.4.1. "Liszt" is out now! The biggest since Morgenröte started back in November 2022. This will enrich the world of Victoria 3 with the great music culture of the 19th century and will be one of the cornerstones of this project. :)

You should start a new game!

Elgar now features the following game content:

• Two new goods (musical instruments and music) and four new production methods, including instrument production, orchestra and ballet.
• Music as a new need for your pops.
• Nine new technologies that greatly expand the cultural and social sphere.
• Mutually exclusive technologies that shape a nation's cultural (not just musical) path. Some nations tend towards Impressionism, others towards Expressionism or Art Noveau.
• The nation which invents one of these three technologies first will be known as the "cradle" of this art style and get a specific modifier.
• Ten "travelling composers" that you can bind to your nation in the medium or long term: Donizetti, Berlioz, Liszt, Wagner, Grieg, Brahms, Delius, Mahler, Rachmaninoff and Prokofiev.
• Great Composers may compose one to three historical masterpieces in your service.
• Build and expand an opera house as the center of your musical cultural life.
• Events on historical composers from many different nations: for example Georges Bizet for France, Giuseppe Verdi for Italy, Edward Elgar for Great Britain, Johann Strauss for Austria or Pjotr Tchaikovsky for Russia. The rule of thumb is: the composers you hear should also appear in the game in some way for the most part! At the moment, there are 45 composer events from Argentinia to Russia!
• As a smaller power, you may hire your own composer and make him the chief conductor of your opera house; he may conduct, compose or go on a concert tour.
• Decisions and events like the Beethoven festival, the War of Romantics or the Founding of historical Conservatories. With a composer, you may build your own National Conservatory.
• Random events when a Great Composer visits your country: will there be a great premiere or a scandal?
• Four new achievements: try to make a latin american nation the heart of Impressionism or gather five different Great Composers as Switzerland!
• "Elgar" adds 240 new events, 6 new journal entries, 15 decisions and 100 modifiers.

Mr. Liszt has been one of the beta testers of Morgenrote and strongly recommends downloading, playing, commenting, recommending and maybe supporting. Therefore ...

Listen to Liszt.png


>>>Download via Paradox Mods<<<

>>>
Download via Steam<<<


Support Morgenröte:

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Patreon<<<

>>>
Buy me a glass of wine<<<
 
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A short note on 1.2:

In the following days I will focus on improving "Liszt" in two to three patches. Only then can I ensure that there is also a compatible version for 1.2.

However, as far as I know, there shouldn't be too many incompatibility issues with 1.2, since only a small number of changes to the original files are made by Dawn. Means: You can try to mix Morgenröte and 1.2, but for the time being at your own risk. ;)
 
Preparing a small patch. At the moment, chief conductors don't have any events when doing a tour or conduct a concert season. There will be at least something so you can see they are not lazy at all.

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Small Content Patch, Liszt 1.4.2
  • When your chief conductor organizes a concert season, there may occur six different events.
  • When your chief conductor organizes a tour, you will actually see where he is going and the tour country can get a performance event – and will decide if it likes it or not (allies will like it, rivals not, for example).
  • Added an event for the patron of Berlioz at the Beethoven festival.
  • Added an event for the patron of Liszt at the Beethoven festival.
  • Added the Gran Teatro Nacional event for Mexico, giving them an opera house in the 1840s.
  • New invention icons for Modern Archaeology, Irrationalism, Impressionism, Neoclassicism, Expressionism, New Objectivity, Art Nouveau, Art Déco and Mass culture! (by Warhammer)

Mr. Liszt has been one of the beta testers of Morgenröte and strongly recommends downloading, playing, commenting, recommending and maybe supporting. Therefore ...

Listen to Liszt.png


>>>Download via Paradox Mods<<<

>>>Download via Steam<<<



Support Morgenröte:

>>>
Patreon<<<

>>>
Buy me a glass of wine<<<
 
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Salve! Here is also a Morgenröte version for the 1.2 Beta; at the moment only for Steam. This version will be deleted after the official release of 1.2.

[Known issue: Music player needs work]


>>>Download via Steam<<<
 
After the last update is before the next update.

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Just a small fix for Morgenröte 1.2: The music player should work now (including localization).

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Diarium XV

Gaudí: Great buildings


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After a long project like Elgar, even a modder needs a break – and shorter projects. That was already the case after Lepsius. Le Verrier was not actually planned for Morgenröte as an astronomy expansion, but rather spontaneous fun that developed from the idea of incorporating the discovery of Neptune and Pluto into something of its own.

It is the same now. As already mentioned in the road map, the construction of the Cologne Cathedral from GMU should find its way back into Victoria 3. But just as Lepsius is not a mere imitation of Koldewey, the construction of the Cologne Cathedral is also significantly more extensive than before. But first things first.

I'm basically not a fan of monuments, especially not the way they were introduced in EUIV. Many modifiers are completely overpowered. Some are based on a simple pay-to-win concept. It is therefore welcome that you can convert monuments in Victoria 3 to pure prestige objects. I use it myself.

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My approach is different. Certain buildings are deeply connected to a nation's spirit and identity. When I add a monument, it should first of all offer immersion and fit into the narrative of a nation. Cologne Cathedral, for example, was not just a church. It was a national building that embodied German Romanticism and the German Middle Ages on the one hand, and on the other hand referred to technology and modernity with its dimensions. At the same time, it could be considered a unity symbol. Its construction not only defined the city of Cologne for decades, but also represented the rise of Germany and the return to German identity as such (Gothic was considered a classic German style at the time).

The next point: a supposed monument is not a push of a button. It is not defined by its bonuses. It is also defined to some extent by the hardship, misery and suffering associated with its construction. It is ultimately an act of creation that requires constant struggle. That means: a special building in Morgenröte should also give the feeling of having fought for it.

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Using the Cologne Cathedral as an example, there are four decisions and four journal entries. Each decision triggers one of these journal entries. Each of these is a construction phase that lasts ten years. This means that the construction of the cathedral will take the respective German state (in 99 percent of the cases: Prussia) almost half the game. And events are associated with every construction phase: construction delays such as storms, bad materials or political disputes over costs. New inventions or donations, on the other hand, can speed up construction. There will also be some overlap with events from Elgar. At some points you will legitimately question whether all the effort is worth it; but unlike monuments from some Paradox games, it's not about "boosts" here, but about the narrative.

With the cathedral, I was also concerned with the fact that Prussia, as a Great Power, has a counterpart to the Eiffel Tower and Big Ben. Russia has St. Basil's Cathedral and the USA has the Statue of Liberty. In this sense, Italy (the Vatican is useless for the nation state) and Austria still lack corresponding counterparts; lanned are the Mole Antonelliana and the Vienna Ringstrasse.

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I would like to emphasize once again that the main emphasis is on construction and realization and related events; this is the important difference to other possible monument mods. And it shouldn't be just any old thing, but something that duly represents this game period. This also includes, for example, the Gotthard tunnel or the Gotthard railway in Switzerland, which is definitely on a par with the Eiffel Tower in terms of engineering and was considered by some to be at least as demanding as the construction of the Suez Canal.

It's also the only object that brings more than prestige; with the Gotthard railway, the penalties that the alpine country brings with it should be somewhat weakened. That was already the case in Victoria 2. The construction of the Gotthard railway is also one of the most difficult construction projects. In addition to the construction progress, there is also an opposing value: worker dissatisfaction. The construction of the tunnel was notorious at the time for the poor conditions workers faced. Quite apart from the high financial requirements for a comparatively small country, it must also be ensured that no strike breaks out - and that this leads to unpleasant scenes or further delays.

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The following objects are planned for this module, although not all of them may be included at the time of release:

- The Cologne Cathedral in the northern Rhineland
- The Gotthard Railway in Eastern Switzerland
- The statue of Christ in Rio de Janeiro
- The Mole Antonelliana in Turin
- The Ringstrasse in Vienna

In addition, there is another project, the largest in this project. It's one that you probably won't see completed and will only be available from the invention of Art Nouveau. This unique building is also the reason for the name of this module. ;)

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I have a really dumb suggestion, add an option for the Sängerfest event, it will have the same effects as accepting it but with the name "Rock me Amadeus".
 
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I have a really dumb suggestion, add an option for the Sängerfest event, it will have the same effects as accepting it but with the name "Rock me Amadeus".
No, no, no sentences like this is EXACTLY what Morgenröte needs! :)
 
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Unfortunately, the development of Morgenröte hasn't gone as I had imagined in the last few weeks. Two consecutive illnesses made modding impossible for me and also didn't allow me to release the Gaudí update and the 1.2 patch in time.

I am now on the road to recovery and will resume work on the project now. The schedule looks like this:

- Patch for 1.2 including semi-finished Gaudí content this weekend.
- Update next week to finish Gaudí.
 
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New Version 1.6.0 "Antonelli" [Update for 1.2.4]

• Added Cologne Cathedral, Gotthard Railway, Cristo Redentor and Mole Antonelliana as monuments.
• Decisions, Events and Journal Entries regarding construction of one of these monuments: you may encounter problems and possibilities. Some IGs may oppose your plans, others may help you.
• Some monuments will take longer than others: whereas Cristo Redentor will be possible in less than 10 years, Cologne Cathedral will take roughly 40 years and the Sagrada Família [planned] ... well, the possibility is high that you will never see it complete!
• Art Associations in the spirit of the Vienna Secession.
• Players chosing Art Nouvea/Art Deco in the tech tree may try to modernize their architecture in the luxurious style of Art Deco and getting a special bonus; this will counterweight the mediocre music tradition a nation gets when choosing this direction.
• Radio stations and a decision to found a Broadcasting Corporation.
• Alfred Escher as a historical character when playing with Switzerland.
• New achievement: Kulturnation will test all your Morgenröte skills in the fields of archaeology, astronomy, music and architecture.
• "Gaudí" [currently] adds 101 new events, 18 new journal entries, 9 decisions and 63 modifiers.

Some other changes:

- Russian translation for Lepsius, Verrier and Elgar by Shogun20
- Art Deco, Neoclassicism or New Objectivity will give the last Orchestra PM (called Cinema Orchestra, Late Romantic Orchestra or Public Orchestra, but having the same effect), not Mass Culture
- Added a Journal Entry for Mass Culture to research it
- Removed prestige modifier for Mass Culture
- Mass Culture gives access to Radio Stations PM (Urban center), which transforms electricity in music
- Mass Culture also gives access to a decision to found a National Broadcast Channel, which gives a bonus depending on the program you choose
- Fixed some localization issues with Elgar events
- Fixed event lepsius.404: the suspension bridge event will only happen in Peru, not Yucatan (as intended).

>>>Download via Paradox Mods<<<

>>>
Download via Steam<<<


Support Morgenröte:

>>>
Patreon<<<

>>>
Buy me a glass of wine<<<
 
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