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CaptainX3

Second Lieutenant
26 Badges
May 11, 2016
122
97
  • Sword of the Stars
  • Cities in Motion
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Cities: Skylines
NEW SHIP CLASSES & MORE v2.0 (ASIMOV 1.2.1)
This mod adds new ship classes to the game and makes a few other tweaks and additions. These changes affect all vanilla playable races in the game.

The mod has been updated for Asimov 1.2.1 and features a huge number of changes over the last couple months.

THE OFFICIAL README
Before using this mod, it is HIGHLY recommended that you read the official readme posted in the Discussions section. There is very important information in this post about the changes this mod makes, and information that you will NEED to know. Also check out the pinned topic in the Discussion section for a list of other mods that are awesome to use with this one (and compatible).

LIVE CHAT COMMUNITY & LIVE TECH SUPPORT
Want to chat with the other mod users? Or want to talk to the mod developer live? Using the Curse platform, mod users can join the server and chat live with CaptainX3 whenever he is online. Simply head to the link below and join the server. Comments, suggestions, questions, and bug reports are all welcome! Join the community for lots of great info! We also have live tech support for those having trouble with the mod!

Join the Community: https://curse.com/servers/t8X9Cc


LATEST UPDATE: 07/27/2016
IMPORTANT: This is a major update of the mod and there may be bugs. Please use the Bug Reports forum to let us know of any bugs or problems.
IMPORTANT: This mod requires the UI Overhaul 1080p mod in order for the 5-section Flagship to display properly in the ship designer. If you don't care about how the UI looks in the ship designer, you can use this mod alone with no issues.
IMPORTANT: We HIGHLY recommend starting a new game for this update. Save games might work properly by refitting and upgrading your ships, but this has not been tested. You have been warned.
  • COMPLETE SHIP REDESIGN: All ship classes have been redesigned from the ground up. We've attemped to balance everything as much as possible.
  • NEW 4-SECTION Battlecruiser!
  • NEW 4-SECTION Light Carrier!
  • NEW 4-SECTION Carrier!
  • NEW 4-SECTION Dreadnought!
  • NEW 5-SECTION Flagship!
  • NEW SHIP TYPE: Swarm ships now available to choose in the empire designer.
  • Updated all of the new ship types to access the new sections and weapons loadout.
  • Added a new icon for the Spaceport Customs Office (Special Thanks to "Will pick sniper" for the icon!)
  • The Science & Technology Center research bonus has been reduced from 25% to 20% (This is final - we're not changing it again).
  • Changed the Automatic Ship Repair System to only repair 30% of damage each month instead of 100% (to prevent the invincibility bug).
  • Added AI code to (hopefully) prevent the AI from overbuilding some stations.

WHAT THIS MOD ADDS & CHANGES (For more details see the Readme)
  • New Ship Classes: Escort, Strike Cruiser, Battlecruiser, Light Carrier, Carrier, Dreadnought, Flagship, Science Cruiser, Armed Troop Transport.
  • New Station Classes: Battle Fortress, Sensor Station, Mining Base, Power Station, Headquarters Station.
  • New Buildings: Governor's Mansion, Science & Technology Center.
  • New Spaceport Modules: Advanced Assembly Yards, Customs Office.
  • New Components: Advanced Zero Point Reactor, EWAR Sensor Array, Science Cruiser Automated Defense System.
  • New Ship Types: 3 variations of Fallen Empire ships, Unbidden Ships, AI ships, and Swarm ships, all with race pictures.
  • Friendly Ship Auras: 3 new friendly aura components added for use on your ships.
  • New research projects added for most of the new classes and components.
  • Repeatable tech added that allows Spaceport hitpoints to be improved like military stations.
  • Fortresses and Battle Fortresses can now be placed closer to each other.
  • All military stations now include an optional 6-hangar section.
  • All ships are scaled realistically.

KNOWN BUGS
  • The weapon & hangar bay counts in the ship designer are not correct. I have investigated this and I cannot fix it. It's a cosmetic bug only, the intended number of slots are present on every ship section.

DOWNLOAD LINK
Download on the Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=683230077
 
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nice! love this mod. definitely one of the best.

quick request- can you change the localisation as seen ingame of the escort to something other than frigate? (Escort, Heavy Destroyer, etc)

i honestly thought something was wrong (the vanilla frigates technically being 1-section mini-destroyers) and deleted them mod and unsubbed/resubbed to the mod just to make sure.
 
The escorts in the mod are actually called Escort in the game... We specifically avoided the name Frigate to keep from doubling up on the name in the game.

There's nothing in the mod called a Frigate... If you're seeing that, you may have a mod conflict somewhere.
 
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The escorts in the mod are actually called Escort in the game... We specifically avoided the name Frigate to keep from doubling up on the name in the game.

There's nothing in the mod called a Frigate... If you're seeing that, you may have a mod conflict somewhere.

ah. ok that i can see, since i have about 2 dozen enabled mods:confused::D

EDIT: found it. Warship Redux /w Rangefinder by docflamingo. it's been a while since got all these mods so i never noticed that.

you guys gotta see if you can frankenstein that mod of his into this sometime, because the (non-conflicting) things it adds are just as amazing as features added here.
 
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ah. ok that i can see, since i have about 2 dozen enabled mods:confused::D

EDIT: found it. Warship Redux /w Rangefinder by docflamingo. it's been a while since got all these mods so i never noticed that.

you guys gotta see if you can frankenstein that mod of his into this sometime, because the (non-conflicting) things it adds are just as amazing as features added here.

I'm not sure if our mods can be compatible or not, but if you want to send a comment to that author and see if he or she is interested in making them compatible, I'm open to that.
 
I'm not sure if our mods can be compatible or not, but if you want to send a comment to that author and see if he or she is interested in making them compatible, I'm open to that.

actually i already have. personally i doubt he'll do a compatch since he's still actively developing and still a little new to modding.

link here:
https://steamcommunity.com/sharedfiles/filedetails/?id=718355750

in short, there are some things like the SWACS (Spaceborne Warning and Control Ship) and fleet tenders (they are smaller ships that can equipped with aura effects) that can be easily transplanted due to being unique.
docflamingo is going to release a universally compatible standalone mod with these two ships soon so it may be worth asking permission to add them into NSC&M once that mod hits the workshop.

the only thing mutually exclusive is the rangefinder feature, which requires being fully incorporated into a mod.

docflamingo has a version of warships redux without the rangefinder. minus text issues like the Escort/frigate problem, the two mods work without problems.
 
Love the mod, but I have a quick question.
I'm making my own name list for a custom race and I was wondering where this mod gets names from to use for ships. Does it just draw from names in the "generic" section or do I have to add additional slots in the name list?
 
MOD UPDATED! Version 2.0 is out with BIG changes! More info and new screenshots on the Steam page.

Is this mod savegame compatible?

If you are using a savegame that has never used this mod before, it should be fully compatible, you'll just need to research all the new stuff.

If you've already been using this mod and have the new ship classes designed and built, your save game MAY work if you fix the designs manually and upgrade all your ships... in theory.
 
I tried it out last night on a huge, long save (year 2700, 118 colonies) and it has worked flawlessly. Now I can't play the game without it anymore.

Today I will try the 2.0 update and report any bugs I may encounter (as well as if it's compatible with games that use the older version).
 
I use this mod and tried loading an old save from before your big update. Trying to upgrade my battlecruisers, i hadn't researched any other of your shipclasses, brought me a nice ctd. I restarted and tried deleting my BC design and recreating it with th four modules. It worked and i could upgrade all my BCs to the new design. No problems so far. Apart from AI empires having some BCs with missing sections. I guess that will change once they redesign their ships as well.
So you can use old saves even after the big update but you have to delete your design, not update it.
 
I use this mod and tried loading an old save from before your big update. Trying to upgrade my battlecruisers, i hadn't researched any other of your shipclasses, brought me a nice ctd. I restarted and tried deleting my BC design and recreating it with th four modules. It worked and i could upgrade all my BCs to the new design. No problems so far. Apart from AI empires having some BCs with missing sections. I guess that will change once they redesign their ships as well.
So you can use old saves even after the big update but you have to delete your design, not update it.

exactly what did you do? i deleted all my designs, saved, then quit (i still got autosaves JIC). i started back up and seleced my 4 battlecruiser sections, which went like this:

1. bow section showed correctly (reptilian w/ blue warpaint from graphical mod)
2. mid-front was the game default (mammalian)
3. mid-rear same as 2
4. aft never showed at all

and with a couple of adv. ZPRs to put power into the green, i then saved and quit to desktop.

it never CTD'd but i didn't stick around very long. should it work despite the severe graphical glitch? as long as it works i really don't care because i was JUST about to start beating down on an FE.