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Any recent progress in this mod? I very much like your approach in it.
Hey Djacir,

Since the release of 1.2.1 I've been taking taking a break from modding. Now, I'm also more busy with work, etc. than when I was during the summer.

For me that's always how it is that I'm a bit on and off my modding projects depending on how much time and energy I have for this in real life. But worry not, I will surely be back at it in the near future and I already have a couple of ideas that I want to work on.

I will surely expand on the city naming script and I want to work more on the subjects-overlord relationship, making, for example, a better use of events in that context.

Then I might look at some food/supply/warfare aspects of the game as I am not entirely content with how this works currently.

Other than that, I will also consider adding some new content for the other Hellenistic kingdoms such as Pergamon or Mithridatic kingdom/Pontus, with some new, historical events and perhaps some missions. This will then be in line with what I have already done with Baktria/Hellenistic East.
 
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Hey Djacir,

Since the release of 1.2.1 I've been taking taking a break from modding. Now, I'm also more busy with work, etc. than when I was during the summer.

For me that's always how it is that I'm a bit on and off my modding projects depending on how much time and energy I have for this in real life. But worry not, I will surely be back at it in the near future and I already have a couple of ideas that I want to work on.

I will surely expand on the city naming script and I want to work more on the subjects-overlord relationship, making, for example, a better use of events in that context.

Then I might look at some food/supply/warfare aspects of the game as I am not entirely content with how this works currently.

Other than that, I will also consider adding some new content for the other Hellenistic kingdoms such as Pergamon or Mithridatic kingdom/Pontus, with some new, historical events and perhaps some missions. This will then be in line with what I have already done with Baktria/Hellenistic East.
Thank you for your answer. Do please take your time, it's always worthwhile to see what you are going to manage to do with Imperator Engine.
 
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Yes. I've already been in contact with the Imperator Invictus team and we are gonna cooperate together from now on. I still intend to keep this mod as a separate project, mainly because that game concept I'm aiming at, might not be to everyone's taste and thus might not be suitable for such a large overhaul as Imperator Invictus that surely aims at being more accessible to the wider audience. I might even turn this mod into a submod for Imperator Invictus at some point, or for example keep two separate versions of it, one for Invictus, the other one for the vanilla I:R. We shall see.

Meanwhile, Imperator Invictus team are more than welcome to use anything they want from this mod. ;)
On that note, is this compatible with Invictus/can it be made compatible with Invictus?