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Pavlik_85

Sergeant
22 Badges
Sep 2, 2020
82
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  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Magicka
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka 2
Ultimate cheat mod with nothing unnecessary. Immortality; stats\perks boost (see details below) for any character; you can choose between boost for you and your family, governor boost or general boosts.. or take-em-all!; decisions for resources, convertion of your country and vassals to your faith and culture; maxing free buildings slots of all your holdings up to 7, and....
First mod that allows you to UPGRADE ALL YOUR BUILDINGS TO MAX LEVEL.
First mod that allows you to CONSTRUCT BUILDINGS ON ALL FREE BUILDING SLOTS. All buildings will keep all terrain, holding types and coastal requirements: you won't get just random buildings, that's not how I make mods :3. Innovations requirement not needed though.

Mostly Interaction based, so you can affect any character, not only you. No need to click 100500 times on reloading decision menu.

Полная поддержка русского языка.

Links:

Features:
  • Immortality. Visual age = 25
  • Super character for any character - hand-picked bonuses from ALL good perks and traits in the game (i believe some of them did not manage to get in the final version :3 ) combined and raised up. 100 for all attributes included (see detailes below);
  • Super governors to help you manage all your titles and holdings (see details below);
  • Super commanders to win wars for you (see detailes below);
  • 3-in-1. Immortality excluded (super character + super governor + super commander);
  • Resources: +100k gold/piety/prestige/dynasty prestige
  • Convert your country and vassals to your religion/culture (your sub-realm only);
  • Give more free buildings slots for all your holdings up to 7;
  • Maximize all buildings to top level in all your holdings;
  • Construct all avialable buildings at all free building slots in all your holdings;
  • No icon spamming. 1 buff = 1 trait icon;
  • All debug interactions included if you are interested, you need to enter debug_mode (i sugest using other mods). Kill, get vassals and liege, scheme interactions, love interactions, etc.
Super character buffs:
  • Max (100) stats
  • No Prowess loss from age
  • Godlike health boost
  • Disease Resistance
  • Tax +1000/month
  • Piety +1000/month
  • Prestige +1000/month
  • Renown +1000/month
  • Stress gain -1000%
  • Dread +100/month
  • Dread loss - 10000%
  • Natural dread +200
  • Domain limit +200
  • Vassal limit +200
  • Years of fertility +100 (just like viagra for long livers :3)
  • Attraction + 1000
  • Ignore negative culture opinion
  • Scheme power +1000
  • Scheme resistance +1000
  • Scheme success chance +1000
  • and a little bit more.
Super governor buffs:
  • Max (100) stats (will help in case you want him/her in your council for any position);
  • Levy SIze + 100%
  • Building time -100000%
  • Building gold cost -10000%
  • Holding taxes +1000%
  • Development growth +1000/month (1 level in 1 month)
  • Control growth +100 (permanent 100 control)
  • Popular opinion +100 (why someone should not love you?)
Super general buffs:
  • Max (100) stats
  • Minimum battle roll +20
  • Maximum battle roll +40
  • Naval speed +100000%
  • Siege phase time -100000%
  • Siege defenders morale loss +100000
  • Movement speed +100000 (1 holding per day)
  • Retreat losses -100%
  • Friendly fatal casualities -100%
  • Enemy fatal casualities +1000%
  • Advantage +100
  • Enemy defensive advantage -100%
  • Cross water without penalties
  • Raid speed +1000%
  • Hostile county attritions -100%
  • Supply duration +10000%
  • Supply limit +1000%
  • Supply capacity +1000%
  • Max size of siege weapon multiplier +300% (this one did not make it in the final version of the game btw).
Interesting fact: Some other mods are fully contained of features, that I've implemented to this mod and forgot to add to description, because they are so small relatively to the entire mod.

Сompatibility:
Any mods, that dont add character interactions with index = 8. You still can fix it manually - just change +1 index for one of mods.
E.G. to change index in my mod you should edit my mod's file
common\character_interaction_categories\pcm_character_interaction_categories.txt
from
Code:
interaction_pcm_main = {
    index = 8
to
Code:
interaction_pcm_main = {
    index = 9
-----
Возможности:
  • Бессмертие любому персу. Внешний вид остается как у 25-летнего.
  • Супер-герой: Cоточка статов, увеличенный шанс зачатия, богатырское здоровье, увеличенный прирост валют, лимит подданых, привлекательность и всякие другие нужные ништячки.
  • Супер-управляющий: бонусы к размеру ополчения, здоровью, управлению, обеспечит прирост налогов, развития, народного мнения, контроля и прочее.
  • Супер-командующий: станет гениальнее Суворова и Чингис-хана вместе взятых, получит топовые статы в доблести и военном деле, здоровье, броски на резултаты боя, уменьшеннные длительность фазы осады, поетри убитыми, преимущество вражеской обороны, бонусы к грабежу, снабжению, скорости и прочее.
  • Сделать супер-пупер: 3-в-1. Без бессмертия.
  • +100к голды/веры/престижа.
  • Обратить вашу страну и вассалов в свою религию/культуру.
  • Cделать 7 слотов для строительства во всех владениях
  • Замаксить уровни всех строений
  • Построить все доступные здания на свободных слотах.

ck3_aOfdX4eJpf.jpg

ck3_f6ck7ilDWn.png

ru.png

ck3_ZCevw4Z6hV.jpg

ck3_ptxWseoI4N.png

1600125889422.png

Most recent changelog:
15-09-2020:

Global building update! Proudly introducing:
First mod that allows you to upgrade ALL buildings in ALL your holdings to max level!
First mod that allows you to CONSTRUCT BUILDINGS ON ALL FREE BUILDING SLOTS. All buildings will keep all terrain, holding types and coastal requirements: you won't get just random buildings, that's not how I make mods :3. Innovations requirement not needed though.
  • changed 8 free building slots to 7 buildings slots. More are not needed if you keep all building requirements. 8+ slots breaks gui visible consistency.
  • added all other buildings types to update buildings to top level decision
  • added decision to build all avialable buildings in free building slots in all your holdings (carefull when using on really big empires (half of game map and bigger) with a lot of free slots- might cause crash)
  • now pavlik cheat mod decision and pavlik buildings cheat decisions are collapsed to groups. Added relative decision to show and hide all decision. Made to fewer numbers of decisions in list - i dont like long unreadable lists =)
  • added take title and start pregnancy to character interactions (actually moved from debug interactions, but who cares about technical details);
  • added russian translation for all new decisions (btw, if you want to translate mod to your language - contact me please).

Older:
fast 4am update:
  • added decision: 8 building slots for all holdings
  • added decision: max all your main buildings in all holdings: tribe/castle/city/temple
  • added 3 decision for features, that i could not make using interactions: +100k gold/piety/prestige; convert sub-realm and vassals to yr culture/religion.
  • added 100 stats to general and governor traits
  • removed health boost from general and governor traits, because when char got =300 health he could live like forever (550 years - record for me)
  • tweaked gold/piety/prestige gain to avoid going negative numbers
  • other values tweaks
  • added 100 to fertility years for super trait
  • added 200 vassal and domain limit for super trait
  • added 500 fertility bonus for super trait (because i like to observe dynasty spreading all over the world)
  • som other new bonuses i forgot about :}
  • ai with super-general trait will declare wars more often (i like to observe the world on fire :3 ) (Countries on islands might not move their armies though - as far as i understand it is engine feature)
  • translation fixes
Bugfix: cheat traits were randomly assigned to AI

Список изменений последнего обновления:
15-09-2020:

Глобальное обновление посвященное строительным возможностям. С гордостью представляю:
Первый мод, который позволяет проапгрейдить ВСЕ здания во ВСЕХ ваших владениях до максимального уровня.
Первый мод, который позволяет построить ВСЕ ВОЗМОЖНЫЕ ЗДАНИЯ НА ВСЕХ СВОБОДНЫХ слотах всех ваших владений. Сохраняются все требования к типам территорий, типам владений и прибрежным областям. При этом игнорируются требования к инновациям/вере.
  • изменено максимальное количество свободных слотов для владений с 8 до 7
  • добавлены все оставшиеся типы зданий к читу на апгрейд до максимального левела
  • добавлено решение о строительстве всех возможных строений на всех свободных слотах всех владений (будьте аккуратны, используя чит на огромных империях с полмира и больше - игра может крашнуться)
  • так как решений стало много, я объединил их в две группы "Читы от Павлика" и "Строительные читы от Павлика". По умолчанию они свернуты. Чтобы развернуть надо тыркнуть соответствующие решения (ну не люблю я огромные неудобоворимые списки =))
  • добавил обрюхачивание и забирание титула в меню взаимодействия персонажей (ну точнее вынес из дебаг спика, но кому интересны подробности =))
  • добавлен полный русский литературный перевод для всех новых фич (Боже, для кого я пишу эти чейнджлоги на русском? их рили кто-то читает?)
Более ранние:
быстрое и грязное обновление в 4 утра:
  • добавлено решение чтобы сделать 8 слотов для строительства во всех владениях
  • добавлено решение чтобы замаксить уровни всех основных строений (замок, храм, город) по всей стране
  • Добавлены 3 решения (F8) для +100к ресов и обращения страны в культуру/религию
  • добавлен 100 стат бонус супер-командующим и супер-управляющим
  • убран бонус здоровья для супер-командующих и супер-управляющих - иначе персы живут вечно, если не самовыпиливаются
  • поправил прирост ресурсов, чтобы не уходили в минуса
  • мелкие правки значений
  • добавлено 100 лет деторождения для супер героя
  • добавлен лимит в 200 вассалов и владений для супер героя
  • добавлен 50000% бонус к деторождению для супер героя (все равно как кролик не плодится, мне во всяком случае норм)
  • добавил еще какие-то бонусы, пока копался в файлах игры, но я их все конечно не помню :}
  • компутерные игроки с супер-геройским бонусом будут чаще объявлять войны. Есть какая-то бага с островными государствами, например англией и иже с ней - АИ войну объявляет, но никуда не идет и сливает по контролю целевых провинций
  • правки перевода

-----
Pavlik autobuild mod - part of main cheat mod: https://mods.paradoxplaza.com/mods/12531/Any
Just 3 building decisions.
 
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  • 1Love
Reactions:
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Reactions:
I changed the index from your mod to 9 while using Daddy Pika menu as well, but the interaction buttons didn't show up. Even adding the trait manually through console commands did nothing. Separately, both mods work fine, but Pika somehow made your mod not able to activate. It was very interesting using your mod, thanks!
 
I changed the index from your mod to 9 while using Daddy Pika menu as well, but the interaction buttons didn't show up. Even adding the trait manually through console commands did nothing. Separately, both mods work fine, but Pika somehow made your mod not able to activate. It was very interesting using your mod, thanks!
Hey!
Thx for your feedback, it's pleasure for me you like using my mod.

Just for the test i've retested (kekw) compatibility of mine and pika's mods. (BTW, just curious, what exactly in his mod you use that mine doesn't have?)

1.
1599772835843.png


2. I've changed in ..\mod\PCM\common\character_interaction_categories\pcm_character_interaction_categories.txt
from
Code:
interaction_pcm_main = {
    index = 8
    desc =  "PCM_MAIN"
}
to
Code:
interaction_pcm_main = {
    index = 9
    desc =  "PCM_MAIN"
}

3. Even loaded saved game to be sure you can continue your most interesting run. And here we go, everything works as intended:
1599773109470.png
 
Thanks for the reply! Last night, I've made a clean mod folder and reinstall mods one by one and the two are compatible and didn't have any problems. It seems one of the other mods I've been using was the issue, will report back if the problem continues.
 
Yestarday i've added few building decisions.
Today i've coded few more features (affect all your holdings):
  • added all remaining building types in upgrade decision - now you can upgrade ALL your buildings to top level with 1 decision. Free of course :3
  • changed max free building slots from 8 to 7.
  • added decision for constructing of all avialable buildings of top level. They all have the same restrictions, as like you were building it manually, EXCEPT innovation restrictions - i did not find the way to implement it (and after 1.5k lines of code writing and testing i was getting bored and tired)

There are some tricky limits for some buildings, that still need some investigation (found problem with coastal+hill holdings - they exceed limit of 7 building slots).
So, as this features still need some time to be polished before i release them in mod (and i still want to shrink my decisions, because their number os growing), i would like to give opportunity for anyone who want to use it right now have such opportunity. In attachment you can find pcm_building_decisions.txt - just put it in any mod\common\decisions directory (and better start new game).

Good night all ;)
 

Attachments

  • pcm_building_decisions.txt
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Yestarday i've added few building decisions.
Today i've coded few more features (affect all your holdings):
  • added all remaining building types in upgrade decision - now you can upgrade ALL your buildings to top level with 1 decision. Free of course :3
  • changed max free building slots from 8 to 7.
  • added decision for constructing of all avialable buildings of top level. They all have the same restrictions, as like you were building it manually, EXCEPT innovation restrictions - i did not find the way to implement it (and after 1.5k lines of code writing and testing i was getting bored and tired)

There are some tricky limits for some buildings, that still need some investigation (found problem with coastal+hill holdings - they exceed limit of 7 building slots).
So, as this features still need some time to be polished before i release them in mod (and i still want to shrink my decisions, because their number os growing), i would like to give opportunity for anyone who want to use it right now have such opportunity. In attachment you can find pcm_building_decisions.txt - just put it in any mod\common\decisions directory (and better start new game).

Good night all ;)

I changed mine to 10 free slots and I added the guilds buildings which were missing in the cities, works beautifully. Thanks again for this great mod.

Also maybe add the option to build duchy special buildings ? if even possible maybe as a seperate choice ? Or is this already being done but I just missed it ? Maybe even multiple duchy buildings so its also expanded a little ?

And would it even be possible to have a decision so it automicly fills in empy slots like add a city or a ford or temple ? Like if there are 3 slots add one of each if there are 4 slots have 2 fords if there are 5 slots have 2 fords and 2 cities and 1 temple such options ?
 
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I changed mine to 10 free slots and I added the guilds buildings which were missing in the cities, works beautifully. Thanks again for this great mod.
Thank you so much for the information, forgot to add guild_halls, fixed.

Also maybe add the option to build duchy special buildings ? if even possible maybe as a seperate choice ? Or is this already being done but I just missed it ? Maybe even multiple duchy buildings so its also expanded a little ?
I've actually made construction of dutchy buildings, but then removed them, because you have only 1 slot for dutchy building and few options what to build. What should be added in this case? Random one? Same building for all dutchies? And cmon, there are not that many dutchies, just build lvl 1 buildings and then use upgrade decision - it will grade them all to max lvl ;)
I still might get back to this option later, but it's not priority 1 and even 2.
 
New update with cool features!
Global building update! Proudly introducing:
First mod that allows you to upgrade ALL buildings in ALL your holdings to max level!
First mod that allows you to CONSTRUCT BUILDINGS ON ALL FREE BUILDING SLOTS. All buildings will keep all terrain, holding types and coastal requirements: you won't get just random buildings, that's not how I make mods :3. Innovations requirement not needed though.
  • changed 8 free building slots to 7 buildings slots. More are not needed if you keep all building requirements. 8+ slots breaks gui visible consistency.
  • added all other buildings types to update buildings to top level decision
  • added decision to build all avialable buildings in free building slots in all your holdings (carefull when using on really big empires (half of game map and bigger) with a lot of free slots- might cause crash)
  • now pavlik cheat mod decision and pavlik buildings cheat decisions are collapsed to groups. Added relative decision to show and hide all decision. Made to fewer numbers of decisions in list - i dont like long unreadable lists =)
  • added take title and start pregnancy to character interactions (actually moved from debug interactions, but who cares about technical details);
  • added russian translation for all new decisions (btw, if you want to translate mod to your language - contact me please).
ALREADY LIVE at paradoxplaza and steam!
 
Right clicking on my character portrait crashed the game.

Actually, it is any portrait.

I have the full screen barbershop mod, the nude outfit mod, brighter portraits mod and the darker indian/african portraits mod.
 
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Right clicking on my character portrait crashed the game.

Actually, it is any portrait.

I have the full screen barbershop mod, the nude outfit mod, brighter portraits mod and the darker indian/african portraits mod.
Good morning!
Symptoms look like you are having mod, using same interaction index as mine. But none of 4 mods you've mentioned do not.
Can you please provide me with crash logs folder? It is located at \Documents\Paradox Interactive\Crusader Kings III\crashes. Archive with any relative crash folder would really help do understand why you are having this issue.
 
your auto-build mod looks interesting. Can you add an option to not cheat when using it?
 
your auto-build mod looks interesting. Can you add an option to not cheat when using it?
Hey!
What do you mean "not cheat" (in cheat mod)? :p
 
I don't know, make a separate mod that doesn't just give it to you or an option to not cheat? I just want a mod to automate the construction as it's very tedious. Cost and build time should be the same as if I were doing it manually.
 
Hey!
What do you mean "not cheat" (in cheat mod)? :p
can you make or add an option to the mod to have the IA fight the wars for me, like the auto-build, I'm tired of having to send my soldiers to each revolt or war xD

btw just a few things, when I use PCM buildings it crashes the game, also it crashes the game if use Daddy pikas cheat menu with this one,
(as for what many of us like about daddy pikas cheats... is spawn soldiers... among other things like edit characters etc, it will be nice to have yours and that one together in just 1 mod since it will be perfect.)
thanks for the work you put into this mod.
 
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