
Updated for compatibility with patch 3.3.3
Features;
1) All Holy Orders are created via decisions upon meeting specific requirements
2) Added trade routes throughout the entire map to line up with where many historical trade posts/centers where located ( Haven't tested fully but I think this does make creating an inland republic possible )
3) All Rulers now use the "Call to Arms" feature ( from the tribal government ) to get vassals and allies to join wars. If their opinion is too low they will decline.
4) Mercenary company armies are reworked to start out much smaller and forced to use there own money to recruit and build bigger and stronger.
5) All Characters are allowed to travel via major rivers. ( I never understood why it was only Vikings. Tons of people had the knowledge and ability in this time frame. )
6) Obligation laws were tweaked slightly to add more balance between different levels.
7) Tweaked some minor titles, added new voter titles for some and fixed a few minor errors in some.
8) Holy Orders and Mercenaries (once landed) can now create custom (higher tier ) titles just the same as everyone else. Tired of open elective? then turn your holy order into a monastic state as the Teutonic order did in Prussia and change to a feudal elective system.
9) Suez canal is open for travel into the red sea making India accessible via ship travel.
10) Added Livonian Brothers of the Sword to the game.
11) Tons of other features that have been sporadically added over the course of the last 2 years that I can't seem to remember. (have fun discovering them)
Version 0.6 Changelog
- Holy orders are now playable from the start menu and still created by a decision taken when specific conditions are met.
- As a Grand Master of a holy order, you will not "game over" on succession. You will simply take over as the next Grand Master that is elected.
- Holy Orders no longer have access to their massive "holy order" army that can be raised instantly. You still have the normal levies that can be raised but also now you have a decision you can take to send out letters to all the rulers of your faith to request soldiers to fight the infidels. This will spawn an army that will slowly build into full strength over time. The final army size is dependent on some of your Grand Masters skills and traits. ( These troops do require maintenance, will gain attrition and will reinforce )
- Vassals and Courtiers will no longer immediately switch to the Catholic holy order cultures. They will within a few months of becoming part of your order but not until they take the triple monastic vows. After which they will be granted Knighthood ( for males ) or Sisterhood ( for females ).
- Trade Routes have been updated to match new province structures in reworked areas of the map. ( Saharan gold route uses vanilla routes ) ( Silk road has been slightly modified )
- Updated Mod files to maintain all the new features of Holy Fury.
- As stated before I tend to add little things here and there and forget to write them down so there is likely a few features I've missed over time.
Important notes:
Holy Orders will now act very much like all other titles with special features designed for them. It will be hard to succeed at first but with diligence and time, you can build them to be very powerful. But just like the Templars learned if you piss off the wrong rulers then there are certain dooms that can be faced.
Also, what I meant by Catholic holy orders cultures is that some of the more well known Catholic Holy Orders operated much like modern militaries where it was like a culture all of there own. Thus, I made the decision to make then there very own cultures to represent this in the game. These cultures are used for a large number of feature I have added so console switching away from these are a very bad idea unless you wish to lose access to all the perks of being a Holy Orders Grand Master.
This Mod Does have DLC recommended for full experience = Sons of Abraham, Charlemagne, Way of Life, Conclave and Holy Fury
Please Report any bugs found and I'll get them taken care of asap.
This mod is NOT likely to be compatible with any other major mod. In time I will work on adapting it to be compatible with some of the more popular ones. Anything that makes changes to the landed_titles file is def not going to work in conjunction.
Created and maintained solely by Val_Vegas_1
Installation
1. Download files
2. Extract files to Documents\Paradox Interactive\Crusader Kings II\mod Folder
3. Play Game
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