



I have finished recreating Victoria's map in Imperator: Rome
There is still some stuff to do before I will release it, but I can already gather some feedback now.
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It's currently at 3142, including sea provinces, but the number is still missing lakes, some pacific islands and a some parts of Siberia which I combined into an impassable province. The map is based on Natural Earth data set using a Patterson projection, so country borders, states, rivers, lakes etc are very accurate despite using Victoria II's province layout in a different projection.oh my! how many provinces are included for the land? this seems very very cool
Sure thing, I could hardly receive more appreciation than people using my work. Would I 100% recommend it for an EU-era mod? Hard to say. The map does have certain trade-offs compared to standard Paradox maps which use techniques to more efficiently use their map space in favor of a larger Europe. This gives the benefit of having more pixel space for Europe, the most important play-area, but my testing made me believe that for the Victoria 2 layout the given sizes were sufficient and as I've already mentioned it made it easier to work with the Natural Earth GIS data set. Naturally representing the entire world more correctly is more important in a later era than earlier historical periods, but ultimately I think it's fine the way it is. Compared to Victoria 2 most provinces have at least x2 to x3 the amount of pixels in them, so there might even be room to add in more provinces that make sense later on depending on the location.wow, this is really cool! I've been waiting to see if anyone could add the entire world map to IR haha. Is there any chance you could give me permission to fiddle around with my own mod using your map once it's more fleshed out? I have vague plans of attempting to make an EU4 period mod in IR, and I think this would be a great place to start out with that.
You'll need to add a particular mechanic, probably through events to keep the game borders in check. Mainly in Victoria, you can only conquer whole states from another country, while that isn't true in Imperator. I'd suggest creating an event that triggers every five years or so that cleans up the borders by giving all the territories in a province to the country that owns the most land there.View attachment 540766
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I have finished recreating Victoria's map in Imperator: Rome
There is still some stuff to do before I will release it, but I can already gather some feedback now.
Ok, well perhaps you can at least make an event which gives uncolonized provinces (with at least one pop) which do not border any other uncolonized province randomly to one of the countries nearby? Depopulation just makes border gore worse if you don't meet the 10 pop requirement to recolonize it.That could be a good game option, but I would hate to do that, border gore is what makes each game unique.
Yes.You're using HPM/HFM history right? Vanilla vic2 doesn't look like this...