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Sure thing, I could hardly receive more appreciation than people using my work. Would I 100% recommend it for an EU-era mod? Hard to say. The map does have certain trade-offs compared to standard Paradox maps which use techniques to more efficiently use their map space in favor of a larger Europe. This gives the benefit of having more pixel space for Europe, the most important play-area, but my testing made me believe that for the Victoria 2 layout the given sizes were sufficient and as I've already mentioned it made it easier to work with the Natural Earth GIS data set. Naturally representing the entire world more correctly is more important in a later era than earlier historical periods, but ultimately I think it's fine the way it is. Compared to Victoria 2 most provinces have at least x2 to x3 the amount of pixels in them, so there might even be room to add in more provinces that make sense later on depending on the location.

To give an example of how this looks on a more zoomed in scale(without provinces lol), I still have my Japan proto-type pictures
View attachment 540929 View attachment 540930 View attachment 540931
This isn't how it looks currently, as I did it to see what works on a previous iteration of my project, but as you can see I've actually decided to go with a EUIV style of gfx since just using relief data looks stupid&boring on a macro scale. This was before I figured out a technique to combine the stylized nature of the graphics with real world geography, so now I have a better starting point for doing this since I baked mountain ranges into the heightmap looking at peak elevation levels dividing those into different height layers which makes it easier for me to work with in the map editor while staying closer to real world relief.

What program do you used to open the natural earth maps? I downloaded the physical vectors but the files uses a bunch of extensions that I cannot seem to open.
 
Very cool project. I wish it much success and I will keep my eye on this. :)