This looks like an interesting mod
. Are there witches in this world? I have an original character I made up who is a witch and this seems like a mod that I could use to play as her.
This is based on the White Wolf Classic and New 'World of Darkness'. They are tabletop RPG settings. There are no Witches, persay. However! There is magic, several kinds, in both of them. What you're describing sounds like an Awakened, or Mage. There's also Hunters, who can also dabble in magic, but I think an Awakened/Mage is more what you're looking for. Oh, there's also magic/sorcerer Vampires. Tremere.This looks like an interesting mod. Are there witches in this world? I have an original character I made up who is a witch and this seems like a mod that I could use to play as her.
It's a bit muddy at the moment but I have extremely high hopes for this.Looks pretty nice. I tried another vampire mod a couple of years ago, which I enjoyed. This seems more complicated, and I love old WoD. Gonna check it out.
Similarly, I watch the AI raise all of it's local forces, then refuse to combine any of them, letting all their forces be destroyed piecemeal. Castle sieges don't go anywhere because when the garrison outnumbers the attackers, the AI won't move any of its stacks over. I haven't played CK2 in a bit, so these might be bugs leftover from the Charlemagne update and 2.02, but it pretty much removes all challenge to expanding.
So this doesn't work with beta patch 2.2.0.5? Crashes for me.
I only release for released patches. Too much could change between a BETA and production release. When the production release happens, it'll still take me awhile to fix the mod for it.As for I.
When do you lose the neonate trait? I'm playing as a custom dude and he's now around 110 but is still a neonate which sucks because I cant go Clan War'ing
I've noticed this too. Do folks think reducing garrison size will fix it?Confirmed, so far in my ~16 years game there were not too many wars, but afaik only 3-4 of them ended up with any castle being successfully besieged and I noticed only one province that changed hands because of a war. Somehow this doesn't apply to the raiders, who freely traverse the whole Europe, only to the normal AI forces.
Looks very nice! Do you need people to report missing stuff and other bugs?
For example, one of the temple buildings is just named tp_convent_3 and some revenants' "religion" is just "revenant_unaligned".
BTW, playing the Voivode in the early VtR scenario means a lot of possible vassalage, which is good. <3
EDIT: Also, does this mod have extensive duelling mechanics? Duels would be wonderful in this setting!
EDIT 2: Is it intentional that in VtM 1230 scenario there are some Circle of the Crone rulers in Poland that survive the purge of "wrong WoD" characters? In my realm only the proper people survive, but in other realms not... Also, tried to make myself a cWoD character, but I couldn't set his generation.![]()
Any advice welcome.This is coolI was working on this kind a project to.
But i was planing on making a whole new map focusing on only a city Were Castles were Apartments, Temple; Entertainment buildings and Cities; Industry.
I gave up when i started to work on the map. Did not have ability transform the map. If you need any kind of advice or help with stuff please let me know. Cause i have a large as collection of lore books for the games.
Keep up the good job!![]()
Similarly, I watch the AI raise all of it's local forces, then refuse to combine any of them, letting all their forces be destroyed piecemeal. Castle sieges don't go anywhere because when the garrison outnumbers the attackers, the AI won't move any of its stacks over. I haven't played CK2 in a bit, so these might be bugs leftover from the Charlemagne update and 2.02, but it pretty much removes all challenge to expanding.
Also, with immortal rulers, having to wait for your leader to die to change the crown authority doesn't make much sense. I don't know if thats something you can change, but maybe a 20 year timer would accomplish the same objective.
I've noticed this too. Do folks think reducing garrison size will fix it?
Characters only come out of torpor from a mean time to happen event influenced by their blood potency (which declines over time). I have seen some torpor barons, but not counts or higher.Another question. It lists some cainites' heirs as being in torpor, does that mean when the heir inherits they come out of torpor, or that they just get passed over.?Do vampires remain bloodbound to a torpored character?