No. You can.Does this mean we can't have custom characters?
No. You can.Does this mean we can't have custom characters?
There are random supernatural courtiers created. I could increase the chance of it.Same here with the minor titles.
Glad this is still going strong, btw.
EDIT: One thing I see right from the start, it would be awesome if there were more non-ruler characters spawned at start, ones that are actually supernaturals (not mortals with supernatural religion). So that you had people to fill council with. Although maybe that's on purpose, to simulate low numbers of vampires? (although an Anarch werewolf is just funny xD)
EDIT2: The AI also seems to be suffering from a partial case of "the units start and stop their movement 20 times a second".![]()
Huh. Why does my character always revert back to the one I replaced, then?No. You can.
Play. Right now, all the bookmarks are shattered world, and they take some time to turn supernatural.Hi There,
I need a bit of help loading the Mod. It looks like it is functioning as the splash screen pops up, but the bookmarks do not seem to reflect vampire kingdoms. Any help in solving this issue would be appreciated.
flintsparc said:Play. Right now, all the bookmarks are shattered world, and they take some time to turn supernatural.
Hi There,
I need a bit of help loading the Mod. It looks like it is functioning as the splash screen pops up, but the bookmarks do not seem to reflect vampire kingdoms. Any help in solving this issue would be appreciated.
No. However, there is a shattered world 1355 bookmark, which has all clans and the like for Dark Ages Vampire (VTM). Its before the Anarch Revolt, Camarilla and Sabbat.I was planning on using the 123x bookmark for my Dark Ages campaign. I take it that is currently impossible?
Just a trouble shooting update, taking out the haven buildings wasn't enough to end troop flickering. Removing the entire buildings folder and deleting the line "NDefines.NAI.BASE_AI_ARMY_SIZE = 100" put an end to the flickering of units not moving. I'll have to re-examine how I'm going to handle troop sizes. They may come to represent the power of particular units rather than troop numbers.
Could you explain this please? The mod looks great but do I just need to let it play at top speed for a couple of months and wait for things to right themselves or am I missing something?Play. Right now, all the bookmarks are shattered world, and they take some time to turn supernatural.
At the beginning of each game the characters don't have their traits or religions yet. In the first couple of months the game hands these traits out and convert characters and provinces to different religions. Everything should be sorted out by the 4th month at the latest (from my experience).Could you explain this please? The mod looks great but do I just need to let it play at top speed for a couple of months and wait for things to right themselves or am I missing something?
There should be more in the future. Life and work have been taking up sometime.A quick post just to remind flintsparc that he's got some faithful followers who wish him and his mod all the best.![]()
The trait is called "mortal". I'll look into it.Humans don't seem to be getting the human trait in my game, so no draining/ghouling etc on behalf of the player even though it seems to be working out for the ai.