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MylesSCP

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Apr 16, 2012
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This mod adds a private construction industry that produces construction services and maintenance services and changes construction sectors to consume construction services instead of raw materials. Unfortunately, there's no way (that I can find, at least) to change who pays for construction directly. Construction sectors also only employ a small amount bureaucrats and clerks while construction industries employ laborers/machinists/engineers along with ownership pops. A small amount maintenance services are consumed by middling and wealthier pops and in most advanced production methods.

This also has the effect of reducing the immediate and drastic swings in raw material demand when construction starts/stops since the private construction industry acts as a buffer.

 
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New version on Steam.

  • Reduced the efficiency of General Contracting, the 3rd tier production method of Construction Sectors, from producing 10 construction for 135 construction services to 10 construction for 145 construction services to bring it in line with the other production methods.
 
New version on Steam.
  • Slight increase to maintenance services needed in most production methods to reduce difference in how much demand there is between construction services and maintenance services.
 
New version on Steam compatible with patch 1.6.1.

If anyone could tell me why the building meshes for the construction industry won't work even though I added them to the city data files I'd greatly appreciate it.