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Nubia Flavor Pack Preview #7


I hope you enjoyed the first dev diary for Nubia from a few days ago! As a preview for the next dev diary which will cover the Baqt situation in Nubia and Egypt, today's teaser related to the 7th clue touches on that.



Clue #7: You give them exotic goods, whether from deserts or mountains, grasslands or across the seas. If they alter the deal? You pray they do not alter it any further.

A core feature of the Baqt Situation are character interactions between Egyptian and Nubian rulers to exchange, demand, or pay/gift Baqt goods to get a truce and nice modifiers representing different commodities traded across the region. The chances other rulers will accept an offer depend on several factors, including each character's skills, and the current phase each region (Egypt and Nubia) of the Baqt Situation is currently in. For instance, if the Nubia region is in the Incapacity phase, Nubian rulers are more likely to accept demands of Baqt tribute from Egyptian rulers.

The Baqt is sometimes portrayed as a tribute payment, but this comes mainly from later Muslim sources; earlier sources tend to portray it as an equal exchange, and, in reality we still know little about the Baqt's specific provisions - it's possible it might have changed over time, too. RICE's baqt system is intended to show this potential ever-changing nature of political and economic relations between Egypt and Nubia during the game's timeframe.



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Nubia Flavor Pack Preview #8


Here's a further preview of a Baqt exchange in-game!



Clue #8: Do you like beans? Buy beans! Sell beans! BEANS! A certain kind of bean has been eaten here for generations.

The trade of crops and food was an important part of economic and political exchanges in medieval Nubia and Egypt, sometimes as part of the baqt. Anyhow, this clue was referring to fava beans, which have been a popular source of food along the Nile, including Egypt and Sudan, for many generations.

A dish called ful medames, a stew of fava beans cooked with cumin, olive oil, and other ingredients, is famously considered the national dish of Egypt and purportedly may have even been eaten as far back as the days of the Pharaohs, but it's also very popular in Sudan and thus Nubia as well. I've attached a couple food porn pictures of ful medames I found on a google search to give you an idea of what it is, if you've never seen it before.



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I´m very excited for this update! For a long while i´ve been hoping that Nubia and neighbouring areas would get some love, because the area is so interesting- Both from a gameplay and a historical perspective.
 
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Nubia Flavor Pack Preview #9


Today we'll take a look one of the new traits coming in this update!



Clue #9: Congratulations on inheriting this position! In your new role as ___, you will guard this region's frontier and manage... wait, was it a tribute payment or an equal exchange again?

The Eparch or governor of Nobatia, also known as the Soñoj Migin or Lord of the Mountain in medieval Nubian, and the Governors of Aswan, their counterparts in Egypt, played a critical role in maintaining the two kingdoms' borders and enforcing the Baqt. We have many surviving documents attesting to the intense correspondence between them.

In-game, they both get a unique trait that don't give many bonuses initially, until you gain more experience doing tasks related to your role as the border official - now you can roleplay a corporate drone medieval paperpusher!

We know little about how the Eparchs, often the second most powerful men in Makuria after the king, were appointed, and if it was hereditary. I've adapted the Africa Plus mod's list of historically attested Eparchs of Nobatia, which interprets them as hereditary for gameplay simplicity. I've even expanded on BAP's work with new characters based on my research, such as a certain Marianos (or Marianou in Nubian), a new bookmarked character in 1066.


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Nubia Flavor Pack Preview #10


In today's preview, we look back at a clue about the new cultures coming with this update.



Clue #10: In the 13th century, this region was subject to devastating attacks by a pagan foe – something still remembered by locals to this day.

Medieval Muslim sources mention that the southern Nubian kingdom of Alodia was attacked by so-called "Damadim" tribes in the 13th century (a generic term in the medieval Middle East to refer to certain African groups, the same way Romans used "Scythian" for steppe nomads). They may have destroyed or at least greatly wrecked Soba, Alodia's capital. These "Damadim" may have been the ancestors of the Nilotic-speaking peoples, particularly the Dinka who, as you may recall from the dev diary, have been placed as a culture in southern Nubia.

Even today, the fall of Soba is remembered in local Sudanese folklore in the regions formerly dominated by Alodia, even if much of Alodia's history has been forgotten. As one scholar from the 1950s put it, "even today [the fall of] Soba is quoted as an example of complete annihilation. Its memory is tinged with regret."

As a side note, the Nilotic Cattle Raiders tradition the Dinka and several other Nilotic cultures get will also unlock a new raid intent called Cattle Rustling. Thanks to the discord user "A" for the idea and helping me figure out we can mod raid intents without touching vanilla code!


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Nubia Flavor Pack Preview #11


I'm hoping to have the 2nd Nubia dev diary out within a week; anyhow, moving onto today's preview!



Clue #11: This update's focus culture used several languages in the CK3 era. For instance, a language from a faraway land was often used in religious contexts and was the source of many loanwords.

This clue referred to how the medieval Nubians made use of several languages, including Nubian itself, Coptic, Greek, and to a lesser extent Arabic. While the clue could refer to either Coptic and Greek, I was thinking moreso of Greek; unlike Coptic, which fell out of favor in the later medieval period, Greek remained relevant for much longer. It was used in a variety of contexts, such as administrative titles (the "Eparch" which we talked about previously is derived from a historical Greek title for governor) and names, many of which derive from Greek.

For example, we know many of the bishops of Faras, who were one of the most powerful religious figures in Makuria. Wikipedia has a decent page listing the ones we know and as you can see, most of their names are Greek. We know their names because the Nubians kept a meticulous list of their bishops engraved onto the walls of the Cathedral of Faras, which was continuously updated and expanded with artwork to commemorate these bishops. A new decision for the Christian ruler of Faras or their liege lets you Update Faras Cathedral's List of Bishops, as a nod to its possible ceremonial or political importance.


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r/CrusaderKings - RICE Mod Dev Diary #55 || Nubia Flavor Pack (Part 2): The Baqt Situation and Flavor for Egypt & Nubia in 1066

Today, I want to share the second of three or four dev diaries about RICE’s next flagship flavor pack, Nubia: Heirs of Kush! Today's dev diary covers the second situation, the Baqt, and some new historical characters for the 1066 start date and flavor associated with them.

Before I start, I want to give a shout-out to two great mods I’m collaborating with for this update:
  • Ibn Battuta’s Legacy, a map mod by fellow veteran modder Elvain that focuses on careful map changes that keep vanilla’s feel, and includes plenty of improvements to Africa, including in Nubia
  • Africa Plus, an African flavor mod I’ve worked with before, created by BlackEmperor but is currently maintained by iFrunx.
Now, let’s move onto the dev diary! Feel free to also check my mods' website, discord, and twitter for more info, previews, and updates!

Credits also to Ethnicities and Portraits Expanded (EPE) and Community Flavor Pack (CFP) for some of the character assets used in the screenshots below.

Title and History Changes​

Before we dive into the meat of the Baqt mechanic, I’d like to mention a major change for Nubia I’m adapting from Ibn Battuta's Legacy: specifically, Nubia’s de jure setup has been revamped so it no longer consists of one kingdom, but two – Makuria in the north, and Alodia in the south. These two, along with Blemmyia, now comprise a new empire of Nubia.

Generally, I avoid modifying de jure boundaries at game start like this, partly so the mod plays a bit more nicely with other mods doing similar things. However, I felt this was necessary to better depict the situation in Nubia.

r/CrusaderKings - RICE Mod Dev Diary #55 || Nubia Flavor Pack (Part 2): The Baqt Situation and Flavor for Egypt & Nubia in 1066

Due to various issues with Nubia’s character history in vanilla (for instance, some Nubian rulers are dead decades before they likely died IRL), I’ve also integrated Africa Plus’ title history for the Makurian and Alodian royalty, and even expanded it with more family members.

Lastly, besides this, I’ve lightly increased the development of several Nubian counties particularly in Alodia, and made Alodia feudal rather than tribal at game start. A few Muslim sources noted at some points, Alodia was even more prosperous and powerful than Makuria, so it’s odd to have them more “primitive” than Makuria in-game.

The Baqt Situation​

Let’s move on to the Baqt situation! But what is the baqt, you ask?

In the 7th century, when the Rashidun Caliphate tried to attack the kingdom of Makuria twice, they were met with such resistance that the two sides agreed on a treaty, called the Baqt, which led to peace between Egypt’s Muslim rulers and the Nubians for at least six centuries.

The Baqt is sometimes seen as a Nubian tribute payment (even vanilla has Makuria as Egypt’s tributary), but recent scholarship suggests it was often an equal exchange of goods initially, and became a tribute payment in later centuries as Nubia weakened. And, in contrast to portrayals of the Baqt as an enduring, signed peace treaty, it might not have been a written agreement; even if it was, both sides frequently broke it by raiding and invading each other plenty of times.

r/CrusaderKings - RICE Mod Dev Diary #55 || Nubia Flavor Pack (Part 2): The Baqt Situation and Flavor for Egypt & Nubia in 1066

The Baqt Situation thus simulates centuries of political and economic relations across the Nile. It is divided into two regions, Egypt and Nubia. Anyone with a capital in either region can participate, and involved rulers are split into two groups: African rulers, for those with culture of sub-Saharan African heritage; and Egyptian rulers, for everyone else.

Initially, I made it so only certain religions like Islam and Christian, and cultural heritages, like Arabic and East African, could be “involved.” However, I realized this wouldn't adequately address alt history situations such as if Tengri Mongols or Crusaders rule Egypt? Furthermore, there’s credible speculation that the baqt was influenced by earlier, similar agreements between the Romans and the ancient Kingdom of Meroe in Nubia.

Baqt Interactions​

The core feature of the Baqt Situation are three interactions that African and Egyptian rulers can have with each other in exchange for a 10 year truce:

  • Propose Baqt Exchange: request an equal exchange of goods from both sides
  • Demand Baqt Tribute: ask the other side for goods
  • Offer Baqt Gift: give the other side goods
r/CrusaderKings - RICE Mod Dev Diary #55 || Nubia Flavor Pack (Part 2): The Baqt Situation and Flavor for Egypt & Nubia in 1066

Each side can provide different goods, represented as character modifiers with varying effects. Though many goods were exchanged as part of the Baqt, I wanted to stick to a few that were important or interesting. Each good is also associated with a certain skill:

Associated SkillEgyptian GoodsNubian Goods
DiplomacyTextilesExotic Beasts
MartialFoodstuffsMetals
StewardshipOlive OilEbony
IntrigueWineSlaves
LearningGlasswareIvory
ProwessHorsesAnimal Skins

The chances of rulers accepting any interaction depend on a variety of factors. Your skill level and the other ruler’s skill level in its associated good influences the chances of them accepting, too. The intent behind this was so that you don’t have the same chances of succeeding every good. Narratively, you can think of it as rulers being able to better assess what goods to give or get based on their expertise or experience.

r/CrusaderKings - RICE Mod Dev Diary #55 || Nubia Flavor Pack (Part 2): The Baqt Situation and Flavor for Egypt & Nubia in 1066

Obviously, you can get offers yourself from the AI as well. If one side proposes an equal baqt exchange, the other party can choose what modifier to give in return.

r/CrusaderKings - RICE Mod Dev Diary #55 || Nubia Flavor Pack (Part 2): The Baqt Situation and Flavor for Egypt & Nubia in 1066

Baqt Catalysts and Effects​

The Nile River Situation is relatively simple in the sense that it doesn't have any real catalysts, and its phases are determined randomly. After all, it's not like you can control the Nile. But as for the Baqt? The inhabitants of the region have a lot more ways to influence how that turns out.

r/CrusaderKings - RICE Mod Dev Diary #55 || Nubia Flavor Pack (Part 2): The Baqt Situation and Flavor for Egypt & Nubia in 1066

Originally, I had three phases for the baqt (which you might’ve seen in earlier preview videos or pics). I’ve since reworked it so the baqt has only two phases – Sufficiency and Insufficiency – as I decided three phases for each of the two regions was unnecessarily complicated. They represent how able Egyptian rulers and Nubian rulers are to engage in Baqt exchanges, and how likely they are to use or accept the different Baqt interactions:

|| || | |Egypt: Sufficiency|Egypt: Insufficiency| |Nubia: Sufficiency|Both sides prefer an equal exchange of goods|Nubians prefer to demand tribute and accept gift offers, Egyptians prefer to offer gifts and accept tribute demands| |Nubia: Insufficiency|Egyptians prefer to demand tribute and accept gift offers, Nubians prefer to offer gifts and accept tribute demands|No strong preferences for any from either side|

An important catalyst is who actually rules in each region – for instance, if there are Nubian rulers in Egypt or vice versa. A key stipulation of the Baqt was that Egyptians could not enter Nubia without permission from Nubian authorities and vice versa; in other words, both sides agreed to respect the traditional border of Egypt and Nubia at Aswan. While people from both sides broke this provision frequently, things started to really fall apart in the 13th century with Nubia’s decline and the increased presence of Arab Bedouin tribes in Nubia.

Various decisions and activities, including the decisions related to the Pastoralists we talked about in the previous dev diary, or religious acts like local pilgrimages, also serve as catalysts, similarly to the struggles.

The Nubian-Egyptian Frontier​

Historically, the Eparch of Nobatia in Makuria and the Governor of Aswan in Egypt played an important role in maintaining the frontier between Nubia and Egypt for their respective monarchs. These correspond to the Dukes of Nobatia and Counts of Aswan in-game, and holders of these titles have a greater role in influencing the Baqt Situation – even more than their lieges! – through a special trait they automatically get: Lord of the Mountain and Governor of Aswan respectively.

r/CrusaderKings - RICE Mod Dev Diary #55 || Nubia Flavor Pack (Part 2): The Baqt Situation and Flavor for Egypt & Nubia in 1066

These two traits are levelled, and there are a couple ways to gain experience in these traits. Passively, any time a successful baqt interaction is concluded, you’ll gain a little experience; this experience is increased if you yourself are an involved party. Of course, this experience is only gained when you hold the relevant titles.

r/CrusaderKings - RICE Mod Dev Diary #55 || Nubia Flavor Pack (Part 2): The Baqt Situation and Flavor for Egypt & Nubia in 1066

If that’s too slow for you, and if you have either trait and control land in the duchies of Nobatia, Naqis, al-Said, or the Eastern Desert (aka the border duchies), you’ll have access to a decision to Perform Administrative Nile Border Tasks. There are eight options for what you can do, five of which are associated with a skill:

  • Correspond with Counterpart (Diplomacy)
  • Fortify the Border (Martial)
  • Oversee Land Sales (Stewardship)
  • Scrutinize Travelers (Intrigue)
  • Process Complaints and Requests (Learning)
  • Send Report to Superiors
  • Encourage Cross-Border Traffic
  • Discourage Cross-Border Traffic
r/CrusaderKings - RICE Mod Dev Diary #55 || Nubia Flavor Pack (Part 2): The Baqt Situation and Flavor for Egypt & Nubia in 1066

These simulate day-to-day business these border officials would’ve been involved in. If you’ve played RICE’s Sicilian Frontier struggle, you’ll notice the similarity with the decision to Manage the Sicilian Frontier, where each option corresponds to a skill; unlike the Sicilian version, skills don’t enable different options here – instead, skills determine the level of success or failure.

r/CrusaderKings - RICE Mod Dev Diary #55 || Nubia Flavor Pack (Part 2): The Baqt Situation and Flavor for Egypt & Nubia in 1066

For instance, if you correspond with your counterpart across the border with high diplomacy, you’re more likely to receive a positive response, improving relations and maybe even getting an ally or gifts in return. If you have low diplomacy, the opposite could more easily happen. If you’re on the receiving end, you can decide how to respond too, and the game will randomize whether the letter sounds positive, neutral, or negative (weighted by the sender's diplo stat) to help you roleplay your reaction.

r/CrusaderKings - RICE Mod Dev Diary #55 || Nubia Flavor Pack (Part 2): The Baqt Situation and Flavor for Egypt & Nubia in 1066

We have many documents from medieval Nubia and Egypt attesting to frequent communication between the governors of Nobatia and Aswan, from formal diplomatic gifts to requests to extradite fugitives. The language of the letter in the event above is actually a combination of two such letters, quoted almost in verbatim – I hope to make use of more of them in these events, for more historical immersion!

1066 Egypt​

Speaking of the Banu Kanz, let’s look at the region in 1066 and the new flavor for its rulers. In 1066, the Egypt region of the Baqt situation is in the Insufficiency phase, representing what a later Mamluk scholar and student of Ibn Khaldun, al-Maqrizi, called the al-Shidda al-ʿUẓma or “Great Calamity:” an age of civil war, anarchy, famine, and low Nile floods. It was so bad the Fatimid Caliph, still nominally Egypt’s ruler, purportedly had to survive on charity, and members of his household died from starvation. Though possibly exaggerated in later accounts, this was no doubt this was a time of great upheaval.

r/CrusaderKings - RICE Mod Dev Diary #55 || Nubia Flavor Pack (Part 2): The Baqt Situation and Flavor for Egypt & Nubia in 1066

Fatimid princes no longer control most of Egypt; instead, it’s ruled by military factions, most prominently the Turkic and African units. The most powerful commanders of the Turks include Nasir al-Dawla, a descendant of the Arab Hamdanid dynasty, and the Turks Yaldakush and Ildekuz, who later killed him.

r/CrusaderKings - RICE Mod Dev Diary #55 || Nubia Flavor Pack (Part 2): The Baqt Situation and Flavor for Egypt & Nubia in 1066

The Africans, who control southern Egypt and eventually lost the civil war against the Turkic units, were allied to Rasad, the Fatimid queen mother, former slave concubine, and de facto ruler for decades who was of African ancestry herself. I only found one source listing the African units’ commander, a certain Futuh Nahid al-Dawla, who I’ve made Rasad’s friend to represent this alliance. Also, Rasad gets a special modifier, The African Queen Mother, to represent her unique situation.

Another powerful commander, though one initially removed from the main action, is Badr al-Jamali, a general of Armenian ancestry stationed in the Levant, who already exists in vanilla.

r/CrusaderKings - RICE Mod Dev Diary #55 || Nubia Flavor Pack (Part 2): The Baqt Situation and Flavor for Egypt & Nubia in 1066

Badr, Nasir al-Dawla, Ildekuz, and Yaldakush share an aspiration to Become Egypt’s Military Dictator, by eliminating, vassalizing, or befriending your main rivals and becoming regent. Conversely, Futuh Nahid al-Dawla’s aspiration to Preserve the African Units’ Power requires you to ensure Rasad – or yourself, if she dies – is the regent alongside neutralizing the others. If you don’t know, aspirations are mini-quests/event chains RICE adds for certain historical figures that encourages (but does not force) you to roleplay them in a historical way.

r/CrusaderKings - RICE Mod Dev Diary #55 || Nubia Flavor Pack (Part 2): The Baqt Situation and Flavor for Egypt & Nubia in 1066

There’re also other Turkic, Berber, African, and Arabic vassals (some historical, some fictitious) to represent factions in the Fatimid Civil war that were somewhat divided by ethnic lines. One is the aforementioned Banu Kanz, who were independent in vanilla and unrealistically (in my opinion) controlled too much land south of Egypt; their territories are reduced, and they’re now Fatimid vassals. Historically, they sided with the losing African army units, though they survived.

In our timeline, when Nasir al-Dawla, who’s now a bookmarked character, ousted Rasad from power, he made overtures to the Seljuks and Abbasids and may have even wanted to overthrow the Fatimids. After his murder, this anarchic era in Egypt only ended when Badr al-Jamali swooped in to restore order as vizier and de facto military dictator. Will history turn out differently if you control one of these factions?

1066 Nubia​

Across the border in Nubia, things are less chaotic, though it is still a very dynamic era. The late 11th century saw the rise of Georgios, a royal Makurian prince and Archbishop, who used his influence to encourage the ongoing trend of Nubianization, an embrace of native traditions in contrast to the strong Byzantine and Coptic influences of the previous centuries. In-game, Georgios is a duke-tier vassal of the Makurian king; though unplayable as a theocracy, he gets a unique modifier, The Royal Makurian Archbishop, as a nod to his real-life authority.

r/CrusaderKings - RICE Mod Dev Diary #55 || Nubia Flavor Pack (Part 2): The Baqt Situation and Flavor for Egypt & Nubia in 1066

As an aside, archaeologists have actually discovered Georgios’ tomb in Makuria. It was filled with Christian inscriptions in Greek and Coptic, and contained the mummified remains of several men; though we cannot identify the bodies, one of them is likely the Archbishop himself.

Besides Georgios, another figure getting some flavor is Marianos (or Marianou in Nubian), the Eparch of Nobatia in 1066 and a bookmarked character. He is attested in documents, in particular a letter he sent to his vice-eparch Mena through his scribe and high-ranking official Angelosinkouda, asking Mena to locate and capture fugitive slaves belonging to a man named Teniellasi. All three men were added as Marianos’ vassal and courtiers, respectively.

r/CrusaderKings - RICE Mod Dev Diary #55 || Nubia Flavor Pack (Part 2): The Baqt Situation and Flavor for Egypt & Nubia in 1066

At game start, Marianos gets a mini-event chain related to this incident. I wanted to give the player a taste of the kind of run-of-the-mill work border the governors of Nobatia and Aswan would’ve handled, like catching fugitives, bandits, and others deemed criminals, and to also emphasize the harsh reality of historical slavery.

r/CrusaderKings - RICE Mod Dev Diary #55 || Nubia Flavor Pack (Part 2): The Baqt Situation and Flavor for Egypt & Nubia in 1066

As Marianos, you’ll decide whether to take the case, and who to send to notify Mena, like Angelosinkouda. Success depends on your and Mena’s skills. You can also ignore the situation, or take pity on the slaves if you catch them, though these obviously have consequences too.

Besides Georgios and Marianos, there are other new vassals in Nubia, mainly historical officials or persons dating to this period who are attested in documents or inscriptions.

1066 Darfur​

The final new bookmarked character for 1066 is Kusbur, a legendary Daju king who led the migration of the Daju peoples from Nubia into Darfur (at least in one version of the legend; other versions have other kings).

r/CrusaderKings - RICE Mod Dev Diary #55 || Nubia Flavor Pack (Part 2): The Baqt Situation and Flavor for Egypt & Nubia in 1066

Kusbur starts with a simple aspiration to Lead the Daju Migration into Darfur, focused on expanding your control over Darfur to supplant its Tora/Proto-Fur inhabitants, a process which according to legend was completed sometime by the 12th century.

Conclusion​

Although that was a big wall of text, I hope you enjoyed our little exploration of the Baqt Situation, and the historical situation in Egypt and Nubia in the 1066 start date!

Work is progressing well on this update, but it’ll be a while before it’s completed – hopefully before All Under Heaven comes up. Just to give an example, I originally wanted to discuss historical characters and their flavor in all the start dates in this dev diary, but there’s just too much to cover. In fact, this update might have the most flavor I’m ever adding in any RICE update for historical characters. For instance, there will be at least 12 aspirations, if not more. Thus, I decided to save Nubian historical flavor for 867 and 1178 for the later dev diary or two.

In the next one or two dev diaries, besides the 867 and 1178 historical content, I’ll go over some of the general cultural, religious, and political flavor coming to Sudan with the Nubia flavor pack, such as new decisions, activities, and more – I look forward to sharing all that with you!

Selected Sources for Further Reading​

Due to the many sources I am using, I’ll have a more complete, extensive list in the last dev diary. I’ll share the same list of sources I had last time that I believe are a useful introduction.

 
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